After moving a token only end the measurement if no new token is being dragged

This commit is contained in:
Manuel Vögele
2021-04-27 21:17:28 +02:00
parent 2691720090
commit ba8ab9d473
2 changed files with 3 additions and 1 deletions
+1
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@@ -1,6 +1,7 @@
## In development ## In development
### Bugfixes ### Bugfixes
- Greatly increased the performance when playing on huge maps and when moving many tokens at once. - Greatly increased the performance when playing on huge maps and when moving many tokens at once.
- When starting to drag a new token while the previous one is still moving the ruler won't dissappear anymore when the previous token arrives at it's destination.
## 1.5.4 ## 1.5.4
+2 -1
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@@ -37,7 +37,8 @@ export async function moveTokens(draggedToken, selectedTokens) {
await animateTokens.call(this, selectedTokens, draggedToken, rays, wasPaused); await animateTokens.call(this, selectedTokens, draggedToken, rays, wasPaused);
// Once all animations are complete we can clear the ruler // Once all animations are complete we can clear the ruler
this._endMeasurement(); if (this.draggedToken.id === draggedToken.id)
this._endMeasurement();
} }
// This is a modified version code extracted from Ruler.moveToken from foundry 0.7.9 // This is a modified version code extracted from Ruler.moveToken from foundry 0.7.9