v10 compat: Use the new way of checking a wall collision

This commit is contained in:
Manuel Vögele
2022-10-13 08:06:02 +02:00
parent bd76c965a2
commit ff9b187d90
+7 -4
View File
@@ -26,10 +26,13 @@ export async function moveEntities(draggedEntity, selectedEntities) {
const offsetRays = rays
.filter(ray => !ray.isPrevious)
.map(ray => applyOffsetToRay(ray, offset));
if (window.WallHeight) {
window.WallHeight.addBoundsToRays(offsetRays, draggedEntity);
}
return offsetRays.some(r => canvas.walls.checkCollision(r));
return offsetRays.some(r =>
token.checkCollision(r.B, {
origin: r.A,
mode: "any",
type: "move",
}),
);
});
if (hasCollision) {
ui.notifications.error(game.i18n.localize("ERROR.TokenCollide"));