Update the movement tracking flags in the GM client, becauase the user isn't allowed to modify them
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@@ -1,4 +1,5 @@
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import {measureDistances} from "./compatibility.js";
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import {updateCombatantDragRulerFlags} from "./socket.js";
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import {getTokenShape} from "./util.js";
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function initTrackingFlag(combatant) {
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@@ -54,7 +55,7 @@ export async function trackRays(token, rays) {
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waypoints.push(ray.A);
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}
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}
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await combat.updateEmbeddedEntity("Combatant", {_id: combatant._id, flags: combatant.flags}, {diff: false});
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await updateCombatantDragRulerFlags(combat, combatant, dragRulerFlags);
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}
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export function getMovementHistory(token) {
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@@ -0,0 +1,17 @@
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let socket;
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Hooks.once("socketlib.ready", () => {
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socket = socketlib.registerModule("drag-ruler");
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socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags);
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});
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export async function updateCombatantDragRulerFlags(combat, combatant, flags) {
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const combatId = combat.id;
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const combatantId = combatant._id;
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return socket.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, combatantId, flags);
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}
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async function _socketUpdateCombatantDragRulerFlags(combatId, combatantId, flags) {
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const combat = game.combats.get(combatId);
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return combat.updateEmbeddedEntity("Combatant", {_id: combatantId, flags: {dragRuler: flags}}, {diff: false});
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}
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