Wipe gridless cache if the wall layout changes

This commit is contained in:
Manuel Vögele
2022-02-15 09:14:04 +01:00
parent 2bf52e62dd
commit dd9a7ecf68
3 changed files with 18 additions and 4 deletions
+8 -1
View File
@@ -7,6 +7,7 @@ import {disableSnap, registerKeybindings} from "./keybindings.js";
import {libWrapper} from "./libwrapper_shim.js";
import {performMigrations} from "./migration.js"
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
import {wipeGridlessPathfindingCache} from "./pathfinding.js";
import {extendRuler} from "./ruler.js";
import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js";
@@ -18,7 +19,13 @@ import initGridlessPathfinding, * as GridlessPathfinding from "../wasm/gridless_
CONFIG.debug.dragRuler = false;
export let debugGraphics = undefined;
initGridlessPathfinding();
initGridlessPathfinding().then(() => {
Hooks.on("canvasInit", wipeGridlessPathfindingCache);
Hooks.on("canvasReady", wipeGridlessPathfindingCache);
Hooks.on("createWall", wipeGridlessPathfindingCache);
Hooks.on("updateWall", wipeGridlessPathfindingCache);
Hooks.on("deleteWall", wipeGridlessPathfindingCache);
});
Hooks.once("init", () => {
registerSettings()
+8 -1
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@@ -47,10 +47,17 @@ export function findPath(from, to, token, previousWaypoints) {
}
}
export function wipePathfindingCache() {
export function wipeGriddedPathfindingCache() {
cachedNodes = undefined;
}
export function wipeGridlessPathfindingCache() {
if (gridlessPathfinder) {
GridlessPathfinding.free(gridlessPathfinder);
gridlessPathfinder = undefined;
}
}
function getNode(pos, token, initialize=true) {
pos = {layer: 0, ...pos}; // Copy pos and set pos.layer to the default value if it's unset
if (!cachedNodes)
+2 -2
View File
@@ -2,7 +2,7 @@ import {currentSpeedProvider, getColorForDistanceAndToken, getRangesFromSpeedPro
import {getHexSizeSupportTokenGridCenter} from "./compatibility.js";
import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
import {getMovementHistory} from "./movement_tracking.js";
import {wipePathfindingCache} from "./pathfinding.js";
import {wipeGriddedPathfindingCache} from "./pathfinding.js";
import {settingsKey} from "./settings.js";
import {getSnapPointForEntity} from "./util.js";
@@ -187,7 +187,7 @@ export function extendRuler() {
return;
const ruler = canvas.controls.ruler;
ruler.clear();
wipePathfindingCache();
wipeGriddedPathfindingCache();
ruler._state = Ruler.STATES.STARTING;
let entityCenter;
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity))