Rename js/ to src/ since the rust component is now gone

This commit is contained in:
Manuel Vögele
2022-09-30 22:04:41 +02:00
parent c21e4c91d6
commit c43b0bfd64
19 changed files with 3 additions and 3 deletions
+113
View File
@@ -0,0 +1,113 @@
import {buildCostFunction} from "./api.js";
import {settingsKey} from "./settings.js";
import {highlightTokenShape} from "./util.js";
export function getHexSizeSupportTokenGridCenter(token) {
const tokenCenterOffset = CONFIG.hexSizeSupport.getCenterOffset(token);
return {x: token.x + tokenCenterOffset.x, y: token.y + tokenCenterOffset.y};
}
export function highlightMeasurementTerrainRuler(
ray,
startDistance,
tokenShape = [{x: 0, y: 0}],
alpha = 1,
) {
for (const space of ray.terrainRulerVisitedSpaces.reverse()) {
const color = this.dragRulerGetColorForDistance(startDistance + space.distance);
highlightTokenShape.call(this, space, tokenShape, color, alpha);
}
}
export function measureDistances(segments, entity, shape, options = {}) {
const opts = duplicate(options);
if (canvas.grid.diagonalRule === "EUCL") {
opts.ignoreGrid = true;
opts.gridSpaes = false;
}
if (opts.enableTerrainRuler) {
opts.gridSpaces = true;
const firstNewSegmentIndex = segments.findIndex(segment => !segment.ray.dragRulerVisitedSpaces);
const previousSegments = segments.slice(0, firstNewSegmentIndex);
const newSegments = segments.slice(firstNewSegmentIndex);
const distances = previousSegments.map(
segment =>
segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance,
);
previousSegments.forEach(
segment =>
(segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces)),
);
opts.costFunction = buildCostFunction(entity, shape);
if (previousSegments.length > 0)
opts.terrainRulerInitialState =
previousSegments[previousSegments.length - 1].ray.dragRulerFinalState;
return distances.concat(terrainRuler.measureDistances(newSegments, opts));
} else {
// If another module wants to enable grid measurements but disable grid highlighting,
// manually set the *duplicate* option's gridSpaces value to true for the Foundry logic to work properly
if (!opts.ignoreGrid) {
opts.gridSpaces = true;
}
return canvas.grid.measureDistances(segments, opts);
}
}
export function checkDependencies() {
if (!game.modules.get("socketlib")?.active) {
console.error(
"Drag Ruler | The `socketlib` module isn't enabled, but it's required for Drag Ruler to operate properly.",
);
if (game.user.isGM) {
new Dialog({
title: game.i18n.localize("drag-ruler.dependencies.socketlib.title"),
content: `<h2>${game.i18n.localize(
"drag-ruler.dependencies.socketlib.title",
)}</h2><p>${game.i18n.localize("drag-ruler.dependencies.socketlib.text")}</p>`,
buttons: {
ok: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("drag-ruler.dependencies.ok"),
},
},
}).render(true);
}
} else if (
!game.modules.get("terrain-ruler")?.active &&
game.user.isGM &&
!game.settings.get(settingsKey, "neverShowTerrainRulerHint")
) {
const lastHint = game.settings.get(settingsKey, "lastTerrainRulerHintTime");
if (Date.now() - lastHint > 604800000) {
// One week
let enabledTerrainModule;
if (game.modules.get("enhanced-terrain-layer")?.active) {
enabledTerrainModule = game.modules.get("enhanced-terrain-layer").data.title;
}
if (enabledTerrainModule) {
new Dialog({
title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
content: `<h2>${game.i18n.localize(
"drag-ruler.dependencies.terrain-ruler.title",
)}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {
moduleName: enabledTerrainModule,
})}</p>`,
buttons: {
ok: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("drag-ruler.dependencies.ok"),
callback: () =>
game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now()),
},
neverShowAgain: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.neverShowAgain"),
callback: () => game.settings.set(settingsKey, "neverShowTerrainRulerHint", true),
},
},
close: () => game.settings.set(settingsKey, "lastTerrainRulerHintTime", Date.now()),
}).render(true);
}
}
}
}