Add support for the Toggle Snap To Grid module (#97)
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+3
-3
@@ -103,12 +103,12 @@ export function getUnreachableColorFromSpeedProvider() {
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}
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}
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export function getCostFromSpeedProvider(token, area) {
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export function getCostFromSpeedProvider(token, area, options) {
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try {
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if (currentSpeedProvider instanceof Function) {
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return SpeedProvider.prototype.getCostForStep.call(undefined, token, area);
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return SpeedProvider.prototype.getCostForStep.call(undefined, token, area, options);
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}
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return currentSpeedProvider.getCostForStep(token, area);
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return currentSpeedProvider.getCostForStep(token, area, options);
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}
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catch (e) {
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console.error(e);
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@@ -16,24 +16,26 @@ export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=
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}
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export function measureDistances(segments, entity, shape, options={}) {
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const isToken = entity instanceof Token;
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const opts = duplicate(options)
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if (!opts.gridSpaces)
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opts.gridSpaces = true;
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const terrainRulerAvailable = isToken && game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS);
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if (terrainRulerAvailable) {
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if (opts.enableTerrainRuler) {
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opts.gridSpaces = true;
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const firstNewSegmentIndex = segments.findIndex(segment => !segment.ray.dragRulerVisitedSpaces);
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const previousSegments = segments.slice(0, firstNewSegmentIndex);
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const newSegments = segments.slice(firstNewSegmentIndex);
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const distances = previousSegments.map(segment => segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance);
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previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces));
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opts.costFunction = (x, y) => getCostFromSpeedProvider(entity, getAreaFromPositionAndShape({x, y}, shape), {x, y});
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opts.costFunction = (x, y, costOptions={}) => { return getCostFromSpeedProvider(entity, getAreaFromPositionAndShape({x, y}, shape), costOptions); }
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if (previousSegments.length > 0)
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opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1].ray.dragRulerFinalState;
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return distances.concat(terrainRuler.measureDistances(newSegments, opts));
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}
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else {
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// If another module wants to enable grid measurements but disable grid highlighting,
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// manually set the *duplicate* option's gridSpaces value to true for the Foundry logic to work properly
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if(!opts.ignoreGrid) {
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opts.gridSpaces = true;
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}
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return canvas.grid.measureDistances(segments, opts);
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}
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}
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+16
-8
@@ -148,22 +148,30 @@ function scheduleMeasurement(destination, event) {
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}
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// This is a modified version of Ruler.measure form foundry 0.7.9
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export function measure(destination, {gridSpaces=true, snap=false} = {}) {
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export function measure(destination, options={}) {
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const isToken = this.draggedEntity instanceof Token;
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if (isToken && !this.draggedEntity.isVisible)
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return []
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if (snap) {
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if (options.snap) {
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destination = getSnapPointForEntity(destination.x, destination.y, this.draggedEntity);
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}
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const terrainRulerAvailable = isToken && game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS);
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if(options.gridSpaces === undefined) {
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options.gridSpaces = canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS;
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}
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if(options.ignoreGrid === undefined) {
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options.ignoreGrid = false;
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}
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options.enableTerrainRuler = isToken && game.modules.get("terrain-ruler")?.active && (!game.modules.get("TerrainLayer")?.active || canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS);
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const waypoints = this.waypoints.concat([destination]);
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// Move the waypoints to the center of the grid if a size is used that measures from edge to edge
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const centeredWaypoints = isToken ? applyTokenSizeOffset(waypoints, this.draggedEntity) : duplicate(waypoints);
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// Foundries native ruler requires the waypoints to sit in the dead center of the square to work properly
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if (!terrainRulerAvailable)
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if (!options.enableTerrainRuler && !options.ignoreGrid)
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centeredWaypoints.forEach(w => [w.x, w.y] = canvas.grid.getCenter(w.x, w.y));
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const r = this.ruler;
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@@ -197,7 +205,7 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
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const shape = isToken ? getTokenShape(this.draggedEntity) : null;
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// Compute measured distance
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const distances = measureDistances(centeredSegments, this.draggedEntity, shape, {gridSpaces});
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const distances = measureDistances(centeredSegments, this.draggedEntity, shape, options);
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let totalDistance = 0;
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for (let [i, d] of distances.entries()) {
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@@ -216,7 +224,7 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
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// Draw measured path
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r.clear();
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let rulerColor
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
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if (!options.gridSpaces || canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
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rulerColor = getColorForDistance.call(this, totalDistance)
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else
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rulerColor = this.color
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@@ -252,8 +260,8 @@ export function measure(destination, {gridSpaces=true, snap=false} = {}) {
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}
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// Highlight grid positions
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if (isToken && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) {
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if (terrainRulerAvailable)
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if (isToken && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS && options.gridSpaces) {
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if (options.enableTerrainRuler)
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highlightMeasurementTerrainRuler.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier)
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else
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highlightMeasurementNative.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier);
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+8
-5
@@ -9,6 +9,7 @@ import {getMovementHistory, resetMovementHistory} from "./movement_tracking.js";
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import {registerSettings, settingsKey} from "./settings.js"
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import {recalculate} from "./socket.js";
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import {SpeedProvider} from "./speed_provider.js"
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import {setSnapParameterOnOptions} from "./util.js";
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Hooks.once("init", () => {
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registerSettings()
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@@ -141,7 +142,7 @@ function onEntityLeftDragStart(event) {
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ruler.rulerOffset = {x: entityCenter.x - event.data.origin.x, y: entityCenter.y - event.data.origin.y};
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if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
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ruler.dragRulerAddWaypointHistory(getMovementHistory(this));
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ruler.dragRulerAddWaypoint(entityCenter, false);
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ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
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}
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function onEntityLeftDragMove(event) {
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@@ -171,13 +172,15 @@ function onEntityDragLeftCancel(event) {
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if (!ruler.isDragRuler || ruler._state === Ruler.STATES.MOVING)
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return false
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if (ruler._state === Ruler.STATES.MEASURING) {
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let options = {};
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setSnapParameterOnOptions(this, event, options);
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if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
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ruler.dragRulerDeleteWaypoint(event);
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ruler.dragRulerDeleteWaypoint(event, options);
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}
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else {
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event.preventDefault()
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const snap = !event.shiftKey
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ruler.dragRulerAddWaypoint(ruler.destination, snap);
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event.preventDefault();
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ruler.dragRulerAddWaypoint(ruler.destination, options);
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}
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}
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return true
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+18
-9
@@ -1,7 +1,7 @@
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import {measure} from "./foundry_imports.js"
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import {getMovementHistory} from "./movement_tracking.js";
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import {settingsKey} from "./settings.js";
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import {getSnapPointForEntity} from "./util.js";
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import {getSnapPointForEntity, setSnapParameterOnOptions} from "./util.js";
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export class DragRulerRuler extends Ruler {
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// Functions below are overridden versions of functions in Ruler
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@@ -22,12 +22,15 @@ export class DragRulerRuler extends Ruler {
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// This function is invoked by left clicking
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if (!this.isDragRuler)
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return await super.moveToken(event);
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let options = {};
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setSnapParameterOnOptions(this, event, options);
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if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
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const snap = !event.shiftKey;
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this.dragRulerAddWaypoint(this.destination, snap);
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this.dragRulerAddWaypoint(this.destination, options);
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}
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else {
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this.dragRulerDeleteWaypoint();
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this.dragRulerDeleteWaypoint(event, options);
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}
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}
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@@ -52,6 +55,7 @@ export class DragRulerRuler extends Ruler {
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else
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this.draggedEntity = canvas.templates.get(data.draggedEntity);
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}
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super.update(data);
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}
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@@ -70,8 +74,9 @@ export class DragRulerRuler extends Ruler {
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}
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// The functions below aren't present in the orignal Ruler class and are added by Drag Ruler
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dragRulerAddWaypoint(point, snap=true) {
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if (snap) {
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dragRulerAddWaypoint(point, options={}) {
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options.snap = options.snap ?? true;
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if (options.snap) {
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point = getSnapPointForEntity(point.x, point.y, this.draggedEntity);
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}
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this.waypoints.push(new PIXI.Point(point.x, point.y));
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@@ -91,12 +96,16 @@ export class DragRulerRuler extends Ruler {
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this.labels.removeChildren().forEach(c => c.destroy());
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}
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dragRulerDeleteWaypoint(event={preventDefault: () => {return}}) {
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dragRulerDeleteWaypoint(event={preventDefault: () => {return}}, options={}) {
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options.snap = options.snap ?? true;
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if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
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event.preventDefault();
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
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const rulerOffset = this.rulerOffset;
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this._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y});
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// Options are not passed to _removeWaypoint in vanilla Foundry.
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// Send them in case other modules have overriden that behavior and accept an options parameter (Toggle Snap to Grid)
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this._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}, options);
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game.user.broadcastActivity({ruler: this});
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}
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else {
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@@ -123,7 +132,7 @@ export class DragRulerRuler extends Ruler {
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if (game.settings.get(settingsKey, "enableMovementHistory"))
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this.dragRulerAddWaypointHistory(getMovementHistory(this.draggedEntity));
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for (const waypoint of waypoints) {
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this.dragRulerAddWaypoint(waypoint, false);
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this.dragRulerAddWaypoint(waypoint, {snap: false});
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}
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this.measure(this.destination);
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game.user.broadcastActivity({ruler: this});
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@@ -61,13 +61,18 @@ export class SpeedProvider {
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* The area indicates the whole area that the token will occupy (for tokens larger than 1x1) the array will more than one entry.
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* The return value should be an integer indicating a multiplicator by that the cost of that step should be increased.
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* (1 is regular cost, 2 costs double, 3 costs triple, ...)
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*
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* Parameters:
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* - options: An object used to configure TerrainLayer's cost calculation. Ex: If options.ignoreGrid is set to true, then Euclidean measurement can be forced on a gridded map.
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*
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* This function is only called if the TerrainLayer and TerrainRuler modules are enabled.
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*
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* Implementing this method is optional and only needs to be done if you want to provide a custom cost function (for example to allow tokens to ignore difficult terrain)
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*/
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getCostForStep(token, area) {
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getCostForStep(token, area, options={}) {
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// Lookup the cost for each square occupied by the token
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const costs = area.map(space => terrainRuler.getCost(space.x, space.y, {token}));
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options.token = token;
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const costs = area.map(space => terrainRuler.getCost(space.x, space.y, options));
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// Return the maximum of the costs
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return costs.reduce((max, current) => Math.max(max, current))
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}
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+12
@@ -198,3 +198,15 @@ export function applyTokenSizeOffset(waypoints, token) {
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return waypoints.map(w => new PIXI.Point(w.x + waypointOffset.x, w.y + waypointOffset.y))
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}
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export function setSnapParameterOnOptions(sourceObject, event, options) {
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// Allow outside modules to override snapping
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if (sourceObject.snapOverride?.active) {
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options.snapOverrideActive = true;
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options.snap = sourceObject.snapOverride.snap;
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sourceObject.snapOverride = undefined; // remove it to prevent any lingering data issues
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}
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else {
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options.snap = !event.shiftKey;
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}
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}
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