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4 Commits

Author SHA1 Message Date
Manuel Vögele f18ce33779 Release v1.10.2 2022-01-17 21:24:15 +01:00
Manuel Vögele 34cead5cba Clean up vision of clones when dropping a token (fixes #140) 2022-01-17 13:42:48 +01:00
Manuel Vögele eeb6db76a6 Measure the full path to determine highlight color (fixes #142) 2022-01-17 12:50:05 +01:00
Manuel Vögele 9c44994fd2 Add "A5e Drag Ruler Integration" to the list of game system integrations 2022-01-14 12:58:38 +01:00
6 changed files with 39 additions and 12 deletions
+6
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@@ -1,3 +1,9 @@
## 1.10.2
### Bugfixes
- Fixed a bug that could cause squares to be highlighted in the wrong color when using waypoints on a 5/10/5 gird
- When using Token Drag Vision, the temporary vision is now correctly cleaned up when dropping the token (resolves a conflict with the "Perfect Vision" module)
## 1.10.1
### Bugfixes
- Fixed a bug that caused keybindings to break if no scene is active
+1
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@@ -40,6 +40,7 @@ The game systems that offer Drag Ruler integration are:
- GURPS 4th Edition Game Aid (Unofficial) (starting with version 0.9.1)
- Ironclaw Second Edition (starting with version 0.2.2)
- Lancer (via the module [Lancer Speed Provider](https://foundryvtt.com/packages/lancer-speed-provider))
- Level Up: Advanced 5th Edition (Official) (via the module [A5E Drag Ruler Integration](https://foundryvtt.com/packages/a5edragruler))
- Pathfinder 1 (starting with version 0.77.3)
- Pathfinder 2e (via the module [PF2E Drag Ruler Integration](https://foundryvtt.com/packages/pf2e-dragruler/))
- Shadowrun 5th Edition (via the module [Drag Ruler Integration for Shadowrun 5E](https://foundryvtt.com/packages/drag-ruler-integration-for-shadowrun-5e))
+2 -2
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@@ -2,7 +2,7 @@
"name": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.10.1",
"version": "1.10.2",
"minimumCoreVersion" : "9.238",
"compatibleCoreVersion" : "9",
"authors": [
@@ -65,7 +65,7 @@
],
"socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.10.1.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.10.2.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+15 -10
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@@ -4,7 +4,7 @@ import {Line} from "./geometry.js";
import {disableSnap, moveWithoutAnimation} from "./keybindings.js";
import {trackRays} from "./movement_tracking.js"
import {recalculate} from "./socket.js";
import {applyTokenSizeOffset, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
import {applyTokenSizeOffset, enumeratedZip, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, sum} from "./util.js";
// This is a modified version of Ruler.moveToken from foundry 0.7.9
export async function moveEntities(draggedEntity, selectedEntities) {
@@ -237,7 +237,7 @@ export function measure(destination, options={}) {
rulerColor = this.dragRulerGetColorForDistance(totalDistance);
else
rulerColor = this.color
for (const [s, cs] of zip(segments.reverse(), centeredSegments.reverse())) {
for (const [i, s, cs] of enumeratedZip([...segments].reverse(), [...centeredSegments].reverse())) {
const { label, text, last } = cs;
// Draw line segment
@@ -270,10 +270,13 @@ export function measure(destination, options={}) {
// Highlight grid positions
if (isToken && canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS && options.gridSpaces) {
if (options.enableTerrainRuler)
if (options.enableTerrainRuler) {
highlightMeasurementTerrainRuler.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier)
else
highlightMeasurementNative.call(this, cs.ray, cs.startDistance, shape, opacityMultiplier);
}
else {
const previousSegments = centeredSegments.slice(0, segments.length - 1 - i);
highlightMeasurementNative.call(this, cs.ray, previousSegments, shape, opacityMultiplier);
}
}
}
@@ -286,7 +289,7 @@ export function measure(destination, options={}) {
return segments;
}
export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0, y: 0}], alpha=1) {
export function highlightMeasurementNative(ray, previousSegments, tokenShape=[{x: 0, y: 0}], alpha=1) {
const spacer = canvas.scene.data.gridType === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
const nMax = Math.max(Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))), 1);
const tMax = Array.fromRange(nMax+1).map(t => t / nMax);
@@ -305,8 +308,9 @@ export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0
// Highlight the grid position
let [xg, yg] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1);
const subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xg, y: yg})}], {gridSpaces: true})[0]
const color = this.dragRulerGetColorForDistance(startDistance + subDistance);
const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, {x: xg, y: yg})}]);
const distance = sum(canvas.grid.measureDistances(pathUntilSpace, {gridSpaces: true}));
const color = this.dragRulerGetColorForDistance(distance);
const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
@@ -318,8 +322,9 @@ export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0
let {x, y} = ray.project(th);
let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
const subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xgh, y: ygh})}], {gridSpaces: true})[0]
const color = this.dragRulerGetColorForDistance(startDistance + subDistance);
const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, {x: xgh, y: ygh})}]);
const distance = sum(canvas.grid.measureDistances(pathUntilSpace, {gridSpaces: true}));
const color = this.dragRulerGetColorForDistance(distance);
const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
+3
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@@ -133,6 +133,9 @@ function onEntityDragLeftDrop(event) {
if (selectedTokens.length === 0)
selectedTokens.push(ruler.draggedEntity);
ruler._state = Ruler.STATES.MOVING
if (ruler.draggedEntity instanceof Token && game.settings.get("core", "tokenDragPreview")) {
event.data.clones.forEach(c => c._original.updateSource({skipUpdateFog: true, defer: true}));
}
moveEntities.call(ruler, ruler.draggedEntity, selectedTokens);
return true
}
+12
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@@ -7,6 +7,18 @@ export function* zip(it1, it2) {
}
}
export function* enumeratedZip(it1, it2) {
let i = 0;
for (const [v1, v2] of zip(it1, it2)) {
yield [i, v1, v2];
i++;
}
}
export function sum(arr) {
return arr.reduce((a, b) => a + b, 0);
}
export function getSnapPointForToken(x, y, token) {
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
return new PIXI.Point(x, y);