Add support for gridless pathfinding
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@@ -1,43 +0,0 @@
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export function getDefaultSpeedAttribute() {
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switch (game.system.id) {
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case "CoC7":
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return "actor.data.data.attribs.mov.value";
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case "dcc":
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return "actor.data.data.attributes.speed.value";
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case "dnd5e":
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return "actor.data.data.attributes.movement.walk"
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case "lancer":
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return "actor.data.data.derived.speed"
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case "pf1":
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case "D35E":
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return "actor.data.data.attributes.speed.land.total"
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case "sfrpg":
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return "actor.data.data.attributes.speed.value";
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case "shadowrun5e":
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return "actor.data.data.movement.walk.value";
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case "swade":
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return "actor.data.data.stats.speed.adjusted";
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case "ds4":
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return "actor.data.data.combatValues.movement.total";
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}
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return ""
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}
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export function getDefaultDashMultiplier() {
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switch (game.system.id) {
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case "swade":
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return 0
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case "dcc":
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case "dnd5e":
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case "lancer":
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case "pf1":
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case "D35E":
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case "sfrpg":
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case "shadowrun5e":
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case "ds4":
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return 2
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case "CoC7":
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return 5;
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}
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return 0
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}
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