Merge branch 'develop' into pathfinding
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+3
-1
@@ -11,6 +11,8 @@ let use5105 = false;
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let gridlessPathfinder = undefined;
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export function isPathfindingEnabled() {
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if (this.user !== game.user)
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return false;
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if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
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return false;
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return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
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@@ -56,7 +58,7 @@ function getNode(pos, token, initialize=true) {
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if (!cachedNodes[pos.layer])
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cachedNodes[pos.layer] = new Array(Math.ceil(canvas.dimensions.height / canvas.grid.h));
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if (!cachedNodes[pos.layer][pos.y])
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cachedNodes[pos.layer][pos.y] = new Array(Math.ceil(canvas.dimensions.width / canvas.grid.w));
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cachedNodes[pos.layer][pos.y] = new Array(Math.ceil(canvas.dimensions.width / canvas.grid.w));
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if (!cachedNodes[pos.layer][pos.y][pos.x]) {
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cachedNodes[pos.layer][pos.y][pos.x] = pos;
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}
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