Add support for the Toggle Snap To Grid module (#97)
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+8
-5
@@ -9,6 +9,7 @@ import {getMovementHistory, resetMovementHistory} from "./movement_tracking.js";
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import {registerSettings, settingsKey} from "./settings.js"
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import {recalculate} from "./socket.js";
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import {SpeedProvider} from "./speed_provider.js"
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import {setSnapParameterOnOptions} from "./util.js";
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Hooks.once("init", () => {
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registerSettings()
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@@ -141,7 +142,7 @@ function onEntityLeftDragStart(event) {
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ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y};
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if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
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ruler.dragRulerAddWaypointHistory(getMovementHistory(this));
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ruler.dragRulerAddWaypoint(entityCenter, false);
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ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
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}
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function onEntityLeftDragMove(event) {
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@@ -171,13 +172,15 @@ function onEntityDragLeftCancel(event) {
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if (!ruler.isDragRuler || ruler._state === Ruler.STATES.MOVING)
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return false
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if (ruler._state === Ruler.STATES.MEASURING) {
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let options = {};
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setSnapParameterOnOptions(this, event, options);
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if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
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ruler.dragRulerDeleteWaypoint(event);
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ruler.dragRulerDeleteWaypoint(event, options);
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}
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else {
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event.preventDefault()
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const snap = !event.shiftKey
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ruler.dragRulerAddWaypoint(ruler.destination, snap);
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event.preventDefault();
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ruler.dragRulerAddWaypoint(ruler.destination, options);
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}
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}
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return true
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