Add support for gridless pathfinding
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import {currentSpeedProvider} from "./api.js";
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let socket;
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Hooks.once("socketlib.ready", () => {
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socket = socketlib.registerModule("drag-ruler");
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socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags);
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socket.register("recalculate", _socketRecalculate);
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});
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export function updateCombatantDragRulerFlags(combat, updates) {
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const combatId = combat.id;
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// TODO Check if canvas.tokens.get is still neccessary in future foundry versions
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return socket.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, updates)
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.then(() => currentSpeedProvider.onMovementHistoryUpdate(updates.map(update => canvas.tokens.get(combat.combatants.get(update._id).token.id))));
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}
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async function _socketUpdateCombatantDragRulerFlags(combatId, updates) {
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const user = game.users.get(this.socketdata.userId);
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const combat = game.combats.get(combatId);
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const requestedUpdates = updates.length;
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updates = updates.filter(update => {
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const actor = combat.combatants.get(update._id).actor;
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if (!actor)
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return false;
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return actor.testUserPermission(user, "OWNER");
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});
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if (updates.length !== requestedUpdates) {
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console.warn(`Some of the movement history updates requested by user '${game.users.get(this.socketdata.userId).name}' were not performed because the user lacks owner permissions for those tokens`);
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}
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updates = updates.map(update => {
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return {_id: update._id, flags: {dragRuler: update.dragRulerFlags}};
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});
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await combat.updateEmbeddedDocuments("Combatant", updates, {diff: false});
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}
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export function recalculate(tokens) {
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socket.executeForEveryone(_socketRecalculate, tokens ? tokens.map(token => token.id) : undefined);
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}
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function _socketRecalculate(tokenIds) {
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return canvas.controls.ruler.dragRulerRecalculate(tokenIds);
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}
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