Add support for gridless pathfinding
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import {currentSpeedProvider, getColorForDistanceAndToken, getRangesFromSpeedProvider} from "./api.js";
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import {getHexSizeSupportTokenGridCenter} from "./compatibility.js";
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import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
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import {getMovementHistory} from "./movement_tracking.js";
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import {settingsKey} from "./settings.js";
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import {getSnapPointForEntity} from "./util.js";
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export function extendRuler() {
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class DragRulerRuler extends Ruler {
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// Functions below are overridden versions of functions in Ruler
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constructor(user, {color=null}={}) {
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super(user, {color});
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this.previousWaypoints = [];
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this.previousLabels = this.addChild(new PIXI.Container());
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}
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clear() {
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super.clear();
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this.previousWaypoints = [];
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this.previousLabels.removeChildren().forEach(c => c.destroy());
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this.dragRulerRanges = undefined;
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cancelScheduledMeasurement.call(this);
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}
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async moveToken(event) {
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// Disable moveToken if Drag Ruler is active
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if (!this.isDragRuler)
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return await super.moveToken(event);
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}
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toJSON() {
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const json = super.toJSON();
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if (this.draggedEntity) {
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const isToken = this.draggedEntity instanceof Token;
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json.draggedEntityIsToken = isToken;
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json.draggedEntity = this.draggedEntity.id;
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json.waypoints = json.waypoints.map(old => {
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let w = duplicate(old);
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w.isPathfinding = undefined;
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return w;
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});
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}
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return json;
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}
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update(data) {
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// Don't show a GMs drag ruler to non GM players
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if (data.draggedEntity && this.user.isGM && !game.user.isGM && !game.settings.get(settingsKey, "showGMRulerToPlayers"))
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return;
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if (data.draggedEntity) {
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if (data.draggedEntityIsToken)
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this.draggedEntity = canvas.tokens.get(data.draggedEntity);
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else
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this.draggedEntity = canvas.templates.get(data.draggedEntity);
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}
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super.update(data);
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}
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measure(destination, options={}) {
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if (this.isDragRuler) {
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// If this is the ruler of a remote user take the waypoints as they were transmitted and don't apply any additional snapping to them
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if (this.user !== game.user)
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options.snap = false;
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return measure.call(this, destination, options);
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}
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else {
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return super.measure(destination, options);
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}
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}
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_endMeasurement() {
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super._endMeasurement();
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this.draggedEntity = null;
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}
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// The functions below aren't present in the orignal Ruler class and are added by Drag Ruler
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dragRulerAddWaypoint(point, options={}) {
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options.snap = options.snap ?? true;
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if (options.snap) {
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point = getSnapPointForEntity(point.x, point.y, this.draggedEntity);
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}
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this.waypoints.push(new PIXI.Point(point.x, point.y));
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this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
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this.waypoints.filter(waypoint => waypoint.isPathfinding).forEach(waypoint => waypoint.isPathfinding = false);
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}
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dragRulerAddWaypointHistory(waypoints) {
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waypoints.forEach(waypoint => waypoint.isPrevious = true);
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this.waypoints = this.waypoints.concat(waypoints);
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for (const waypoint of waypoints) {
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this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
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}
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}
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dragRulerClearWaypoints() {
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this.waypoints = [];
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this.labels.removeChildren().forEach(c => c.destroy());
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}
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dragRulerDeleteWaypoint(event={preventDefault: () => {return}}, options={}) {
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this.dragRulerRemovePathfindingWaypoints();
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options.snap = options.snap ?? true;
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if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
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event.preventDefault();
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
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const rulerOffset = this.rulerOffset;
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// Options are not passed to _removeWaypoint in vanilla Foundry.
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// Send them in case other modules have overriden that behavior and accept an options parameter (Toggle Snap to Grid)
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this._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}, options);
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game.user.broadcastActivity({ruler: this});
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}
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else {
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this.dragRulerAbortDrag(event);
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}
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}
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dragRulerRemovePathfindingWaypoints() {
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this.waypoints.filter(waypoint => waypoint.isPathfinding).forEach(_ => this.labels.removeChild(this.labels.children[this.labels.children.length - 1]).destroy());
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this.waypoints = this.waypoints.filter(waypoint => !waypoint.isPathfinding);
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}
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dragRulerAbortDrag(event={preventDefault: () => {return}}) {
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const token = this.draggedEntity;
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this._endMeasurement();
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// Deactivate the drag workflow in mouse
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token.mouseInteractionManager._deactivateDragEvents();
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token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
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// This will cancel the current drag operation
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// Pass in a fake event that hopefully is enough to allow other modules to function
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token._onDragLeftCancel(event);
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}
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async dragRulerRecalculate(tokenIds) {
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if (this._state !== Ruler.STATES.MEASURING)
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return;
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if (tokenIds && !tokenIds.includes(this.draggedEntity.id))
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return;
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const waypoints = this.waypoints.filter(waypoint => !waypoint.isPrevious);
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this.dragRulerClearWaypoints();
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if (game.settings.get(settingsKey, "enableMovementHistory"))
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this.dragRulerAddWaypointHistory(getMovementHistory(this.draggedEntity));
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for (const waypoint of waypoints) {
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this.dragRulerAddWaypoint(waypoint, {snap: false});
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}
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this.measure(this.destination);
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game.user.broadcastActivity({ruler: this});
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}
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static dragRulerGetRaysFromWaypoints(waypoints, destination) {
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if ( destination )
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waypoints = waypoints.concat([destination]);
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return waypoints.slice(1).map((wp, i) => {
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const ray = new Ray(waypoints[i], wp);
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ray.isPrevious = Boolean(waypoints[i].isPrevious);
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return ray;
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});
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}
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dragRulerGetColorForDistance(distance) {
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if (!this.isDragRuler)
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return this.color;
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if (!this.draggedEntity.actor) {
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return this.color;
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}
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// Don't apply colors if the current user doesn't have at least observer permissions
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if (this.draggedEntity.actor.permission < 2) {
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// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
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if (!(this.draggedEntity.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs")))
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return this.color;
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}
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distance = Math.round(distance * 100) / 100;
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if (!this.dragRulerRanges)
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this.dragRulerRanges = getRangesFromSpeedProvider(this.draggedEntity);
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return getColorForDistanceAndToken(distance, this.draggedEntity, this.dragRulerRanges) ?? this.color;
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}
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dragRulerStart(options, measureImmediately=true) {
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const entity = this.draggedEntity;
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const isToken = entity instanceof Token;
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if (isToken && !currentSpeedProvider.usesRuler(entity))
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return;
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const ruler = canvas.controls.ruler;
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ruler.clear();
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ruler._state = Ruler.STATES.STARTING;
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let entityCenter;
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if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity))
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entityCenter = getHexSizeSupportTokenGridCenter(entity);
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else
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entityCenter = entity.center;
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if (isToken && game.settings.get(settingsKey, "enableMovementHistory"))
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ruler.dragRulerAddWaypointHistory(getMovementHistory(entity));
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ruler.dragRulerAddWaypoint(entityCenter, {snap: false});
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens);
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const destination = {x: mousePosition.x + ruler.rulerOffset.x, y: mousePosition.y + ruler.rulerOffset.y};
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if (measureImmediately)
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ruler.measure(destination, options);
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}
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dragRulerSendState() {
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game.user.broadcastActivity({
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ruler: this.toJSON()
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});
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}
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}
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Ruler = DragRulerRuler;
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}
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