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10 Commits

Author SHA1 Message Date
Manuel Vögele 9d5dccb504 Release v1.11.2 2022-02-01 11:35:46 +01:00
Manuel Vögele a252da620a Always allow the GM to use pathfinding 2022-02-01 11:33:33 +01:00
Johannes Loher 41c8979925 Add support for Dungeonslayers 4 (#146) 2022-02-01 10:32:54 +01:00
Manuel Vögele 39f9204fa7 Destroy labels that are no longer used 2022-02-01 02:58:55 +01:00
Manuel Vögele 10633e4e2a Add .gitignore 2022-01-30 14:28:02 +01:00
Manuel Vögele f3e1492edd Release v1.11.1 2022-01-30 10:55:10 +01:00
Manuel Vögele 7ac1c828b6 Perform pathfinding on grid-corner to grid-corner basis for tokens with size divisible by two (fixes #144) 2022-01-30 10:51:58 +01:00
Manuel Vögele 1972498b05 Avoid unnecessary diagonal calculation on hex grids 2022-01-30 10:16:19 +01:00
Manuel Vögele 4a5b9bbb11 Release v1.11.0 2022-01-30 00:22:43 +01:00
Manuel Vögele d467fe5bcf Add pathfinidng support for square and hex grids 2022-01-30 00:06:48 +01:00
14 changed files with 338 additions and 6 deletions
+1
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@@ -0,0 +1 @@
foundry-*.js
+24
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@@ -1,3 +1,27 @@
## 1.11.2
### Bugfixes
- Fixed a memory leak that could cause the rule to slow down after using the pathfinding functionality for a while
### Misc
- GMs are now always allowed to use the pathfinding tool. The setting now only prevents players from using it.
### Compatibility
- Drag Ruler's generic speed provider is now aware of good defaults for Dungeonslayers 4
## 1.11.1
### Bugfixes
- Fixed a bug that would cause the pathfinding algorithm to make tokens of size 2 and 4 to take an unnecessary step
## 1.11.0
### New features
- Drag Ruler now supports pathfinding. Pressing the assigned button will automatically calculate the shortest route to the point you're dragging your token to and add the necessary waypoints to the ruler.
- This feature is only available for gridded maps
- This feature can only be used if it's enabled by the GM in the module settings
- The routing algorithm *does not* take difficult terrain into account
## 1.10.3 ## 1.10.3
### Compatibility ### Compatibility
- This release contains changes required to be compatible with Foundry 9.245 - This release contains changes required to be compatible with Foundry 9.245
+8
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@@ -40,9 +40,17 @@
"moveWithoutAnimation": { "moveWithoutAnimation": {
"name": "Token animation deaktivieren", "name": "Token animation deaktivieren",
"hint": "Wenn diese Taste gedrückt wird, während ein Token fallen gelassen wird, bewegt es sich ohne Animation zum Zielort." "hint": "Wenn diese Taste gedrückt wird, während ein Token fallen gelassen wird, bewegt es sich ohne Animation zum Zielort."
},
"togglePathfinding": {
"name": "Wegfindung umschalten",
"hint": "Wenn diese Taste gedrückt gehalten wird, während ein Token gezogen wird, wird die Wegfindung vorübergehend aktiviert/deaktiviert"
} }
}, },
"settings": { "settings": {
"allowPathfinding": {
"name": "Wegfindung für Spieler erlauben",
"hint": "Erlaubt es Spielern die Wegfindungs zu benutzen. Bitte beachte, dass die Wegfindung Wege durch unerkundeten Nebel des Kriegs und Ätherische Wände berechnen kann. Dies kann deinen Spielern Geheimnisse lüften, von denen sie noch nicht erfahren sollten."
},
"alwaysShowSpeedForPCs": { "alwaysShowSpeedForPCs": {
"name": "Geschwindigkeit von Spielercharakteren für jeden anzeigen", "name": "Geschwindigkeit von Spielercharakteren für jeden anzeigen",
"hint": "Wenn diese Einstellung aktiviert ist wird die Färbung der hervorgehobenen Felder bei Spielercharakteren allen Spielern angezeigt, selbst wenn diese keinen Zugriff auf den Charakterbogen haben." "hint": "Wenn diese Einstellung aktiviert ist wird die Färbung der hervorgehobenen Felder bei Spielercharakteren allen Spielern angezeigt, selbst wenn diese keinen Zugriff auf den Charakterbogen haben."
+12
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@@ -40,9 +40,17 @@
"moveWithoutAnimation": { "moveWithoutAnimation": {
"name": "Disable token animation", "name": "Disable token animation",
"hint": "When being held while dropping a token, the token will move to the target location without animating" "hint": "When being held while dropping a token, the token will move to the target location without animating"
},
"togglePathfinding": {
"name": "Toggle pathfinding",
"hint": "When being held while dragging a token, the pathfinding functionality will be temporarily enabled/disabled"
} }
}, },
"settings": { "settings": {
"allowPathfinding": {
"name": "Allow pathfinding for players",
"hint": "Allows players to use Drag Ruler's pathfinding functionality in this world. Be aware that pathfinding can route through unexplored fog of war and Ethereal Walls, which might reveal secrets to your players ahead of time."
},
"alwaysShowSpeedForPCs": { "alwaysShowSpeedForPCs": {
"name": "Show PC speed to everyone", "name": "Show PC speed to everyone",
"hint": "If enabled the coloring based on actor speed for player characters will shown to everyone, even if they don't have observer permission for the character sheet." "hint": "If enabled the coloring based on actor speed for player characters will shown to everyone, even if they don't have observer permission for the character sheet."
@@ -51,6 +59,10 @@
"name": "Automatically start measuring", "name": "Automatically start measuring",
"hint": "If enabled, Drag Ruler will start measuring as soon as the token is being dragged. If disabled, Drag Ruler will remain inactive and will only start measuring once the button to add a waypoint is being pressed." "hint": "If enabled, Drag Ruler will start measuring as soon as the token is being dragged. If disabled, Drag Ruler will remain inactive and will only start measuring once the button to add a waypoint is being pressed."
}, },
"autoPathfinding": {
"name": "Pathfinding by default",
"hint": "If enabled, dragging a token will automatically use a pathfinding ruler"
},
"enableMovementHistory": { "enableMovementHistory": {
"name": "Enable movement history during combat", "name": "Enable movement history during combat",
"hint": "If enabled, Drag Ruler will remember the path a token took during it's turn in combat and will display it when you pick the token back up." "hint": "If enabled, Drag Ruler will remember the path a token took during it's turn in combat and will display it when you pick the token back up."
+2 -2
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@@ -2,7 +2,7 @@
"name": "drag-ruler", "name": "drag-ruler",
"title": "Drag Ruler", "title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.", "description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.10.3", "version": "1.11.2",
"minimumCoreVersion" : "9.245", "minimumCoreVersion" : "9.245",
"compatibleCoreVersion" : "9", "compatibleCoreVersion" : "9",
"authors": [ "authors": [
@@ -65,7 +65,7 @@
], ],
"socket": true, "socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler", "url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.10.3.zip", "download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.11.2.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md", "readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md", "changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+18
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@@ -16,3 +16,21 @@ export function getGridPositionFromPixels(xPixel, yPixel) {
return [y, x] return [y, x]
return [x, y] return [x, y]
} }
export function getGridPositionFromPixelsObj(o) {
const r = {};
[r.x, r.y] = getGridPositionFromPixels(o.x, o.y);
return r;
}
export function getPixelsFromGridPositionObj(o) {
const r = {};
[r.x, r.y] = getPixelsFromGridPosition(o.x, o.y);
return r;
}
export function getCenterFromGridPositionObj(o) {
const r = getPixelsFromGridPositionObj(o);
[r.x, r.y] = canvas.grid.getCenter(r.x, r.y);
return r;
}
+36 -2
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@@ -1,10 +1,12 @@
import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js"; import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js";
import {getGridPositionFromPixels} from "./foundry_fixes.js"; import {getGridPositionFromPixels, getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
import {Line} from "./geometry.js"; import {Line} from "./geometry.js";
import {disableSnap, moveWithoutAnimation} from "./keybindings.js"; import {disableSnap, moveWithoutAnimation} from "./keybindings.js";
import {trackRays} from "./movement_tracking.js" import {trackRays} from "./movement_tracking.js"
import {findPath, isPathfindingEnabled} from "./pathfinding.js";
import {settingsKey} from "./settings.js";
import {recalculate} from "./socket.js"; import {recalculate} from "./socket.js";
import {applyTokenSizeOffset, enumeratedZip, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, sum} from "./util.js"; import {applyTokenSizeOffset, enumeratedZip, getSnapPointForEntity, getSnapPointForToken, getSnapPointForTokenObj, getTokenShape, highlightTokenShape, sum} from "./util.js";
// This is a modified version of Ruler.moveToken from foundry 0.7.9 // This is a modified version of Ruler.moveToken from foundry 0.7.9
export async function moveEntities(draggedEntity, selectedEntities) { export async function moveEntities(draggedEntity, selectedEntities) {
@@ -153,14 +155,46 @@ export function cancelScheduledMeasurement() {
// This is a modified version of Ruler.measure form foundry 0.7.9 // This is a modified version of Ruler.measure form foundry 0.7.9
export function measure(destination, options={}) { export function measure(destination, options={}) {
const isToken = this.draggedEntity instanceof Token; const isToken = this.draggedEntity instanceof Token;
if (isToken && !this.draggedEntity.isVisible) if (isToken && !this.draggedEntity.isVisible)
return [] return []
options.snap = options.snap ?? !disableSnap;
if (options.snap) { if (options.snap) {
destination = getSnapPointForEntity(destination.x, destination.y, this.draggedEntity); destination = getSnapPointForEntity(destination.x, destination.y, this.draggedEntity);
} }
this.dragRulerRemovePathfindingWaypoints();
if (isToken && isPathfindingEnabled()) {
const from = getGridPositionFromPixelsObj(this.waypoints[this.waypoints.length - 1]);
const to = getGridPositionFromPixelsObj(destination);
let path = findPath(from, to, this.draggedEntity, this.waypoints);
if (path) {
path = path.map(point => getSnapPointForTokenObj(getPixelsFromGridPositionObj(point), this.draggedEntity));
// If the token is snapped to the grid, the first point of the path is already handled by the ruler
if (path[0].x === this.waypoints[this.waypoints.length - 1].x && path[0].y === this.waypoints[this.waypoints.length - 1].y)
path = path.slice(1);
// If snapping is enabled, the last point of the path is already handled by the ruler
if (options.snap)
path = path.slice(0, path.length - 1);
for (const point of path) {
point.isPathfinding = true;
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
}
this.waypoints = this.waypoints.concat(path);
}
else {
// Don't show a path if the pathfinding yields no result to show the user that the destination is unreachable
destination = this.waypoints[this.waypoints.length - 1];
}
}
if(options.gridSpaces === undefined) { if(options.gridSpaces === undefined) {
options.gridSpaces = canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS; options.gridSpaces = canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS;
} }
+23
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@@ -3,6 +3,7 @@ import {getMeasurePosition, setSnapParameterOnOptions} from "./util.js";
export let disableSnap = false; export let disableSnap = false;
export let moveWithoutAnimation = false; export let moveWithoutAnimation = false;
export let togglePathfinding = false;
export function registerKeybindings() { export function registerKeybindings() {
game.keybindings.register(settingsKey, "cancelDrag", { game.keybindings.register(settingsKey, "cancelDrag", {
@@ -50,6 +51,15 @@ export function registerKeybindings() {
}], }],
precedence: -1, precedence: -1,
}); });
game.keybindings.register(settingsKey, "togglePathfinding", {
name: "drag-ruler.keybindings.togglePathfinding.name",
hint: "drag-ruler.keybindings.togglePathfinding.hint",
onDown: handleTogglePathfinding,
onUp: handleTogglePathfinding,
precedence: -1,
restricted: !game.settings.get(settingsKey, "allowPathfinding"),
});
} }
function handleDeleteWaypoint() { function handleDeleteWaypoint() {
@@ -103,3 +113,16 @@ function handleDisableSnap(event) {
function handleMoveWithoutAnimation(event) { function handleMoveWithoutAnimation(event) {
moveWithoutAnimation = !event.up; moveWithoutAnimation = !event.up;
} }
function handleTogglePathfinding(event) {
togglePathfinding = !event.up;
const ruler = canvas.controls.ruler;
if (!ruler?.isDragRuler)
return false;
if (ruler._state !== Ruler.STATES.MEASURING)
return false;
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
return false;
}
+5
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@@ -13,6 +13,9 @@ import {recalculate} from "./socket.js";
import {SpeedProvider} from "./speed_provider.js" import {SpeedProvider} from "./speed_provider.js"
import {setSnapParameterOnOptions} from "./util.js"; import {setSnapParameterOnOptions} from "./util.js";
CONFIG.debug.dragRuler = false;
export let debugGraphics = undefined;
Hooks.once("init", () => { Hooks.once("init", () => {
registerSettings() registerSettings()
registerKeybindings() registerKeybindings()
@@ -37,6 +40,8 @@ Hooks.once("ready", () => {
performMigrations() performMigrations()
checkDependencies(); checkDependencies();
Hooks.callAll("dragRuler.ready", SpeedProvider) Hooks.callAll("dragRuler.ready", SpeedProvider)
if (CONFIG.debug.dragRuler)
debugGraphics = canvas.controls.addChild(new PIXI.Container());
}) })
Hooks.on("canvasReady", () => { Hooks.on("canvasReady", () => {
+153
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@@ -0,0 +1,153 @@
import {getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
import {togglePathfinding} from "./keybindings.js";
import {debugGraphics} from "./main.js";
import {settingsKey} from "./settings.js";
import {getSnapPointForTokenObj, iterPairs} from "./util.js";
let cachedNodes = undefined;
let use5105 = false;
export function isPathfindingEnabled() {
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
return false;
if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
return false;
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
}
export function findPath(from, to, token, previousWaypoints) {
const lastNode = calculatePath(from, to, token, previousWaypoints);
if (!lastNode)
return null;
paintPathfindingDebug(lastNode, token);
const path = [];
let currentNode = lastNode;
while (currentNode) {
// TODO Check if the distance doesn't change
if (path.length >= 2 && !stepCollidesWithWall(currentNode.node, path[path.length - 2], token))
// Replace last waypoint if the current waypoint leads to a valid path
path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y};
else
path.push({x: currentNode.node.x, y: currentNode.node.y});
currentNode = currentNode.previous;
}
return path;
}
export function wipePathfindingCache() {
cachedNodes = undefined;
}
function getNode(pos, token, initialize=true) {
pos = {layer: 0, ...pos}; // Copy pos and set pos.layer to the default value if it's unset
if (!cachedNodes)
cachedNodes = new Array(2);
if (!cachedNodes[pos.layer])
cachedNodes[pos.layer] = new Array(Math.ceil(canvas.dimensions.height / canvas.grid.h));
if (!cachedNodes[pos.layer][pos.y])
cachedNodes[pos.layer][pos.y] = new Array(Math.ceil(canvas.dimensions.width / canvas.grid.w));
if (!cachedNodes[pos.layer][pos.y][pos.x]) {
cachedNodes[pos.layer][pos.y][pos.x] = pos;
}
const node = cachedNodes[pos.layer][pos.y][pos.x];
if (initialize && !node.edges) {
node.edges = [];
for (const neighborPos of canvas.grid.grid.getNeighbors(pos.y, pos.x).map(([y, x]) => {return {x, y};})) {
if (neighborPos.x < 0 || neighborPos.y < 0)
continue;
// TODO Work with pixels instead of grid locations
if (!stepCollidesWithWall(pos, neighborPos, token)) {
const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
let targetLayer = pos.layer;
if (use5105 && isDiagonal)
targetLayer = 1 - targetLayer;
const neighbor = getNode({...neighborPos, layer: targetLayer}, token, false);
// TODO We currently assume a cost of one or two for all transitions. Change this for difficult terrain support
let edgeCost = 1;
if (isDiagonal) {
// We charge 0.0001 more for edges to avoid unnecessary diagonal steps
edgeCost = pos.layer === 1 && targetLayer === 0 ? 2 : 1.0001;
}
node.edges.push({target: neighbor, cost: edgeCost});
}
}
}
return node;
}
function calculatePath(from, to, token, previousWaypoints) {
if (game.system.id === "pf2e")
use5105 = true;
if (canvas.grid.diagonalRule === "5105")
use5105 = true;
let startLayer = 0;
if (use5105 && canvas.grid.type === CONST.GRID_TYPES.SQUARE) {
previousWaypoints = previousWaypoints.map(w => getGridPositionFromPixelsObj(w));
startLayer = calcNoDiagonals(previousWaypoints) % 2;
}
const nextNodes = [{node: getNode({...to, layer: startLayer}, token), cost: 0, estimated: estimateCost(to, from), previous: null}];
const previousNodes = new Set();
while (nextNodes.length > 0) {
// Sort by estimated cost, high to low
// TODO Re-sorting every iteration is expensive. Think of something better
nextNodes.sort((a, b) => b.estimated - a.estimated);
// Get node with cheapest estimate
const currentNode = nextNodes.pop();
if (currentNode.node.x === from.x && currentNode.node.y === from.y)
return currentNode;
previousNodes.add(currentNode.node);
for (const edge of currentNode.node.edges) {
const neighborNode = getNode(edge.target, token);
if (previousNodes.has(neighborNode))
continue;
const neighbor = {node: neighborNode, cost: currentNode.cost + edge.cost, estimated: currentNode.cost + edge.cost + estimateCost(neighborNode, from), previous: currentNode};
const neighborIndex = nextNodes.findIndex(node => node.node === neighbor.node);
if (neighborIndex >= 0) {
// If the neighbor is cheaper to reach via the current route than through previously discovered routes, replace it
if (nextNodes[neighborIndex].cost > neighbor.cost) {
nextNodes[neighborIndex] = neighbor;
}
}
else {
nextNodes.push(neighbor);
}
}
}
}
function calcNoDiagonals(waypoints) {
let diagonals = 0;
for (const [p1, p2] of iterPairs(waypoints)) {
diagonals += Math.min(Math.abs(p1.x - p2.x), Math.abs(p1.y - p2.y));
}
return diagonals;
}
function estimateCost(pos, target) {
return Math.max(Math.abs(pos.x - target.x), Math.abs(pos.y - target.y));
}
function stepCollidesWithWall(from, to, token) {
const stepStart = getSnapPointForTokenObj(getPixelsFromGridPositionObj(from), token);
const stepEnd = getSnapPointForTokenObj(getPixelsFromGridPositionObj(to), token);
return canvas.walls.checkCollision(new Ray(stepStart, stepEnd));
}
function paintPathfindingDebug(lastNode, token) {
if (!CONFIG.debug.dragRuler)
return;
debugGraphics.removeChildren();
let currentNode = lastNode;
while (currentNode) {
let text = new PIXI.Text(currentNode.cost.toFixed(0));
let pixels = getSnapPointForTokenObj(getPixelsFromGridPositionObj(currentNode.node), token);
text.anchor.set(0.5, 1.0);
text.x = pixels.x;
text.y = pixels.y;
debugGraphics.addChild(text);
currentNode = currentNode.previous;
}
}
+16 -2
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@@ -2,6 +2,7 @@ import {currentSpeedProvider, getColorForDistanceAndToken, getRangesFromSpeedPro
import {getHexSizeSupportTokenGridCenter} from "./compatibility.js"; import {getHexSizeSupportTokenGridCenter} from "./compatibility.js";
import {cancelScheduledMeasurement, measure} from "./foundry_imports.js" import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
import {getMovementHistory} from "./movement_tracking.js"; import {getMovementHistory} from "./movement_tracking.js";
import {wipePathfindingCache} from "./pathfinding.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {getSnapPointForEntity} from "./util.js"; import {getSnapPointForEntity} from "./util.js";
@@ -32,8 +33,13 @@ export function extendRuler() {
const json = super.toJSON(); const json = super.toJSON();
if (this.draggedEntity) { if (this.draggedEntity) {
const isToken = this.draggedEntity instanceof Token; const isToken = this.draggedEntity instanceof Token;
json["draggedEntityIsToken"] = isToken; json.draggedEntityIsToken = isToken;
json["draggedEntity"] = this.draggedEntity.id; json.draggedEntity = this.draggedEntity.id;
json.waypoints = json.waypoints.map(old => {
let w = duplicate(old);
w.isPathfinding = undefined;
return w;
});
} }
return json; return json;
} }
@@ -75,6 +81,7 @@ export function extendRuler() {
} }
this.waypoints.push(new PIXI.Point(point.x, point.y)); this.waypoints.push(new PIXI.Point(point.x, point.y));
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle)); this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
this.waypoints.filter(waypoint => waypoint.isPathfinding).forEach(waypoint => waypoint.isPathfinding = false);
} }
dragRulerAddWaypointHistory(waypoints) { dragRulerAddWaypointHistory(waypoints) {
@@ -91,6 +98,7 @@ export function extendRuler() {
} }
dragRulerDeleteWaypoint(event={preventDefault: () => {return}}, options={}) { dragRulerDeleteWaypoint(event={preventDefault: () => {return}}, options={}) {
this.dragRulerRemovePathfindingWaypoints();
options.snap = options.snap ?? true; options.snap = options.snap ?? true;
if (this.waypoints.filter(w => !w.isPrevious).length > 1) { if (this.waypoints.filter(w => !w.isPrevious).length > 1) {
event.preventDefault(); event.preventDefault();
@@ -107,6 +115,11 @@ export function extendRuler() {
} }
} }
dragRulerRemovePathfindingWaypoints() {
this.waypoints.filter(waypoint => waypoint.isPathfinding).forEach(_ => this.labels.removeChild(this.labels.children[this.labels.children.length - 1]).destroy());
this.waypoints = this.waypoints.filter(waypoint => !waypoint.isPathfinding);
}
dragRulerAbortDrag(event={preventDefault: () => {return}}) { dragRulerAbortDrag(event={preventDefault: () => {return}}) {
const token = this.draggedEntity; const token = this.draggedEntity;
this._endMeasurement(); this._endMeasurement();
@@ -171,6 +184,7 @@ export function extendRuler() {
return; return;
const ruler = canvas.controls.ruler; const ruler = canvas.controls.ruler;
ruler.clear(); ruler.clear();
wipePathfindingCache();
ruler._state = Ruler.STATES.STARTING; ruler._state = Ruler.STATES.STARTING;
let entityCenter; let entityCenter;
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity)) if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity))
+20
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@@ -1,5 +1,6 @@
import {availableSpeedProviders, currentSpeedProvider, getDefaultSpeedProvider, updateSpeedProvider} from "./api.js"; import {availableSpeedProviders, currentSpeedProvider, getDefaultSpeedProvider, updateSpeedProvider} from "./api.js";
import {SpeedProvider} from "./speed_provider.js" import {SpeedProvider} from "./speed_provider.js"
import { early_isGM } from "./util.js";
export const settingsKey = "drag-ruler"; export const settingsKey = "drag-ruler";
@@ -82,6 +83,25 @@ export function registerSettings() {
default: true, default: true,
}); });
game.settings.register(settingsKey, "allowPathfinding", {
name: "drag-ruler.settings.allowPathfinding.name",
hint: "drag-ruler.settings.allowPathfinding.hint",
scope: "world",
config: true,
type: Boolean,
default: false,
onChange: () => location.reload(),
});
game.settings.register(settingsKey, "autoPathfinding", {
name: "drag-ruler.settings.autoPathfinding.name",
hint: "drag-ruler.settings.autoPathfinding.hint",
scpoe: "client",
config: early_isGM(),
type: Boolean,
defualt: false,
});
game.settings.register(settingsKey, "lastTerrainRulerHintTime", { game.settings.register(settingsKey, "lastTerrainRulerHintTime", {
config: false, config: false,
type: Number, type: Number,
+3
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@@ -17,6 +17,8 @@ export function getDefaultSpeedAttribute() {
return "actor.data.data.movement.walk.value"; return "actor.data.data.movement.walk.value";
case "swade": case "swade":
return "actor.data.data.stats.speed.adjusted"; return "actor.data.data.stats.speed.adjusted";
case "ds4":
return "actor.data.data.combatValues.movement.total";
} }
return "" return ""
} }
@@ -32,6 +34,7 @@ export function getDefaultDashMultiplier() {
case "D35E": case "D35E":
case "sfrpg": case "sfrpg":
case "shadowrun5e": case "shadowrun5e":
case "ds4":
return 2 return 2
case "CoC7": case "CoC7":
return 5; return 5;
+17
View File
@@ -15,6 +15,12 @@ export function* enumeratedZip(it1, it2) {
} }
} }
export function* iterPairs(l) {
for (let i = 1;i < l.length;i++) {
yield [l[i - 1], l[i]];
}
}
export function sum(arr) { export function sum(arr) {
return arr.reduce((a, b) => a + b, 0); return arr.reduce((a, b) => a + b, 0);
} }
@@ -80,6 +86,10 @@ export function getSnapPointForToken(x, y, token) {
return new PIXI.Point(snapX, snapY); return new PIXI.Point(snapX, snapY);
} }
export function getSnapPointForTokenObj(pos, token) {
return getSnapPointForToken(pos.x, pos.y, token);
}
export function getSnapPointForMeasuredTemplate(x, y) { export function getSnapPointForMeasuredTemplate(x, y) {
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) { if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
return new PIXI.Point(x, y); return new PIXI.Point(x, y);
@@ -262,3 +272,10 @@ export function getMeasurePosition() {
const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}; const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y};
return measurePosition; return measurePosition;
} }
// isGM function for use during loading when game.user isn't available yet
export function early_isGM() {
const level = game.data.users.find(u => u._id == game.data.userId).role;
const gmLevel = CONST.USER_ROLES.ASSISTANT;
return level >= gmLevel;
}