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4 Commits

Author SHA1 Message Date
Manuel Vögele ebde56513d Release v1.1.1 2021-02-05 11:50:35 +01:00
Manuel Vögele 74c7d74c5a On gridless maps, always start measuring from the tokens center 2021-02-05 11:46:16 +01:00
Manuel Vögele f1542b7789 Start measuring immediately when the token is being dragged 2021-02-05 11:20:41 +01:00
Manuel Vögele 46edfa8ae6 Fix a bug where tokens wouldn't be moved to the corect end position on gridless maps 2021-02-05 00:54:09 +01:00
4 changed files with 49 additions and 9 deletions
+8
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@@ -1,3 +1,11 @@
## v1.1.1
### Bugfixes
- Fixed a bug where tokens wouldn't be moved to the corect end position on gridless maps
- Ruler now appears immediately when the token is being dragged
- On gridless maps the ruler will always start measuring at the center of the token
- This change has no impact on the distance that is being measured
- In addition to the cosmetical aspect this also fixes a bug that allowed players to glitch through walls
## v1.1.0
### New features
- The drag ruler will now be colored for other players than the dragging player as well (only if they have at least observer permissions for that token)
+2 -2
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@@ -2,7 +2,7 @@
"name": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.1.0",
"version": "1.1.1",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "0.7.9",
"authors": [
@@ -23,7 +23,7 @@
}
],
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.1.0.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.1.1.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+32 -4
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@@ -44,10 +44,17 @@ async function animateToken(token, rays, tokenOffset, wasPaused) {
// Determine offset relative to the Token top-left.
// This is important so we can position the token relative to the ruler origin for non-1x1 tokens.
const origin = canvas.grid.getTopLeft(this.waypoints[0].x + tokenOffset.x, this.waypoints[0].y + tokenOffset.y);
const s2 = canvas.dimensions.size / 2;
const dx = Math.round((token.data.x - origin[0]) / s2) * s2;
const dy = Math.round((token.data.y - origin[1]) / s2) * s2;
origin = canvas.grid.getTopLeft(this.waypoints[0].x + tokenOffset.x, this.waypoints[0].y + tokenOffset.y);
let dx, dy
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
dx = token.data.x - origin[0]
dy = token.data.y - origin[1]
}
else {
const s2 = canvas.dimensions.size / 2;
dx = Math.round((token.data.x - origin[0]) / s2) * s2;
dy = Math.round((token.data.y - origin[1]) / s2) * s2;
}
token._noAnimate = true;
for (let r of offsetRays) {
@@ -67,3 +74,24 @@ function calculateTokenOffset(tokenA, tokenB) {
function applyOffsetToRay(ray, offset) {
return new Ray({x: ray.A.x + offset.x, y: ray.A.y + offset.y}, {x: ray.B.x + offset.x, y: ray.B.y + offset.y})
}
// This is a modified version of Ruler._onMouseMove from foundry 0.7.9
export function onMouseMove(event) {
if (this._state === Ruler.STATES.MOVING) return;
// Extract event data
const mt = event._measureTime || 0;
const originalEvent = event.data.originalEvent;
const destination = {x: event.data.destination.x + this.rulerOffset.x, y: event.data.destination.y + this.rulerOffset.y}
// Hide any existing Token HUD
canvas.hud.token.clear();
delete event.data.hudState;
// Draw measurement updates
if (Date.now() - mt > 50) {
this.measure(destination, { gridSpaces: !originalEvent.shiftKey });
event._measureTime = Date.now();
this._state = Ruler.STATES.MEASURING;
}
}
+7 -3
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@@ -1,7 +1,7 @@
"use strict"
import {availableSpeedProviders, currentSpeedProvider, registerModule, registerSystem, setCurrentSpeedProvider} from "./api.js"
import {moveTokens} from "./foundry_imports.js"
import {moveTokens, onMouseMove} from "./foundry_imports.js"
import {registerSettings, settingsKey} from "./settings.js"
Hooks.once("init", () => {
@@ -92,13 +92,17 @@ function hookRulerFunctions() {
}
function onTokenLeftDragStart(event) {
canvas.controls.ruler._onDragStart(event)
canvas.controls.ruler.draggedToken = this
const tokenCenter = {x: this.x + canvas.grid.size / 2, y: this.y + canvas.grid.size / 2}
canvas.controls.ruler.clear();
canvas.controls.ruler._state = Ruler.STATES.STARTING;
canvas.controls.ruler.rulerOffset = {x: tokenCenter.x - event.data.origin.x, y: tokenCenter.y - event.data.origin.y}
canvas.controls.ruler._addWaypoint(tokenCenter);
}
function onTokenLeftDragMove(event) {
if (canvas.controls.ruler.isDragRuler)
canvas.controls.ruler._onMouseMove(event)
onMouseMove.call(canvas.controls.ruler, event)
}
function onTokenDragLeftDrop(event) {