v10 compat: Split measure function into several subfunctions as suggested by Foundry v10
This commit is contained in:
+2
-206
@@ -1,25 +1,8 @@
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import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js";
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import {
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getGridPositionFromPixels,
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getGridPositionFromPixelsObj,
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getPixelsFromGridPositionObj,
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} from "./foundry_fixes.js";
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import {Line} from "./geometry.js";
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import {getGridPositionFromPixels} from "./foundry_fixes.js";
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import {disableSnap, moveWithoutAnimation} from "./keybindings.js";
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import {trackRays} from "./movement_tracking.js";
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import {findPath, isPathfindingEnabled} from "./pathfinding.js";
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import {settingsKey} from "./settings.js";
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import {recalculate} from "./socket.js";
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import {
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applyTokenSizeOffset,
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enumeratedZip,
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getSnapPointForEntity,
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getSnapPointForToken,
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getSnapPointForTokenObj,
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getTokenShape,
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highlightTokenShape,
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sum,
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} from "./util.js";
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import {getSnapPointForToken, highlightTokenShape, sum} from "./util.js";
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// This is a modified version of Ruler.moveToken from foundry 0.7.9
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export async function moveEntities(draggedEntity, selectedEntities) {
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@@ -195,193 +178,6 @@ export function cancelScheduledMeasurement() {
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this.deferredMeasurementResolve?.();
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}
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// This is a modified version of Ruler.measure form foundry 0.7.9
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export function measure(destination, options = {}) {
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const isToken = this.draggedEntity instanceof Token;
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if (isToken && !this.draggedEntity.isVisible) return [];
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options.snap = options.snap ?? !disableSnap;
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if (options.snap) {
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destination = getSnapPointForEntity(destination.x, destination.y, this.draggedEntity);
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}
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this.dragRulerRemovePathfindingWaypoints();
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if (isToken && isPathfindingEnabled.call(this)) {
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const from = getGridPositionFromPixelsObj(this.waypoints[this.waypoints.length - 1]);
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const to = getGridPositionFromPixelsObj(destination);
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let path = findPath(from, to, this.draggedEntity, this.waypoints);
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if (path) path.shift();
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if (path && path.length > 0) {
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path = path.map(point =>
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getSnapPointForTokenObj(getPixelsFromGridPositionObj(point), this.draggedEntity),
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);
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// If the token is snapped to the grid, the first point of the path is already handled by the ruler
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if (
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path[0].x === this.waypoints[this.waypoints.length - 1].x &&
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path[0].y === this.waypoints[this.waypoints.length - 1].y
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)
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path = path.slice(1);
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// If snapping is enabled, the last point of the path is already handled by the ruler
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if (options.snap) path = path.slice(0, path.length - 1);
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for (const point of path) {
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point.isPathfinding = true;
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this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
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}
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this.waypoints = this.waypoints.concat(path);
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} else {
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// Don't show a path if the pathfinding yields no result to show the user that the destination is unreachable
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destination = this.waypoints[this.waypoints.length - 1];
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}
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}
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if (options.gridSpaces === undefined) {
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options.gridSpaces = canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS;
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}
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if (canvas.grid.diagonalRule === "EUCL") {
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options.gridSpaces = false;
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options.ignoreGrid = true;
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}
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if (options.ignoreGrid === undefined) {
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options.ignoreGrid = false;
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}
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options.enableTerrainRuler = isToken && game.modules.get("terrain-ruler")?.active;
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const waypoints = this.waypoints.concat([destination]);
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// Move the waypoints to the center of the grid if a size is used that measures from edge to edge
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const centeredWaypoints = isToken
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? applyTokenSizeOffset(waypoints, this.draggedEntity)
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: duplicate(waypoints);
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// Foundries native ruler requires the waypoints to sit in the dead center of the square to work properly
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if (!options.enableTerrainRuler && !options.ignoreGrid)
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centeredWaypoints.forEach(w => ([w.x, w.y] = canvas.grid.getCenter(w.x, w.y)));
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const r = this.ruler;
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this.destination = destination;
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// Iterate over waypoints and construct segment rays
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const segments = [];
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const centeredSegments = [];
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for (let [i, dest] of waypoints.slice(1).entries()) {
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const centeredDest = centeredWaypoints[i + 1];
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const origin = waypoints[i];
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const centeredOrigin = centeredWaypoints[i];
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const label = this.labels.children[i];
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const ray = new Ray(origin, dest);
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const centeredRay = new Ray(centeredOrigin, centeredDest);
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ray.isPrevious = Boolean(origin.isPrevious);
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centeredRay.isPrevious = ray.isPrevious;
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ray.dragRulerVisitedSpaces = origin.dragRulerVisitedSpaces;
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centeredRay.dragRulerVisitedSpaces = ray.dragRulerVisitedSpaces;
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ray.dragRulerFinalState = origin.dragRulerFinalState;
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centeredRay.dragRulerFinalState = ray.dragRulerFinalState;
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if (ray.distance < 10) {
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if (label) label.visible = false;
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continue;
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}
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segments.push({ray, label});
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centeredSegments.push({ray: centeredRay, label});
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}
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const shape = isToken ? getTokenShape(this.draggedEntity) : null;
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// Compute measured distance
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const distances = measureDistances(centeredSegments, this.draggedEntity, shape, options);
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let totalDistance = 0;
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for (let [i, d] of distances.entries()) {
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let s = centeredSegments[i];
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s.startDistance = totalDistance;
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totalDistance += d;
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s.last = i === centeredSegments.length - 1;
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s.distance = d;
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s.text = this._getSegmentLabel(d, totalDistance, s.last);
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}
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// Clear the grid highlight layer
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const hlt = canvas.grid.highlightLayers[this.name] || canvas.grid.addHighlightLayer(this.name);
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hlt.clear();
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// Draw measured path
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r.clear();
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let rulerColor;
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if (!options.gridSpaces || canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
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rulerColor = this.dragRulerGetColorForDistance(totalDistance);
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else rulerColor = this.color;
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for (const [i, s, cs] of enumeratedZip(
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[...segments].reverse(),
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[...centeredSegments].reverse(),
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)) {
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const {label, text, last} = cs;
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// Draw line segment
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const opacityMultiplier = s.ray.isPrevious ? 0.33 : 1;
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r.lineStyle(6, 0x000000, 0.5 * opacityMultiplier)
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.moveTo(s.ray.A.x, s.ray.A.y)
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.lineTo(s.ray.B.x, s.ray.B.y)
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.lineStyle(4, rulerColor, 0.25 * opacityMultiplier)
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.moveTo(s.ray.A.x, s.ray.A.y)
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.lineTo(s.ray.B.x, s.ray.B.y);
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// Draw the distance label just after the endpoint of the segment
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if (label) {
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label.text = text;
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label.alpha = last ? 1.0 : 0.5;
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label.visible = true;
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let labelPosition = {x: s.ray.x0, y: s.ray.y0};
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labelPosition.x -= label.width / 2;
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labelPosition.y -= label.height / 2;
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const rayLine = Line.fromPoints(s.ray.A, s.ray.B);
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const rayLabelXHitY = rayLine.calcY(labelPosition.x);
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let innerDistance;
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// If ray hits top or bottom side of label
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if (
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rayLine.isVertical ||
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rayLabelXHitY < labelPosition.y ||
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rayLabelXHitY > labelPosition.y + label.height
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)
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innerDistance = Math.abs(label.height / 2 / Math.sin(s.ray.angle));
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// If ray hits left or right side of label
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else innerDistance = Math.abs(label.width / 2 / Math.cos(s.ray.angle));
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labelPosition = s.ray.project((s.ray.distance + 50 + innerDistance) / s.ray.distance);
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labelPosition.x -= label.width / 2;
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labelPosition.y -= label.height / 2;
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label.position.set(labelPosition.x, labelPosition.y);
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}
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// Highlight grid positions
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if (isToken && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS && options.gridSpaces) {
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if (options.enableTerrainRuler) {
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highlightMeasurementTerrainRuler.call(
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this,
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cs.ray,
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cs.startDistance,
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shape,
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opacityMultiplier,
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);
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} else {
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const previousSegments = centeredSegments.slice(0, segments.length - 1 - i);
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highlightMeasurementNative.call(this, cs.ray, previousSegments, shape, opacityMultiplier);
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}
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}
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}
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// Draw endpoints
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for (let p of waypoints) {
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r.lineStyle(2, 0x000000, 0.5).beginFill(rulerColor, 0.25).drawCircle(p.x, p.y, 8);
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}
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// Return the measured segments
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return segments;
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}
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export function highlightMeasurementNative(
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ray,
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previousSegments,
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