Always draw the ruler from the token's center for larger tokens (even on grids). Highlight all spaces occupied by larger tokens.
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+134
@@ -1,5 +1,139 @@
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import {getPixelsFromGridPosition} from "./foundry_fixes.js"
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export function* zip(it1, it2) {
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for (let i = 0;i < Math.min(it1.length, it2.length);i++) {
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yield [it1[i], it2[i]]
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}
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}
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export function getSnapPointForToken(x, y, token) {
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if (canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(token)) {
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if (token.getFlag("hex-size-support", "borderSize") % 2 === 0) {
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const snapPoint = CONFIG.hexSizeSupport.findVertexSnapPoint(x, y, token, canvas.grid.grid)
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return new PIXI.Point(snapPoint.x, snapPoint.y)
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}
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else {
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return new PIXI.Point(...canvas.grid.getCenter(x, y))
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}
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}
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if (canvas.grid.isHex || token.data.width % 2 === 1) {
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return new PIXI.Point(...canvas.grid.getCenter(x, y))
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}
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const [snappedX, snappedY] = canvas.grid.getCenter(x - canvas.grid.w / 2, y - canvas.grid.h / 2)
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return new PIXI.Point(snappedX + canvas.grid.w / 2, snappedY + canvas.grid.h / 2)
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}
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export function highlightTokenShape(position, shape, color) {
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for (const space of shape) {
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let gridX = position.x + space.x;
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let gridY = position.y + space.y;
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if (canvas.grid.isHex) {
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let shiftedRow;
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if (canvas.grid.grid.options.even)
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shiftedRow = 1
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else
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shiftedRow = 0
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if (canvas.grid.grid.options.columns) {
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if (space.x % 2 !== 0 && position.x % 2 !== shiftedRow) {
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gridY += 1;
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}
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}
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else {
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if (space.y % 2 !== 0 && position.y % 2 !== shiftedRow) {
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gridX += 1;
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}
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}
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}
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const [x, y] = getPixelsFromGridPosition(gridX, gridY);
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canvas.grid.highlightPosition(this.name, {x, y, color})
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}
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}
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export function getTokenShape(token) {
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if (token.scene.data.gridType === CONST.GRID_TYPES.GRIDLESS)
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throw new Error("getTokenShape cannot be called for tokens on gridless maps")
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if (token.scene.data.gridType === CONST.GRID_TYPES.SQUARE) {
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const topOffset = -Math.floor(token.data.height / 2)
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const leftOffset = -Math.floor(token.data.width / 2)
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const shape = []
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for (let y = 0;y < token.data.height;y++) {
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for (let x = 0;x < token.data.width;x++) {
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shape.push({x: x + leftOffset, y: y + topOffset})
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}
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}
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return shape
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}
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else {
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// Hex grids
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if (game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(token)) {
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const borderSize = token.data.flags["hex-size-support"].borderSize;
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let shape = [{x: 0, y: 0}];
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if (borderSize >= 2)
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shape = shape.concat([{x: 0, y: -1}, {x: -1, y: -1}]);
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if (borderSize >= 3)
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shape = shape.concat([{x: 0, y: 1}, {x: -1, y: 1}, {x: -1, y: 0}, {x: 1, y: 0}]);
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if (borderSize >= 4)
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shape = shape.concat([{x: -2, y: -1}, {x: 1, y: -1}, {x: -1, y: -2}, {x: 0, y: -2}, {x: 1, y: -2}])
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if (Boolean(CONFIG.hexSizeSupport.getAltOrientationFlag(token)) !== canvas.grid.grid.options.columns)
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shape.forEach(space => space.y *= -1);
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if (canvas.grid.grid.options.columns)
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shape = shape.map(space => {return {x: space.y, y: space.x}});
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return shape;
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}
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else {
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return [{x: 0, y: 0}];
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}
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}
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}
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export function getTokenSize(token) {
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let w, h;
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const hexSizeSupportBorderSize = token.data.flags["hex-size-support"]?.borderSize;
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if (hexSizeSupportBorderSize > 0) {
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w = h = hexSizeSupportBorderSize
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}
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else {
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w = token.data.width
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h = token.data.height
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}
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return {w, h};
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}
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// Tokens that have a size divisible by two (2x2, 4x4, 2x1) have their ruler at the edge of a cell.
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// This function applies an offset to to the waypoints that will move the ruler from the edge to the center of the cell
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export function applyTokenSizeOffset(waypoints, token) {
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
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return waypoints
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}
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const tokenSize = getTokenSize(token);
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const waypointOffset = {x: 0, y: 0};
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if (canvas.grid.isHex) {
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const isAltOrientation = CONFIG.hexSizeSupport.getAltOrientationFlag(token);
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if (canvas.grid.grid.options.columns) {
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if (tokenSize.w % 2 === 0) {
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waypointOffset.x = canvas.grid.w / 2;
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if (!isAltOrientation)
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waypointOffset.x *= -1;
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}
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}
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else {
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if (tokenSize.h % 2 === 0) {
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waypointOffset.y = canvas.grid.h / 2;
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if (isAltOrientation)
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waypointOffset.y *= -1;
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}
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}
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}
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else {
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if (tokenSize.w % 2 === 0) {
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waypointOffset.x = canvas.grid.w / 2;
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}
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if (tokenSize.h % 2 === 0) {
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waypointOffset.y = canvas.grid.h / 2;
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}
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}
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return waypoints.map(w => new PIXI.Point(w.x + waypointOffset.x, w.y + waypointOffset.y))
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}
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