Rename js/ to src/ since the rust component is now gone
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/**
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* A combination queue/set where the elements are ordered (in ascending order, according to the given priority function)
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* and unique (according to the given elementMatcher).
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*
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* If an element is added to the set and an equivalent element already exists, the lower-priority one is discarded.
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*/
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export class PriorityQueueSet {
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constructor(elementMatcher, priorityFunction) {
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this.first = null;
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this.elementMatcher = elementMatcher;
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this.priorityFunction = priorityFunction;
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}
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pushWithPriority(value) {
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const newNode = {value, priority: this.priorityFunction(value), next: null};
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// If the queue is currently empty, we can just set this new node as the first and we're done
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if (!this.first) {
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this.first = newNode;
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return;
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}
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let inserted = false;
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let previous;
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let current = this.first;
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// Loop through the existing elements
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while (current) {
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if (this.elementMatcher(current.value, value)) {
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// We've found an equivalent element before one with a lower priority. This one has at least
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// the same priority as the new one, so don't bother inserting
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return;
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} else if (newNode.priority <= current.priority) {
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// We've found some element with lower priority than the new one, so insert the new one just before it
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newNode.next = current;
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if (previous) {
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previous.next = newNode;
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} else {
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this.first = newNode;
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}
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inserted = true;
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previous = current;
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current = current.next;
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break;
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}
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previous = current;
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current = current.next;
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}
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if (inserted) {
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// Go through the rest of the list and try to find an equivalent element to the new one.
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// We know it has higher priority than the new one, so remove it.
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while (current) {
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if (this.elementMatcher(current.value, value)) {
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if (previous) {
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previous.next = current.next;
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} else {
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this.first = current.next;
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}
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return;
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}
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previous = current;
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current = current.next;
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}
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} else {
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// We reached the end of the queue without finding a lower-priority or existing element, so
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// insert the new one at the end
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previous.next = newNode;
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}
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}
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hasNext() {
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return !!this.first;
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}
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pop() {
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const first = this.first;
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this.first = first?.next;
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return first?.value;
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}
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}
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/**
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* Queue that will only ever accept elements with a given value once. Elements must have a "value" field, the
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* JSON representation of which will be used as the key to match
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*/
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export class ProcessOnceQueue {
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constructor() {
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this.first = null;
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this.last = null;
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this.previouslyQueued = new Set();
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}
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/**
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* Remove everything from the queue and forget all the previously-queued items
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*/
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reset() {
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this.first = null;
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this.last = null;
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this.previouslyQueued.clear();
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}
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push(element) {
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if (this.previouslyQueued.has(element)) {
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return;
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}
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this.previouslyQueued.add(element);
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const newNode = {
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value: element,
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next: null,
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previous: null,
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};
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if (!this.first) {
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this.first = newNode;
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this.last = newNode;
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} else {
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this.last.next = newNode;
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newNode.previous = this.last;
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this.last = newNode;
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}
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}
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pop() {
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const node = this.first;
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this.first = node?.next;
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if (!node?.next) {
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this.last = null;
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}
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return node?.value;
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}
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hasNext() {
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return !!this.first;
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}
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}
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