Track the path taken by tokens in combat and display it when reactivating DragRuler in the same turn
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
function initTrackingFlag(combatant) {
|
||||
const initialFlag = {passedWaypoints: [], trackedRound: 0};
|
||||
let dragRulerFlag = combatant.flags?.dragRuler;
|
||||
if (dragRulerFlag) {
|
||||
if (isNaN(dragRulerFlag.trackedRound)) {
|
||||
mergeObject(dragRulerFlag, initialFlag);
|
||||
}
|
||||
}
|
||||
else {
|
||||
combatant.flags.dragRuler = initialFlag;
|
||||
}
|
||||
}
|
||||
|
||||
function getInitializedCombatant(token, combat) {
|
||||
const combatant = combat.getCombatantByToken(token.data._id);
|
||||
if (!combatant)
|
||||
return undefined;
|
||||
initTrackingFlag(combatant);
|
||||
return combatant;
|
||||
}
|
||||
|
||||
export async function trackRays(token, rays) {
|
||||
// Only track movement if the current token is participating in the active combat
|
||||
const combat = game.combat;
|
||||
if (!combat)
|
||||
return;
|
||||
if (!combat.started)
|
||||
return;
|
||||
const combatant = getInitializedCombatant(token, combat);
|
||||
if (!combatant)
|
||||
return;
|
||||
|
||||
// Check if we have entered a new round. If so, remove the currently stored path
|
||||
if (combat.data.round > combatant.flags.dragRuler.trackedRound) {
|
||||
combatant.flags.dragRuler.passedWaypoints = [];
|
||||
combatant.flags.dragRuler.trackedRound = combat.data.round;
|
||||
}
|
||||
|
||||
// Add the passed waypoints to the combatant
|
||||
const waypoints = combatant.flags.dragRuler.passedWaypoints;
|
||||
for (const ray of rays) {
|
||||
// Ignore rays that have the same start and end coordinates
|
||||
if (ray.A.x !== ray.B.x || ray.A.y !== ray.B.y)
|
||||
waypoints.push(ray.A);
|
||||
}
|
||||
await combat.updateEmbeddedEntity("Combatant", {_id: combatant._id, flags: combatant.flags}, {diff: false});
|
||||
}
|
||||
|
||||
export function getMovementHistory(token) {
|
||||
const combat = game.combat;
|
||||
if (!combat)
|
||||
return [];
|
||||
const combatant = combat.getCombatantByToken(token.data._id);
|
||||
if (!combatant)
|
||||
return [];
|
||||
const dragRulerFlags = combatant.flags.dragRuler;
|
||||
if (!dragRulerFlags)
|
||||
return [];
|
||||
if (combat.data.round > dragRulerFlags.trackedRound)
|
||||
return [];
|
||||
return dragRulerFlags.passedWaypoints ?? [];
|
||||
}
|
||||
Reference in New Issue
Block a user