From fa62e1d9c4658d5c243c5381f19ed7ffab845c0f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Manuel=20V=C3=B6gele?= Date: Thu, 27 Jan 2022 12:47:39 +0100 Subject: [PATCH] Resetting the token drag vision moved from token drop to token cancel in foundry 9.245 --- module.json | 2 +- src/main.js | 3 --- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/module.json b/module.json index fd32283..a416a0a 100644 --- a/module.json +++ b/module.json @@ -3,7 +3,7 @@ "title": "Drag Ruler", "description": "When dragging a token displays a ruler showing how far you've moved that token.", "version": "1.10.2", - "minimumCoreVersion" : "9.238", + "minimumCoreVersion" : "9.245", "compatibleCoreVersion" : "9", "authors": [ { diff --git a/src/main.js b/src/main.js index 1beb0e4..5b67e6e 100644 --- a/src/main.js +++ b/src/main.js @@ -133,9 +133,6 @@ function onEntityDragLeftDrop(event) { if (selectedTokens.length === 0) selectedTokens.push(ruler.draggedEntity); ruler._state = Ruler.STATES.MOVING - if (ruler.draggedEntity instanceof Token && game.settings.get("core", "tokenDragPreview")) { - event.data.clones.forEach(c => c._original.updateSource({skipUpdateFog: true, defer: true})); - } moveEntities.call(ruler, ruler.draggedEntity, selectedTokens); return true }