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8 Commits
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| fe89a871c9 | |||
| 62c965b499 | |||
| 4149f0e351 | |||
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| 135a3091b0 |
@@ -1,3 +1,11 @@
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## v1.1.0
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### New features
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- The drag ruler will now be colored for other players than the dragging player as well (only if they have at least observer permissions for that token)
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- The drag ruler won't be shown to other players if they cannot see the dragged token
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### Bugfixes
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- Fixed a bug where Drag Ruler wouldn't work at all on some windows installations (specificially where the `foundry.js` has `CRLF` line endings)
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## v1.0.1
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### Bugfixes
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- The GM can now move tokens through walls
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@@ -1,3 +1,5 @@
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[](https://ko-fi.com/staebchenfisch)
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# Drag Ruler
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This module shows a ruler when you drag a token to infrom you how far you've dragged the token from it's start point. Additionally, if you're using a grid, the spaces the token will travel though will be colored depending on your tokens speed.
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@@ -1,6 +1,10 @@
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{
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"drag-ruler": {
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"settings": {
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"alwaysShowSpeedForPCs": {
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"name": "Show PC speed to everyone",
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"hint": "If enabled the coloring based on actor speed for player characters will shown to everyone, even if they don't have observer permission for the character sheet."
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},
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"dashMultiplier": {
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"name": "Dash Multiplier",
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"hint": "This can be used to give tokens a secondary speed during coloring of the measured path. Set it to 0 to disable the secondary speed."
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.0.1",
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"version": "1.1.0",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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@@ -23,7 +23,7 @@
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}
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],
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.0.1.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.1.0.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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+36
-4
@@ -7,7 +7,7 @@ import {registerSettings, settingsKey} from "./settings.js"
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Hooks.once("init", () => {
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registerSettings()
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hookTokenDragHandlers()
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hookRulerHandlers()
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hookRulerFunctions()
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patchRulerMeasure()
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patchRulerHighlightMeasurement()
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@@ -27,12 +27,14 @@ Hooks.once("ready", () => {
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})
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Hooks.on("canvasReady", () => {
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canvas.controls.ruler.draggedToken = null
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Object.defineProperty(canvas.controls.ruler, "isDragRuler", {
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canvas.controls.rulers.children.forEach(ruler => {
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ruler.draggedToken = null
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Object.defineProperty(ruler, "isDragRuler", {
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get: function isDragRuler() {
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return Boolean(this.draggedToken) // If draggedToken is set this is a drag ruler
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}
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})
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})
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})
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function hookTokenDragHandlers() {
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@@ -63,7 +65,7 @@ function hookTokenDragHandlers() {
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}
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}
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function hookRulerHandlers() {
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function hookRulerFunctions() {
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const originalMoveTokenHandler = Ruler.prototype.moveToken
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Ruler.prototype.moveToken = function (event) {
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const eventHandled = onRulerMoveToken.call(this, event)
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@@ -71,6 +73,22 @@ function hookRulerHandlers() {
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return originalMoveTokenHandler.call(this, event)
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return true
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}
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const originalToJSON = Ruler.prototype.toJSON
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Ruler.prototype.toJSON = function () {
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const json = originalToJSON.call(this)
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if (this.draggedToken)
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json["draggedToken"] = this.draggedToken.data._id
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return json
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}
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const originalUpdate = Ruler.prototype.update
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Ruler.prototype.update = function (data) {
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if (data.draggedToken) {
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this.draggedToken = canvas.tokens.get(data.draggedToken)
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}
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originalUpdate.call(this, data)
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}
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}
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function onTokenLeftDragStart(event) {
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@@ -125,10 +143,16 @@ function strInsertAfter(haystack, needle, strToInsert) {
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// These patches were written with foundry-0.7.9.js as reference
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function patchRulerMeasure() {
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let code = Ruler.prototype.measure.toString()
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// Replace CRLF with LF in case foundry.js has CRLF for some reason
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code = code.replace(/\r\n/g, "\n")
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// Remove function signature and closing curly bracket (those are on the first and last line)
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code = code.slice(code.indexOf("\n"), code.lastIndexOf("\n"))
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code = strInsertAfter(code, "for ( let [i, d] of distances.entries() ) {\n", "segments[i].startDistance = totalDistance\n")
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code = strInsertAfter(code, "this._highlightMeasurement(ray", ", s.startDistance")
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// Don't show ruler if the measured token is invisible
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code = "if (this.isDragRuler && !this.draggedToken.isVisible) return [];" + code
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Ruler.prototype.measure = new Function("destination", "{gridSpaces=true}={}", code)
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}
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@@ -150,6 +174,12 @@ function nativeSpeedProvider(token, playercolor) {
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function getColorForDistance(startDistance, subDistance) {
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if (!this.isDragRuler)
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return this.color
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// Don't apply colors if the current user doesn't have at least observer permissions
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if (this.draggedToken.actor.permission < 2) {
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// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
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if (!(this.draggedToken.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs")))
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return this.color
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}
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const distance = startDistance + subDistance
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const ranges = currentSpeedProvider(this.draggedToken, this.color)
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if (ranges.length === 0)
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@@ -165,6 +195,8 @@ function getColorForDistance(startDistance, subDistance) {
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// These patches were written with foundry-0.7.9.js as reference
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function patchRulerHighlightMeasurement() {
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let code = Ruler.prototype._highlightMeasurement.toString()
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// Replace CRLF with LF in case foundry.js has CRLF for some reason
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code = code.replace(/\r\n/g, "\n")
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// Remove function signature and closing curly bracket (those are on the first and last line)
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code = code.slice(code.indexOf("\n"), code.lastIndexOf("\n"))
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@@ -4,6 +4,15 @@ import {getDefaultDashMultiplier, getDefaultSpeedAttribute} from "./systems.js"
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export const settingsKey = "drag-ruler";
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export function registerSettings() {
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game.settings.register(settingsKey, "alwaysShowSpeedForPCs", {
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name: "drag-ruler.settings.alwaysShowSpeedForPCs.name",
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hint: "drag-ruler.settings.alwaysShowSpeedForPCs.hint",
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scope: "world",
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config: true,
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type: Boolean,
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default: true,
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})
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// This setting will be modified by the api if modules register to it
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game.settings.register(settingsKey, "speedProvider", {
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name: "drag-ruler.settings.speedProvider.name",
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