Add support for gridless pathfinding

This commit is contained in:
Manuel Vögele
2022-02-15 17:56:08 +01:00
parent ad3fdf4d18
commit fb702cd850
31 changed files with 1146 additions and 24 deletions
+187
View File
@@ -0,0 +1,187 @@
use std::hash::{Hash, Hasher};
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
pub type JsPoint;
#[wasm_bindgen(method, getter)]
fn x(this: &JsPoint) -> f64;
#[wasm_bindgen(method, getter)]
fn y(this: &JsPoint) -> f64;
}
#[wasm_bindgen]
#[derive(Debug, Copy, Clone)]
pub struct Point {
pub x: f64,
pub y: f64,
}
impl Point {
pub fn new(x: f64, y: f64) -> Self {
Self { x, y }
}
pub fn from_line_x(line: &Line, x: f64) -> Self {
let y = line.calc_y(x);
Self { x, y }
}
pub fn distance_to(&self, to: Point) -> f64 {
(self.y - to.y).hypot(self.x - to.x)
}
pub fn is_same_as(&self, other: &Self) -> bool {
let e = 0.000001;
(self.x - other.x).abs() < e && (self.y - other.y).abs() < e
}
}
impl Eq for Point {}
impl PartialEq for Point {
fn eq(&self, other: &Self) -> bool {
self.x == other.x && self.y == other.y
}
}
impl Hash for Point {
fn hash<H: Hasher>(&self, hasher: &mut H) {
self.x.to_bits().hash(hasher);
self.y.to_bits().hash(hasher);
}
}
impl From<&JsPoint> for Point {
fn from(point: &JsPoint) -> Self {
Self::new(point.x(), point.y())
}
}
#[derive(Debug, Copy, Clone)]
pub struct Line {
pub m: f64,
pub b: f64,
pub p1: Point,
}
impl Line {
pub fn new(m: f64, b: f64, p1: Point) -> Self {
Self { m, b, p1 }
}
pub fn from_points(p1: Point, p2: Point) -> Self {
let m = (p1.y - p2.y) / (p1.x - p2.x);
let b = p1.y - m * p1.x;
Self { m, b, p1 }
}
pub fn from_point_and_angle(p1: Point, angle: f64) -> Self {
let p2 = Point {
x: p1.x - angle.cos(),
y: p1.y - angle.sin(),
};
Line::from_points(p1, p2)
}
pub fn is_vertical(&self) -> bool {
self.m.is_infinite()
}
pub fn is_horizontal(&self) -> bool {
self.m == 0.0
}
pub fn calc_x(&self, y: f64) -> f64 {
(y - self.b) / self.m
}
pub fn calc_y(&self, x: f64) -> f64 {
self.m * x + self.b
}
pub fn intersection(&self, other: &Line) -> Option<Point> {
// Are both lines vertical?
if self.is_vertical() && other.is_vertical() {
return None;
}
// Are the lines paralell?
if (self.m - other.m).abs() < 0.00000005 {
return None;
}
// Is one of the lines vertical?
if self.is_vertical() || other.is_vertical() {
let vertical;
let regular;
if self.is_vertical() {
vertical = self;
regular = other;
} else {
vertical = other;
regular = self;
}
return Some(Point::from_line_x(regular, vertical.p1.x));
}
// Calculate x coordinate of intersection point between both lines
// Find intersection point: x * m1 + b1 = x * m2 + b2
// Solve for x: x = (b1 - b2) / (m2 - m1)
let x = (self.b - other.b) / (other.m - self.m);
if self.m.abs() < other.m.abs() {
Some(Point::from_line_x(self, x))
} else {
Some(Point::from_line_x(other, x))
}
}
pub fn get_perpendicular_through_point(&self, p: Point) -> Self {
let m = -1.0 / self.m;
let b = p.y - m * p.x;
Self { m, b, p1: p }
}
}
#[derive(Debug, Clone, Copy)]
pub struct LineSegment {
pub p1: Point,
pub p2: Point,
pub line: Line,
}
impl LineSegment {
pub fn new(p1: Point, p2: Point) -> Self {
Self {
p1,
p2,
line: Line::from_points(p1, p2),
}
}
pub fn intersection(&self, other: &LineSegment) -> Option<Point> {
let intersection = self.line.intersection(&other.line);
intersection.filter(|intersection| {
self.is_intersection_on_segment(*intersection)
&& other.is_intersection_on_segment(*intersection)
})
}
fn is_intersection_on_segment(&self, intersection: Point) -> bool {
if intersection.is_same_as(&self.p1) || intersection.is_same_as(&self.p2) {
return true;
}
if self.line.is_vertical() || self.line.m.abs() > 1.0 {
return between(intersection.y, self.p1.y, self.p2.y);
}
between(intersection.x, self.p1.x, self.p2.x)
}
}
pub fn between<T: Copy + PartialOrd>(num: T, a: T, b: T) -> bool {
let (min, max) = if a < b { (a, b) } else { (b, a) };
num >= min && num <= max
}