Add default values for Starfinder to the Generic Speed Provider

This commit is contained in:
Manuel Vögele
2021-05-12 16:20:05 +02:00
parent 19abc9eedc
commit d2876671cf
2 changed files with 6 additions and 0 deletions
+3
View File
@@ -7,6 +7,9 @@
### Bugfixes ### Bugfixes
- Fixed a bug that sometimes measured diagonals incorrectly with the 5/10/5 grid rule - Fixed a bug that sometimes measured diagonals incorrectly with the 5/10/5 grid rule
### Compatibility
- Drag Ruler's Generic Speed Provider is now aware of good default values for the Starfinder game system
### Translation ### Translation
- Corrected typos in the german translation (thanks to CarnVanBeck!) - Corrected typos in the german translation (thanks to CarnVanBeck!)
+3
View File
@@ -9,6 +9,8 @@ export function getDefaultSpeedAttribute() {
return "actor.data.data.mech.speed" return "actor.data.data.mech.speed"
case "pf1": case "pf1":
return "actor.data.data.attributes.speed.land.total" return "actor.data.data.attributes.speed.land.total"
case "sfrpg":
return "actor.data.data.attributes.speed.value";
case "shadowrun5e": case "shadowrun5e":
return "actor.data.data.movement.walk.value"; return "actor.data.data.movement.walk.value";
case "swade": case "swade":
@@ -25,6 +27,7 @@ export function getDefaultDashMultiplier() {
case "dnd5e": case "dnd5e":
case "lancer": case "lancer":
case "pf1": case "pf1":
case "sfrpg":
case "shadowrun5e": case "shadowrun5e":
return 2 return 2
} }