Add support for gridless pathfinding
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@@ -1,36 +0,0 @@
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// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
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// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
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export function getPixelsFromGridPosition(xGrid, yGrid) {
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if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) {
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return canvas.grid.grid.getPixelsFromGridPosition(yGrid, xGrid)
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}
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return canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid)
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}
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// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
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// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
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export function getGridPositionFromPixels(xPixel, yPixel) {
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const [x, y] = canvas.grid.grid.getGridPositionFromPixels(xPixel, yPixel)
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if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS)
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return [y, x]
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return [x, y]
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}
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export function getGridPositionFromPixelsObj(o) {
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const r = {};
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[r.x, r.y] = getGridPositionFromPixels(o.x, o.y);
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return r;
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}
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export function getPixelsFromGridPositionObj(o) {
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const r = {};
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[r.x, r.y] = getPixelsFromGridPosition(o.x, o.y);
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return r;
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}
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export function getCenterFromGridPositionObj(o) {
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const r = getPixelsFromGridPositionObj(o);
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[r.x, r.y] = canvas.grid.getCenter(r.x, r.y);
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return r;
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}
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