Compare commits

...

2 Commits

Author SHA1 Message Date
Manuel Vögele c08d65ffad Work towards gridless difficult terrain pathfinding 2022-06-10 16:52:44 +02:00
Manuel Vögele 445c03d29a Add difficult terrain support for pathfinding on gridded scenes 2022-05-10 08:39:19 +02:00
12 changed files with 503 additions and 67 deletions
+5 -1
View File
@@ -2,7 +2,7 @@ import {measureDistances} from "./compatibility.js";
import {getMovementHistory} from "./movement_tracking.js"; import {getMovementHistory} from "./movement_tracking.js";
import {GenericSpeedProvider, SpeedProvider} from "./speed_provider.js" import {GenericSpeedProvider, SpeedProvider} from "./speed_provider.js"
import {settingsKey} from "./settings.js" import {settingsKey} from "./settings.js"
import {getTokenShape} from "./util.js"; import {getAreaFromPositionAndShape, getTokenShape} from "./util.js";
export const availableSpeedProviders = {} export const availableSpeedProviders = {}
export let currentSpeedProvider = undefined export let currentSpeedProvider = undefined
@@ -140,6 +140,10 @@ export function getMovedDistanceFromToken(token) {
return distances.reduce((acc, val) => acc + val, 0); return distances.reduce((acc, val) => acc + val, 0);
} }
export function buildCostFunction(token, shape) {
return (x, y, costOptions={}) => getCostFromSpeedProvider(token, getAreaFromPositionAndShape({x, y}, shape), costOptions);
}
export function registerModule(moduleId, speedProvider) { export function registerModule(moduleId, speedProvider) {
// Check if a module with the given id exists and is currently enabled // Check if a module with the given id exists and is currently enabled
const module = game.modules.get(moduleId) const module = game.modules.get(moduleId)
+3 -3
View File
@@ -1,6 +1,6 @@
import {getCostFromSpeedProvider} from "./api.js"; import {buildCostFunction} from "./api.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {getAreaFromPositionAndShape, highlightTokenShape} from "./util.js"; import {highlightTokenShape} from "./util.js";
export function getHexSizeSupportTokenGridCenter(token) { export function getHexSizeSupportTokenGridCenter(token) {
const tokenCenterOffset = CONFIG.hexSizeSupport.getCenterOffset(token) const tokenCenterOffset = CONFIG.hexSizeSupport.getCenterOffset(token)
@@ -27,7 +27,7 @@ export function measureDistances(segments, entity, shape, options={}) {
const newSegments = segments.slice(firstNewSegmentIndex); const newSegments = segments.slice(firstNewSegmentIndex);
const distances = previousSegments.map(segment => segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance); const distances = previousSegments.map(segment => segment.ray.dragRulerVisitedSpaces[segment.ray.dragRulerVisitedSpaces.length - 1].distance);
previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces)); previousSegments.forEach(segment => segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces));
opts.costFunction = (x, y, costOptions={}) => { return getCostFromSpeedProvider(entity, getAreaFromPositionAndShape({x, y}, shape), costOptions); } opts.costFunction = buildCostFunction(entity, shape);
if (previousSegments.length > 0) if (previousSegments.length > 0)
opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1].ray.dragRulerFinalState; opts.terrainRulerInitialState = previousSegments[previousSegments.length - 1].ray.dragRulerFinalState;
return distances.concat(terrainRuler.measureDistances(newSegments, opts)); return distances.concat(terrainRuler.measureDistances(newSegments, opts));
+4 -1
View File
@@ -7,7 +7,7 @@ import {disableSnap, registerKeybindings} from "./keybindings.js";
import {libWrapper} from "./libwrapper_shim.js"; import {libWrapper} from "./libwrapper_shim.js";
import {performMigrations} from "./migration.js" import {performMigrations} from "./migration.js"
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js"; import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
import {wipePathfindingCache, initializePathfinding, startBackgroundCaching} from "./pathfinding.js"; import {wipePathfindingCache, initializePathfinding, startBackgroundCaching, terrainRulerWrapper} from "./pathfinding.js";
import {extendRuler} from "./ruler.js"; import {extendRuler} from "./ruler.js";
import {registerSettings, RightClickAction, settingsKey} from "./settings.js" import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js"; import {recalculate} from "./socket.js";
@@ -62,6 +62,9 @@ Hooks.once("init", () => {
registerSystem, registerSystem,
recalculate, recalculate,
resetMovementHistory, resetMovementHistory,
private: {
terrainRulerWrapper
}
} }
}) })
+71 -12
View File
@@ -1,11 +1,12 @@
import {getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js"; import {getCenterFromGridPositionObj, getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
import {moveWithoutAnimation, togglePathfinding} from "./keybindings.js"; import {moveWithoutAnimation, togglePathfinding} from "./keybindings.js";
import {debugGraphics} from "./main.js"; import {debugGraphics} from "./main.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {buildSnapPointTokenData, getSnapPointForTokenDataObj, isModuleActive, iterPairs} from "./util.js"; import {buildSnapPointTokenData, getSnapPointForTokenDataObj, getTokenShape, getTokenShapeForTokenData, isModuleActive, iterPairs} from "./util.js";
import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"; import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js";
import {PriorityQueueSet, ProcessOnceQueue} from "./data_structures.js"; import {PriorityQueueSet, ProcessOnceQueue} from "./data_structures.js";
import {buildCostFunction} from "./api.js";
class CacheLayer { class CacheLayer {
constructor(tokenData, cacheId) { constructor(tokenData, cacheId) {
@@ -79,7 +80,18 @@ class Cache {
*/ */
getCacheLayer(token) { getCacheLayer(token) {
const tokenData = buildTokenData(token); const tokenData = buildTokenData(token);
const cacheId = JSON.stringify(tokenData); // TODO Request this from the speed providers so they can set their own options
let terrainData = canvas.terrain.listAllTerrain({token});
terrainData = terrainData.map(data => {
return {
x: data.object.x,
y: data.object.y,
cost: data.cost,
shape: data.shape,
};
});
const cacheIdData = {tokenData, terrainData};
const cacheId = GridlessPathfinding.sha1(JSON.stringify(cacheIdData));
let cacheLayer = this.layers.get(cacheId); let cacheLayer = this.layers.get(cacheId);
// If we don't already have a cache layer for this cache ID, create one now // If we don't already have a cache layer for this cache ID, create one now
if (!cacheLayer) { if (!cacheLayer) {
@@ -241,7 +253,10 @@ export function findPath(from, to, token, previousWaypoints) {
let pathfinder = gridlessPathfinders.get(tokenSize); let pathfinder = gridlessPathfinders.get(tokenSize);
if (!pathfinder) { if (!pathfinder) {
let radiusMultiplier = game.settings.get(settingsKey, "pathfindingRadius"); let radiusMultiplier = game.settings.get(settingsKey, "pathfindingRadius");
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize * radiusMultiplier, token.data.elevation, Boolean(game.modules.get("wall-height")?.active)); // TODO Pass proper options to listAllTerrain
// TODO Wipe caches when they become invalid
// TODO Multiple caches, analog to gridded pathfinding
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, canvas.terrain.listAllTerrain(), tokenSize * radiusMultiplier, token.data.elevation, Boolean(game.modules.get("wall-height")?.active));
gridlessPathfinders.set(tokenSize, pathfinder); gridlessPathfinders.set(tokenSize, pathfinder);
} }
paintGridlessPathfindingDebug(pathfinder); paintGridlessPathfindingDebug(pathfinder);
@@ -255,19 +270,49 @@ export function findPath(from, to, token, previousWaypoints) {
const path = []; const path = [];
let currentNode = firstNode; let currentNode = firstNode;
while (currentNode) { while (currentNode) {
// TODO Check if the distance doesn't change
if (path.length >= 2 && !stepCollidesWithWall(path[path.length - 2], currentNode.node, cacheLayer.tokenData)) { if (path.length >= 2 && !stepCollidesWithWall(path[path.length - 2], currentNode.node, cacheLayer.tokenData)) {
// Replace last waypoint if the current waypoint leads to a valid path // Replace last waypoint if the current waypoint leads to a valid path that isn't longer than the old path
path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y}; if (window.terrainRuler) {
} else { let startNode = getCenterFromGridPositionObj(path[path.length - 2]);
path.push({x: currentNode.node.x, y: currentNode.node.y}); let middleNode = getCenterFromGridPositionObj(path[path.length - 1]);
let endNode = getCenterFromGridPositionObj(currentNode.node);
let oldPath = [{ray: new Ray(startNode, middleNode)}, {ray: new Ray(middleNode, endNode)}];
let newPath = [{ray: new Ray(startNode, endNode)}];
let costFunction = buildCostFunction(token, getTokenShape(token));
// TODO Cache the used measurement for use in the next loop to improve performance
let oldDistance = terrainRuler.measureDistances(oldPath, {costFunction}).reduce((a, b) => a + b);
let newDistance = terrainRuler.measureDistances(newPath, {costFunction})[0];
// TODO We might need to check if the diagonal count has increased on 5-10-5
if (newDistance < oldDistance) {
path.pop();
} }
else if (newDistance === oldDistance) {
let oldNoDiagonals = oldPath[1].ray.terrainRulerFinalState?.noDiagonals;
let newNoDiagonals = newPath[0].ray.terrainRulerFinalState?.noDiagonals;
// This uses === && < instead of <= because the variables might be undefined (which shall lead to a true result)
if (oldNoDiagonals === newNoDiagonals || newNoDiagonals < oldNoDiagonals) {
path.pop();
}
}
}
else {
path.pop();
}
}
path.push({x: currentNode.node.x, y: currentNode.node.y});
currentNode = currentNode.next; currentNode = currentNode.next;
} }
return path; return path;
} }
} }
export function terrainRulerWrapper(from, to) {
// TODO Send list of terrain to terrain layer
const ray = new Ray(from, to);
return terrainRuler.measureDistances([{ray}])[0] / canvas.dimensions.distance * canvas.dimensions.size;
}
function buildTokenData(token) { function buildTokenData(token) {
// Almost all the information we need is for calculating the snap point // Almost all the information we need is for calculating the snap point
const tokenData = buildSnapPointTokenData(token); const tokenData = buildSnapPointTokenData(token);
@@ -295,11 +340,25 @@ function getNode(pos, cacheLayer, initialize = true) {
// TODO Work with pixels instead of grid locations // TODO Work with pixels instead of grid locations
if (!stepCollidesWithWall(pos, neighborPos, cacheLayer.tokenData)) { if (!stepCollidesWithWall(pos, neighborPos, cacheLayer.tokenData)) {
const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE; const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
const neighbor = getNode(neighborPos, cacheLayer, false); let edgeCost;
if (window.terrainRuler) {
let ray = new Ray(getCenterFromGridPositionObj(pos), getCenterFromGridPositionObj(neighborPos));
let measuredDistance = terrainRuler.measureDistances([{ray}], {costFunction: buildCostFunction(cacheLayer.tokenData, getTokenShapeForTokenData(cacheLayer.tokenData))})[0];
edgeCost = Math.round(measuredDistance / canvas.dimensions.distance);
if (ray.terrainRulerFinalState?.noDiagonals === 1) {
edgeCost = 1.5;
}
// Charge 1.0001 instead of 1 for diagonals to discourage unnecessary diagonals
if (isDiagonal && edgeCost == 1) {
edgeCost = 1.0001;
}
}
else {
// Count 5-10-5 diagonals as 1.5 (so two add up to 3) and 5-5-5 diagonals as 1.0001 (to discourage unnecessary diagonals) // Count 5-10-5 diagonals as 1.5 (so two add up to 3) and 5-5-5 diagonals as 1.0001 (to discourage unnecessary diagonals)
// TODO Account for difficult terrain // TODO Account for difficult terrain
let edgeCost = isDiagonal ? (use5105 ? 1.5 : 1.0001) : 1; edgeCost = isDiagonal ? (use5105 ? 1.5 : 1.0001) : 1;
}
const neighbor = getNode(neighborPos, cacheLayer, false);
node.edges.push({target: neighbor, cost: edgeCost}); node.edges.push({target: neighbor, cost: edgeCost});
} }
} }
+13 -9
View File
@@ -167,15 +167,19 @@ export function getAreaFromPositionAndShape(position, shape) {
} }
export function getTokenShape(token) { export function getTokenShape(token) {
if (token.scene.data.gridType === CONST.GRID_TYPES.GRIDLESS) { return getTokenShapeForTokenData(buildSnapPointTokenData(token), token.scene);
}
export function getTokenShapeForTokenData(tokenData, scene=canvas.scene) {
if (scene.data.gridType === CONST.GRID_TYPES.GRIDLESS) {
return [{x: 0, y: 0}] return [{x: 0, y: 0}]
} }
else if (token.scene.data.gridType === CONST.GRID_TYPES.SQUARE) { else if (scene.data.gridType === CONST.GRID_TYPES.SQUARE) {
const topOffset = -Math.floor(token.data.height / 2) const topOffset = -Math.floor(tokenData.height / 2)
const leftOffset = -Math.floor(token.data.width / 2) const leftOffset = -Math.floor(tokenData.width / 2)
const shape = [] const shape = []
for (let y = 0;y < token.data.height;y++) { for (let y = 0;y < tokenData.height;y++) {
for (let x = 0;x < token.data.width;x++) { for (let x = 0;x < tokenData.width;x++) {
shape.push({x: x + leftOffset, y: y + topOffset}) shape.push({x: x + leftOffset, y: y + topOffset})
} }
} }
@@ -183,8 +187,8 @@ export function getTokenShape(token) {
} }
else { else {
// Hex grids // Hex grids
if (game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(token)) { if (game.modules.get("hex-size-support")?.active && tokenData.hexSizeSupport.altSnappingFlag) {
const borderSize = token.data.flags["hex-size-support"].borderSize; const borderSize = tokenData.hexSizeSupport.borderSize;
let shape = [{x: 0, y: 0}]; let shape = [{x: 0, y: 0}];
if (borderSize >= 2) if (borderSize >= 2)
shape = shape.concat([{x: 0, y: -1}, {x: -1, y: -1}]); shape = shape.concat([{x: 0, y: -1}, {x: -1, y: -1}]);
@@ -193,7 +197,7 @@ export function getTokenShape(token) {
if (borderSize >= 4) if (borderSize >= 4)
shape = shape.concat([{x: -2, y: -1}, {x: 1, y: -1}, {x: -1, y: -2}, {x: 0, y: -2}, {x: 1, y: -2}]) shape = shape.concat([{x: -2, y: -1}, {x: 1, y: -1}, {x: -1, y: -2}, {x: 0, y: -2}, {x: 1, y: -2}])
if (Boolean(CONFIG.hexSizeSupport.getAltOrientationFlag(token)) !== canvas.grid.grid.options.columns) if (Boolean(tokenData.hexSizeSupport.altOrientationFlag) !== canvas.grid.grid.options.columns)
shape.forEach(space => space.y *= -1); shape.forEach(space => space.y *= -1);
if (canvas.grid.grid.options.columns) if (canvas.grid.grid.options.columns)
shape = shape.map(space => {return {x: space.y, y: space.x}}); shape = shape.map(space => {return {x: space.y, y: space.x}});
+78
View File
@@ -2,6 +2,15 @@
# It is not intended for manual editing. # It is not intended for manual editing.
version = 3 version = 3
[[package]]
name = "block-buffer"
version = "0.10.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0bf7fe51849ea569fd452f37822f606a5cabb684dc918707a0193fd4664ff324"
dependencies = [
"generic-array",
]
[[package]] [[package]]
name = "bumpalo" name = "bumpalo"
version = "3.9.1" version = "3.9.1"
@@ -24,6 +33,45 @@ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
[[package]]
name = "cpufeatures"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "59a6001667ab124aebae2a495118e11d30984c3a653e99d86d58971708cf5e4b"
dependencies = [
"libc",
]
[[package]]
name = "crypto-common"
version = "0.1.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "57952ca27b5e3606ff4dd79b0020231aaf9d6aa76dc05fd30137538c50bd3ce8"
dependencies = [
"generic-array",
"typenum",
]
[[package]]
name = "digest"
version = "0.10.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2fb860ca6fafa5552fb6d0e816a69c8e49f0908bf524e30a90d97c85892d506"
dependencies = [
"block-buffer",
"crypto-common",
]
[[package]]
name = "generic-array"
version = "0.14.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fd48d33ec7f05fbfa152300fdad764757cbded343c1aa1cff2fbaf4134851803"
dependencies = [
"typenum",
"version_check",
]
[[package]] [[package]]
name = "gridless-pathfinding" name = "gridless-pathfinding"
version = "1.12.8" version = "1.12.8"
@@ -31,6 +79,7 @@ dependencies = [
"console_error_panic_hook", "console_error_panic_hook",
"js-sys", "js-sys",
"rustc-hash", "rustc-hash",
"sha1",
"wasm-bindgen", "wasm-bindgen",
] ]
@@ -49,6 +98,12 @@ version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646" checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
[[package]]
name = "libc"
version = "0.2.125"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5916d2ae698f6de9bfb891ad7a8d65c09d232dc58cc4ac433c7da3b2fd84bc2b"
[[package]] [[package]]
name = "log" name = "log"
version = "0.4.14" version = "0.4.14"
@@ -82,6 +137,17 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2" checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2"
[[package]]
name = "sha1"
version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c77f4e7f65455545c2153c1253d25056825e77ee2533f0e41deb65a93a34852f"
dependencies = [
"cfg-if",
"cpufeatures",
"digest",
]
[[package]] [[package]]
name = "syn" name = "syn"
version = "1.0.86" version = "1.0.86"
@@ -93,12 +159,24 @@ dependencies = [
"unicode-xid", "unicode-xid",
] ]
[[package]]
name = "typenum"
version = "1.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dcf81ac59edc17cc8697ff311e8f5ef2d99fcbd9817b34cec66f90b6c3dfd987"
[[package]] [[package]]
name = "unicode-xid" name = "unicode-xid"
version = "0.2.2" version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3" checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
[[package]]
name = "version_check"
version = "0.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
[[package]] [[package]]
name = "wasm-bindgen" name = "wasm-bindgen"
version = "0.2.79" version = "0.2.79"
+1
View File
@@ -16,4 +16,5 @@ lto = true
console_error_panic_hook = "0.1.7" console_error_panic_hook = "0.1.7"
js-sys = "0.3.56" js-sys = "0.3.56"
rustc-hash = "1.1.0" rustc-hash = "1.1.0"
sha1 = "0.10.1"
wasm-bindgen = "0.2.79" wasm-bindgen = "0.2.79"
+66
View File
@@ -38,6 +38,11 @@ impl Point {
let e = 0.000001; let e = 0.000001;
(self.x - other.x).abs() < e && (self.y - other.y).abs() < e (self.x - other.x).abs() < e && (self.y - other.y).abs() < e
} }
pub fn is_in_rectangle(&self, rect: &Rectangle) -> bool {
between(self.x, rect.left.p1.x, rect.right.p1.x)
&& between(self.y, rect.top.p1.y, rect.bottom.p1.y)
}
} }
impl Eq for Point {} impl Eq for Point {}
@@ -179,9 +184,70 @@ impl LineSegment {
} }
between(intersection.x, self.p1.x, self.p2.x) between(intersection.x, self.p1.x, self.p2.x)
} }
pub fn intersects_rect(&self, rect: &Rectangle) -> bool {
if self.p1.is_in_rectangle(rect) {
return true;
}
[rect.left, rect.top, rect.right, rect.bottom]
.iter()
.any(|edge| self.intersection(edge).is_some())
}
} }
pub fn between<T: Copy + PartialOrd>(num: T, a: T, b: T) -> bool { pub fn between<T: Copy + PartialOrd>(num: T, a: T, b: T) -> bool {
let (min, max) = if a < b { (a, b) } else { (b, a) }; let (min, max) = if a < b { (a, b) } else { (b, a) };
num >= min && num <= max num >= min && num <= max
} }
#[wasm_bindgen]
extern "C" {
pub type JsRectangle;
#[wasm_bindgen(method, getter)]
fn left(this: &JsRectangle) -> f64;
#[wasm_bindgen(method, getter)]
fn top(this: &JsRectangle) -> f64;
#[wasm_bindgen(method, getter)]
fn right(this: &JsRectangle) -> f64;
#[wasm_bindgen(method, getter)]
fn bottom(this: &JsRectangle) -> f64;
}
#[derive(Debug, Clone, Copy)]
pub struct Rectangle {
pub left: LineSegment,
pub top: LineSegment,
pub right: LineSegment,
pub bottom: LineSegment,
}
impl Rectangle {
pub fn new(left: f64, top: f64, right: f64, bottom: f64) -> Self {
Self {
left: LineSegment::new(Point::new(left, top), Point::new(left, bottom)),
top: LineSegment::new(Point::new(left, top), Point::new(right, top)),
right: LineSegment::new(Point::new(right, top), Point::new(right, bottom)),
bottom: LineSegment::new(Point::new(left, bottom), Point::new(right, bottom)),
}
}
}
impl From<&JsRectangle> for Rectangle {
fn from(rect: &JsRectangle) -> Self {
let left = rect.left();
let top = rect.top();
let right = rect.right();
let bottom = rect.bottom();
Self::new(left, top, right, bottom)
}
}
#[derive(Debug, Copy, Clone)]
pub struct Circle {
pub center: Point,
pub radius: f64,
}
+130 -5
View File
@@ -1,9 +1,11 @@
use js_sys::Array; use js_sys::Array;
use sha1::{Digest, Sha1};
use wasm_bindgen::prelude::*; use wasm_bindgen::prelude::*;
use crate::{ use crate::{
geometry::Point, geometry::{Circle, LineSegment, Point, Rectangle},
pathfinder::{DiscoveredNodePtr, Pathfinder}, pathfinder::{DiscoveredNodePtr, Pathfinder},
util::Windows,
}; };
#[allow(unused)] #[allow(unused)]
@@ -17,6 +19,9 @@ macro_rules! log {
extern "C" { extern "C" {
#[wasm_bindgen(js_namespace = console, js_name=warn)] #[wasm_bindgen(js_namespace = console, js_name=warn)]
pub fn log(s: &str); pub fn log(s: &str);
#[wasm_bindgen(js_namespace = ["dragRuler", "private"], js_name=terrainRulerWrapper)]
pub fn distance_with_terrain(a: Point, b: Point) -> f64;
} }
#[wasm_bindgen] #[wasm_bindgen]
@@ -74,6 +79,112 @@ impl From<JsPoint> for Point {
} }
} }
#[wasm_bindgen]
extern "C" {
pub type JsTerrainInfo;
pub type JsTerrainObject;
pub type JsTerrainShape;
#[wasm_bindgen(method, getter)]
fn object(this: &JsTerrainInfo) -> JsTerrainObject;
#[wasm_bindgen(method, getter)]
fn shape(this: &JsTerrainInfo) -> JsTerrainShape;
#[wasm_bindgen(method, getter)]
fn x(this: &JsTerrainObject) -> f64;
#[wasm_bindgen(method, getter)]
fn y(this: &JsTerrainObject) -> f64;
#[wasm_bindgen(method, getter)]
fn width(this: &JsTerrainObject) -> f64;
#[wasm_bindgen(method, getter)]
fn height(this: &JsTerrainObject) -> f64;
#[wasm_bindgen(method, getter, js_name = "type")]
fn shape_type(this: &JsTerrainShape) -> u32;
#[wasm_bindgen(method, getter)]
fn x(this: &JsTerrainShape) -> f64;
#[wasm_bindgen(method, getter)]
fn y(this: &JsTerrainShape) -> f64;
#[wasm_bindgen(method, getter)]
fn radius(this: &JsTerrainShape) -> f64;
#[wasm_bindgen(method, getter)]
fn points(this: &JsTerrainShape) -> Vec<f64>;
}
impl JsTerrainObject {
fn to_bounding_rect(&self) -> Rectangle {
let left = self.x();
let top = self.y();
let right = left + self.width();
let bottom = top + self.height();
Rectangle::new(left, top, right, bottom)
}
}
impl JsTerrainShape {
fn to_segments(&self, x: f64, y: f64) -> Vec<LineSegment> {
let points = self.points();
assert!(points.len() % 2 == 0);
points
.chunks(2)
.map(|coordinates| Point::new(coordinates[0] + x, coordinates[1] + y))
.windows()
.map(|(p1, p2)| LineSegment::new(p1, p2))
.collect()
}
fn to_circle(&self, x: f64, y: f64) -> Circle {
let center = Point::new(self.x() + x, self.y() + y);
let radius = self.radius();
Circle { center, radius }
}
}
impl From<&JsTerrainInfo> for TerrainShape {
fn from(terrain: &JsTerrainInfo) -> Self {
let shape = terrain.shape();
let object = terrain.object();
let x = object.x();
let y = object.y();
match shape.shape_type() {
0 => TerrainShape::Polygon(shape.to_segments(x, y)),
2 => TerrainShape::Circle(shape.to_circle(x, y)),
_ => unimplemented!(),
}
}
}
#[derive(Debug, Clone)]
pub enum TerrainShape {
Polygon(Vec<LineSegment>),
Circle(Circle),
}
#[derive(Debug, Clone)]
pub struct Terrain {
pub shape: TerrainShape,
pub bounding_box: Rectangle,
}
impl From<&JsTerrainInfo> for Terrain {
fn from(terrain: &JsTerrainInfo) -> Self {
let bounding_box = terrain.object().to_bounding_rect();
let shape = terrain.into();
Self {
bounding_box,
shape,
}
}
}
#[wasm_bindgen] #[wasm_bindgen]
#[derive(Debug, Copy, Clone, PartialEq)] #[derive(Debug, Copy, Clone, PartialEq)]
pub enum DoorState { pub enum DoorState {
@@ -211,8 +322,7 @@ impl Wall {
c.iter_mut().for_each(|val| *val = val.round()); c.iter_mut().for_each(|val| *val = val.round());
let height = if enable_height { let height = if enable_height {
data.flags().wall_height().into() data.flags().wall_height().into()
} } else {
else {
WallHeight::default() WallHeight::default()
}; };
Self::new( Self::new(
@@ -228,13 +338,20 @@ impl Wall {
#[allow(dead_code)] #[allow(dead_code)]
#[wasm_bindgen] #[wasm_bindgen]
pub fn initialize(js_walls: Vec<JsValue>, token_size: f64, token_elevation: f64, enable_height: bool) -> Pathfinder { pub fn initialize(
js_walls: Vec<JsValue>,
js_terrain: Vec<JsTerrainInfo>,
token_size: f64,
token_elevation: f64,
enable_height: bool,
) -> Pathfinder {
let mut walls = Vec::with_capacity(js_walls.len()); let mut walls = Vec::with_capacity(js_walls.len());
for wall in js_walls { for wall in js_walls {
let wall = JsWall::from(wall); let wall = JsWall::from(wall);
walls.push(Wall::from_js(&wall, enable_height)); walls.push(Wall::from_js(&wall, enable_height));
} }
Pathfinder::initialize(walls, token_size, token_elevation) let terrain = js_terrain.iter().map(|terrain| terrain.into()).collect();
Pathfinder::initialize(walls, terrain, token_size, token_elevation)
} }
#[allow(dead_code)] #[allow(dead_code)]
@@ -262,6 +379,14 @@ pub fn debug_get_pathfinding_points(pathfinder: &Pathfinder) -> Array {
.collect() .collect()
} }
#[allow(dead_code)]
#[wasm_bindgen]
pub fn sha1(input: &str) -> String {
let mut hasher = Sha1::new();
hasher.update(input);
format!("{:x}", hasher.finalize())
}
trait IteratePath { trait IteratePath {
fn iter_path(&self) -> PathIterator; fn iter_path(&self) -> PathIterator;
} }
+1
View File
@@ -3,6 +3,7 @@ mod geometry;
mod js_api; mod js_api;
mod pathfinder; mod pathfinder;
mod ptr_indexed_hash_set; mod ptr_indexed_hash_set;
mod util;
use wasm_bindgen::prelude::*; use wasm_bindgen::prelude::*;
+86 -35
View File
@@ -5,8 +5,8 @@ use wasm_bindgen::prelude::*;
use rustc_hash::FxHashMap; use rustc_hash::FxHashMap;
use crate::{ use crate::{
geometry::{LineSegment, Point}, geometry::{LineSegment, Point, Rectangle},
js_api::{Wall, WallSenseType}, js_api::{distance_with_terrain, Terrain, TerrainShape, Wall, WallSenseType, log},
ptr_indexed_hash_set::PtrIndexedHashSet, ptr_indexed_hash_set::PtrIndexedHashSet,
}; };
@@ -84,7 +84,7 @@ impl NodeStorage {
self.regular_nodes.push(node); self.regular_nodes.push(node);
} }
fn initialize_edges(&mut self, node: &NodePtr, walls: &[LineSegment]) { fn initialize_edges(&mut self, node: &NodePtr, walls: &[LineSegment], terrain: &[Rectangle]) {
if node.borrow().final_edge.is_none() { if node.borrow().final_edge.is_none() {
let final_edge = self let final_edge = self
.final_node .final_node
@@ -97,7 +97,11 @@ impl NodeStorage {
}) })
.map(|neighbor| Edge { .map(|neighbor| Edge {
target: neighbor.clone(), target: neighbor.clone(),
cost: node.borrow().point.distance_to(neighbor.borrow().point), cost: Self::measure_distance(
node.borrow().point,
neighbor.borrow().point,
terrain,
),
}); });
node.borrow_mut().final_edge = Some(final_edge); node.borrow_mut().final_edge = Some(final_edge);
} }
@@ -114,7 +118,8 @@ impl NodeStorage {
} }
let neighbor_point = neighbor.borrow().point; let neighbor_point = neighbor.borrow().point;
if !self.collides_with_wall(&LineSegment::new(point, neighbor_point), walls) { if !self.collides_with_wall(&LineSegment::new(point, neighbor_point), walls) {
let cost = point.distance_to(neighbor_point); let cost =
Self::measure_distance(node.borrow().point, neighbor.borrow().point, terrain);
edges.push(Edge { edges.push(Edge {
target: neighbor.clone(), target: neighbor.clone(),
cost, cost,
@@ -128,6 +133,15 @@ impl NodeStorage {
walls.iter().any(|wall| line.intersection(wall).is_some()) walls.iter().any(|wall| line.intersection(wall).is_some())
} }
fn measure_distance(a: Point, b: Point, terrain: &[Rectangle]) -> f64 {
let segment = LineSegment::new(a, b);
if terrain.iter().any(|rect| segment.intersects_rect(rect)) {
distance_with_terrain(a, b)
} else {
a.distance_to(b)
}
}
pub fn cleanup_final_edges(&mut self) { pub fn cleanup_final_edges(&mut self) {
for node in &self.regular_nodes { for node in &self.regular_nodes {
node.borrow_mut().final_edge = None; node.borrow_mut().final_edge = None;
@@ -145,35 +159,51 @@ pub struct Pathfinder {
pub nodes: NodeStorage, pub nodes: NodeStorage,
#[wasm_bindgen(skip)] #[wasm_bindgen(skip)]
pub walls: Vec<LineSegment>, pub walls: Vec<LineSegment>,
#[wasm_bindgen(skip)]
pub terrain: Vec<Rectangle>,
} }
impl Pathfinder { impl Pathfinder {
pub fn initialize<I>(walls: I, token_size: f64, token_elevation: f64) -> Self pub fn initialize(
where walls: Vec<Wall>,
I: IntoIterator<Item = Wall>, terrain: Vec<Terrain>,
{ token_size: f64,
token_elevation: f64,
) -> Self {
log!("{:#?}", terrain);
let distance_from_walls = token_size / 2.0; let distance_from_walls = token_size / 2.0;
// TODO Place pathfinding nodes around terrain edges
let mut polygon_terrain = Vec::new();
let mut circle_terrain = Vec::new();
for terrain in &terrain {
match &terrain.shape {
TerrainShape::Polygon(polygon) => polygon_terrain.append(&mut polygon.clone()),
TerrainShape::Circle(circle) => circle_terrain.push(circle),
}
}
let mut walls = walls
.into_iter()
.filter(|wall| wall.move_type != WallSenseType::NONE)
.filter(|wall| !(wall.is_door() && wall.is_open()))
.filter(|wall| wall.height.contains(token_elevation))
.map(|wall| LineSegment::new(wall.p1, wall.p2))
.collect::<Vec<_>>();
// TODO Generate points around difficult terrain
let mut endpoints = FxHashMap::<Point, Vec<f64>>::default(); let mut endpoints = FxHashMap::<Point, Vec<f64>>::default();
let mut line_segments = Vec::new();
for wall in walls { for segments in walls.iter().chain(polygon_terrain.iter()) {
if wall.move_type == WallSenseType::NONE { let x_diff = segments.p2.x - segments.p1.x;
continue; let y_diff = segments.p2.y - segments.p1.y;
}
if wall.is_door() && wall.is_open() {
continue;
}
if !wall.height.contains(token_elevation) {
continue;
}
let x_diff = wall.p2.x - wall.p1.x;
let y_diff = wall.p2.y - wall.p1.y;
let p1_angle = y_diff.atan2(x_diff).rem_euclid(2.0 * PI); let p1_angle = y_diff.atan2(x_diff).rem_euclid(2.0 * PI);
let p2_angle = (p1_angle + PI).rem_euclid(2.0 * PI); let p2_angle = (p1_angle + PI).rem_euclid(2.0 * PI);
for (point, angle) in [(wall.p1, p1_angle), (wall.p2, p2_angle)] { for (point, angle) in [(segments.p1, p1_angle), (segments.p2, p2_angle)] {
let angles = endpoints.entry(point).or_insert_with(Vec::new); let angles = endpoints.entry(point).or_insert_with(Vec::new);
angles.push(angle); angles.push(angle);
} }
line_segments.push(LineSegment::new(wall.p1, wall.p2));
} }
endpoints endpoints
.values_mut() .values_mut()
@@ -196,19 +226,19 @@ impl Pathfinder {
point, point,
angle_between, angle_between,
distance_from_walls, distance_from_walls,
&mut line_segments, &mut walls,
)); ));
nodes.push(calc_pathfinding_node( nodes.push(calc_pathfinding_node(
point, point,
angle1 + 0.5 * PI, angle1 + 0.5 * PI,
distance_from_walls, distance_from_walls,
&mut line_segments, &mut walls,
)); ));
nodes.push(calc_pathfinding_node( nodes.push(calc_pathfinding_node(
point, point,
angle2 - 0.5 * PI, angle2 - 0.5 * PI,
distance_from_walls, distance_from_walls,
&mut line_segments, &mut walls,
)); ));
} }
let angle1 = angles.last().unwrap(); let angle1 = angles.last().unwrap();
@@ -222,25 +252,46 @@ impl Pathfinder {
point, point,
angle_between, angle_between,
distance_from_walls, distance_from_walls,
&mut line_segments, &mut walls,
)); ));
nodes.push(calc_pathfinding_node( nodes.push(calc_pathfinding_node(
point, point,
angle1 + 0.5 * PI, angle1 + 0.5 * PI,
distance_from_walls, distance_from_walls,
&mut line_segments, &mut walls,
)); ));
nodes.push(calc_pathfinding_node( nodes.push(calc_pathfinding_node(
point, point,
angle2 - 0.5 * PI, angle2 - 0.5 * PI,
distance_from_walls, distance_from_walls,
&mut line_segments, &mut walls,
)); ));
} }
// TODO Check bounding box of circle terrain
for circle in circle_terrain {
let angle_step = f64::asin(token_size / 2.0 / circle.radius);
let mut angle = 0.0;
while angle < 2.0 * PI {
let point = Point {
x: circle.center.x + angle.cos() * circle.radius,
y: circle.center.y + angle.sin() * circle.radius,
};
nodes.push(calc_pathfinding_node(
point,
angle,
distance_from_walls,
&mut walls,
));
angle += angle_step;
}
}
// TODO Eliminating nodes close to each other may improve performance // TODO Eliminating nodes close to each other may improve performance
Self { Self {
nodes, nodes,
walls: line_segments, walls,
terrain: terrain.iter().map(|terrain| terrain.bounding_box).collect(),
} }
} }
@@ -249,7 +300,7 @@ impl Pathfinder {
let mut nodes = self.nodes.clone(); let mut nodes = self.nodes.clone();
nodes.final_node = Some(NodePtr::from(Node::new(from))); nodes.final_node = Some(NodePtr::from(Node::new(from)));
let to_node = NodePtr::from(Node::new(to)); let to_node = NodePtr::from(Node::new(to));
nodes.initialize_edges(&to_node, &self.walls); nodes.initialize_edges(&to_node, &self.walls, &self.terrain);
let to = DiscoveredNode { let to = DiscoveredNode {
node: to_node, node: to_node,
cost: 0.0, cost: 0.0,
@@ -282,7 +333,7 @@ impl Pathfinder {
if previous_nodes.contains(neighbor) { if previous_nodes.contains(neighbor) {
continue; continue;
} }
nodes.initialize_edges(neighbor, &self.walls); nodes.initialize_edges(neighbor, &self.walls, &self.terrain);
// Add a flat 0.00001 cost per node to discurage creation of unnecessary waypoints // Add a flat 0.00001 cost per node to discurage creation of unnecessary waypoints
let cost = current_node.borrow().cost + edge.cost + 0.00001; let cost = current_node.borrow().cost + edge.cost + 0.00001;
let discovered_neighbor = DiscoveredNode { let discovered_neighbor = DiscoveredNode {
@@ -312,11 +363,11 @@ fn calc_pathfinding_node(
p: Point, p: Point,
angle: f64, angle: f64,
distance_from_walls: f64, distance_from_walls: f64,
line_segments: &mut Vec<LineSegment>, walls: &mut Vec<LineSegment>,
) -> NodePtr { ) -> NodePtr {
let offset_x = angle.cos() * distance_from_walls; let offset_x = angle.cos() * distance_from_walls;
let offset_y = angle.sin() * distance_from_walls; let offset_y = angle.sin() * distance_from_walls;
line_segments.push(LineSegment::new( walls.push(LineSegment::new(
p, p,
Point { Point {
x: p.x + offset_x * 0.99, x: p.x + offset_x * 0.99,
+44
View File
@@ -0,0 +1,44 @@
pub struct WindowIterator<I: Iterator> {
iterator: I,
previous: Option<I::Item>,
}
impl<I: Iterator> Iterator for WindowIterator<I>
where
I::Item: Copy,
{
type Item = (I::Item, I::Item);
fn next(&mut self) -> Option<Self::Item> {
if self.previous.is_none() {
self.previous = self.iterator.next();
}
let current = self.iterator.next();
if current.is_none() {
return None;
}
let current = current.unwrap();
let previous = self.previous.unwrap();
let result = (current, previous);
self.previous = Some(current);
Some(result)
}
}
pub trait Windows<T> {
fn windows(self) -> WindowIterator<Self>
where
Self: Sized + Iterator;
}
impl<I: Iterator> Windows<I> for I {
fn windows(self) -> WindowIterator<Self>
where
Self: Sized + Iterator,
{
WindowIterator {
iterator: self,
previous: None,
}
}
}