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8 Commits

Author SHA1 Message Date
Manuel Vögele fe89a871c9 Release v1.1.0 2021-02-03 09:12:21 +01:00
Manuel Vögele 62c965b499 Clarify changelog 2021-02-03 08:27:58 +01:00
Manuel Vögele 4149f0e351 Fix #5: Handle installations where foundry.js has CRLF line endings gracefully 2021-02-03 00:52:59 +01:00
Manuel Vögele 5c43651925 Add option to show colors of PCs to anyone, regardless of permissions 2021-02-02 14:37:07 +01:00
Manuel Vögele 59f2e67717 Add ko-fi button to readme 2021-02-02 14:23:17 +01:00
Manuel Vögele 33cb9a2ba2 Only show range colors to players who have observer permissions for that token 2021-02-02 11:44:20 +01:00
Manuel Vögele c8a7352d5f Merge branch 'master' into develop 2021-02-02 11:04:18 +01:00
Manuel Vögele 135a3091b0 Don't show the drag ruler to players who cannot se the dragged token
As a side effect this will now also show the coloring to other players
2021-02-01 21:42:38 +01:00
6 changed files with 64 additions and 9 deletions
+8
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@@ -1,3 +1,11 @@
## v1.1.0
### New features
- The drag ruler will now be colored for other players than the dragging player as well (only if they have at least observer permissions for that token)
- The drag ruler won't be shown to other players if they cannot see the dragged token
### Bugfixes
- Fixed a bug where Drag Ruler wouldn't work at all on some windows installations (specificially where the `foundry.js` has `CRLF` line endings)
## v1.0.1 ## v1.0.1
### Bugfixes ### Bugfixes
- The GM can now move tokens through walls - The GM can now move tokens through walls
+2
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@@ -1,3 +1,5 @@
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/staebchenfisch)
# Drag Ruler # Drag Ruler
This module shows a ruler when you drag a token to infrom you how far you've dragged the token from it's start point. Additionally, if you're using a grid, the spaces the token will travel though will be colored depending on your tokens speed. This module shows a ruler when you drag a token to infrom you how far you've dragged the token from it's start point. Additionally, if you're using a grid, the spaces the token will travel though will be colored depending on your tokens speed.
+4
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@@ -1,6 +1,10 @@
{ {
"drag-ruler": { "drag-ruler": {
"settings": { "settings": {
"alwaysShowSpeedForPCs": {
"name": "Show PC speed to everyone",
"hint": "If enabled the coloring based on actor speed for player characters will shown to everyone, even if they don't have observer permission for the character sheet."
},
"dashMultiplier": { "dashMultiplier": {
"name": "Dash Multiplier", "name": "Dash Multiplier",
"hint": "This can be used to give tokens a secondary speed during coloring of the measured path. Set it to 0 to disable the secondary speed." "hint": "This can be used to give tokens a secondary speed during coloring of the measured path. Set it to 0 to disable the secondary speed."
+2 -2
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@@ -2,7 +2,7 @@
"name": "drag-ruler", "name": "drag-ruler",
"title": "Drag Ruler", "title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.", "description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.0.1", "version": "1.1.0",
"minimumCoreVersion" : "0.7.9", "minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "0.7.9", "compatibleCoreVersion" : "0.7.9",
"authors": [ "authors": [
@@ -23,7 +23,7 @@
} }
], ],
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler", "url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.0.1.zip", "download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.1.0.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md", "readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md", "changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+36 -4
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@@ -7,7 +7,7 @@ import {registerSettings, settingsKey} from "./settings.js"
Hooks.once("init", () => { Hooks.once("init", () => {
registerSettings() registerSettings()
hookTokenDragHandlers() hookTokenDragHandlers()
hookRulerHandlers() hookRulerFunctions()
patchRulerMeasure() patchRulerMeasure()
patchRulerHighlightMeasurement() patchRulerHighlightMeasurement()
@@ -27,12 +27,14 @@ Hooks.once("ready", () => {
}) })
Hooks.on("canvasReady", () => { Hooks.on("canvasReady", () => {
canvas.controls.ruler.draggedToken = null canvas.controls.rulers.children.forEach(ruler => {
Object.defineProperty(canvas.controls.ruler, "isDragRuler", { ruler.draggedToken = null
Object.defineProperty(ruler, "isDragRuler", {
get: function isDragRuler() { get: function isDragRuler() {
return Boolean(this.draggedToken) // If draggedToken is set this is a drag ruler return Boolean(this.draggedToken) // If draggedToken is set this is a drag ruler
} }
}) })
})
}) })
function hookTokenDragHandlers() { function hookTokenDragHandlers() {
@@ -63,7 +65,7 @@ function hookTokenDragHandlers() {
} }
} }
function hookRulerHandlers() { function hookRulerFunctions() {
const originalMoveTokenHandler = Ruler.prototype.moveToken const originalMoveTokenHandler = Ruler.prototype.moveToken
Ruler.prototype.moveToken = function (event) { Ruler.prototype.moveToken = function (event) {
const eventHandled = onRulerMoveToken.call(this, event) const eventHandled = onRulerMoveToken.call(this, event)
@@ -71,6 +73,22 @@ function hookRulerHandlers() {
return originalMoveTokenHandler.call(this, event) return originalMoveTokenHandler.call(this, event)
return true return true
} }
const originalToJSON = Ruler.prototype.toJSON
Ruler.prototype.toJSON = function () {
const json = originalToJSON.call(this)
if (this.draggedToken)
json["draggedToken"] = this.draggedToken.data._id
return json
}
const originalUpdate = Ruler.prototype.update
Ruler.prototype.update = function (data) {
if (data.draggedToken) {
this.draggedToken = canvas.tokens.get(data.draggedToken)
}
originalUpdate.call(this, data)
}
} }
function onTokenLeftDragStart(event) { function onTokenLeftDragStart(event) {
@@ -125,10 +143,16 @@ function strInsertAfter(haystack, needle, strToInsert) {
// These patches were written with foundry-0.7.9.js as reference // These patches were written with foundry-0.7.9.js as reference
function patchRulerMeasure() { function patchRulerMeasure() {
let code = Ruler.prototype.measure.toString() let code = Ruler.prototype.measure.toString()
// Replace CRLF with LF in case foundry.js has CRLF for some reason
code = code.replace(/\r\n/g, "\n")
// Remove function signature and closing curly bracket (those are on the first and last line) // Remove function signature and closing curly bracket (those are on the first and last line)
code = code.slice(code.indexOf("\n"), code.lastIndexOf("\n")) code = code.slice(code.indexOf("\n"), code.lastIndexOf("\n"))
code = strInsertAfter(code, "for ( let [i, d] of distances.entries() ) {\n", "segments[i].startDistance = totalDistance\n") code = strInsertAfter(code, "for ( let [i, d] of distances.entries() ) {\n", "segments[i].startDistance = totalDistance\n")
code = strInsertAfter(code, "this._highlightMeasurement(ray", ", s.startDistance") code = strInsertAfter(code, "this._highlightMeasurement(ray", ", s.startDistance")
// Don't show ruler if the measured token is invisible
code = "if (this.isDragRuler && !this.draggedToken.isVisible) return [];" + code
Ruler.prototype.measure = new Function("destination", "{gridSpaces=true}={}", code) Ruler.prototype.measure = new Function("destination", "{gridSpaces=true}={}", code)
} }
@@ -150,6 +174,12 @@ function nativeSpeedProvider(token, playercolor) {
function getColorForDistance(startDistance, subDistance) { function getColorForDistance(startDistance, subDistance) {
if (!this.isDragRuler) if (!this.isDragRuler)
return this.color return this.color
// Don't apply colors if the current user doesn't have at least observer permissions
if (this.draggedToken.actor.permission < 2) {
// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
if (!(this.draggedToken.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs")))
return this.color
}
const distance = startDistance + subDistance const distance = startDistance + subDistance
const ranges = currentSpeedProvider(this.draggedToken, this.color) const ranges = currentSpeedProvider(this.draggedToken, this.color)
if (ranges.length === 0) if (ranges.length === 0)
@@ -165,6 +195,8 @@ function getColorForDistance(startDistance, subDistance) {
// These patches were written with foundry-0.7.9.js as reference // These patches were written with foundry-0.7.9.js as reference
function patchRulerHighlightMeasurement() { function patchRulerHighlightMeasurement() {
let code = Ruler.prototype._highlightMeasurement.toString() let code = Ruler.prototype._highlightMeasurement.toString()
// Replace CRLF with LF in case foundry.js has CRLF for some reason
code = code.replace(/\r\n/g, "\n")
// Remove function signature and closing curly bracket (those are on the first and last line) // Remove function signature and closing curly bracket (those are on the first and last line)
code = code.slice(code.indexOf("\n"), code.lastIndexOf("\n")) code = code.slice(code.indexOf("\n"), code.lastIndexOf("\n"))
+9
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@@ -4,6 +4,15 @@ import {getDefaultDashMultiplier, getDefaultSpeedAttribute} from "./systems.js"
export const settingsKey = "drag-ruler"; export const settingsKey = "drag-ruler";
export function registerSettings() { export function registerSettings() {
game.settings.register(settingsKey, "alwaysShowSpeedForPCs", {
name: "drag-ruler.settings.alwaysShowSpeedForPCs.name",
hint: "drag-ruler.settings.alwaysShowSpeedForPCs.hint",
scope: "world",
config: true,
type: Boolean,
default: true,
})
// This setting will be modified by the api if modules register to it // This setting will be modified by the api if modules register to it
game.settings.register(settingsKey, "speedProvider", { game.settings.register(settingsKey, "speedProvider", {
name: "drag-ruler.settings.speedProvider.name", name: "drag-ruler.settings.speedProvider.name",