The pathfinding code has changed to move forward
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+1
-1
@@ -321,7 +321,7 @@ function getNode(pos, cacheLayer, initialize = true) {
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const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
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const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
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let edgeCost;
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let edgeCost;
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if (window.terrainRuler) {
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if (window.terrainRuler) {
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let ray = new Ray(getCenterFromGridPositionObj(neighborPos), getCenterFromGridPositionObj(pos));
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let ray = new Ray(getCenterFromGridPositionObj(pos), getCenterFromGridPositionObj(neighborPos));
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let measuredDistance = terrainRuler.measureDistances([{ray}], {costFunction: buildCostFunction(cacheLayer.tokenData, getTokenShapeForTokenData(cacheLayer.tokenData))})[0];
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let measuredDistance = terrainRuler.measureDistances([{ray}], {costFunction: buildCostFunction(cacheLayer.tokenData, getTokenShapeForTokenData(cacheLayer.tokenData))})[0];
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edgeCost = Math.round(measuredDistance / canvas.dimensions.distance);
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edgeCost = Math.round(measuredDistance / canvas.dimensions.distance);
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if (ray.terrainRulerFinalState?.noDiagonals === 1) {
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if (ray.terrainRulerFinalState?.noDiagonals === 1) {
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