Update the ruler before dropping the token to get a more precise target location if the token has been moved very quickly (fixes #51)
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@@ -1,3 +1,8 @@
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## In development
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### Bugfixes
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- Fixed a bug where a token would move to the incorrect location if it is was dragged and released very quickly ([#51](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/51)) - thanks to Silver Raven for helping me track down this bug!
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## 1.4.5
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## 1.4.5
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### Bugfixes
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### Bugfixes
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- Tiny tokens (0.5x0.5 or smaller) now snap to the coners of a square like they do in vanilla foundry ([#49](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/49))
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- Tiny tokens (0.5x0.5 or smaller) now snap to the coners of a square like they do in vanilla foundry ([#49](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/49))
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@@ -176,6 +176,7 @@ function onTokenDragLeftDrop(event) {
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const ruler = canvas.controls.ruler
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const ruler = canvas.controls.ruler
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if (!ruler.isDragRuler)
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if (!ruler.isDragRuler)
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return false
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return false
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onMouseMove.call(ruler, event);
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const selectedTokens = canvas.tokens.controlled
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const selectedTokens = canvas.tokens.controlled
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ruler._state = Ruler.STATES.MOVING
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ruler._state = Ruler.STATES.MOVING
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moveTokens.call(ruler, ruler.draggedToken, selectedTokens)
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moveTokens.call(ruler, ruler.draggedToken, selectedTokens)
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