diff --git a/src/ruler.js b/src/ruler.js index 66fdd01..6147d08 100644 --- a/src/ruler.js +++ b/src/ruler.js @@ -166,6 +166,7 @@ export class DragRulerRuler extends Ruler { if (!(this.draggedEntity.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs"))) return this.color; } + distance = Math.round(distance * 100) / 100; if (!this.dragRulerRanges) this.dragRulerRanges = getRangesFromSpeedProvider(this.draggedEntity); return getColorForDistanceAndToken(distance, this.draggedEntity, this.dragRulerRanges);