Add support for difficult terrain measurements on euclidean gridded scenes (resolves #134)
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@@ -16,7 +16,10 @@ export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=
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export function measureDistances(segments, entity, shape, options={}) {
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const opts = duplicate(options)
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if (canvas.grid.diagonalRule === "EUCL") {
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opts.ignoreGrid = true;
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opts.gridSpaes = false;
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}
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if (opts.enableTerrainRuler) {
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opts.gridSpaces = true;
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const firstNewSegmentIndex = segments.findIndex(segment => !segment.ray.dragRulerVisitedSpaces);
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