Compare commits
18 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ad3fdf4d18 | |||
| 58946096a6 | |||
| 22112ddfd5 | |||
| f59b0f9d2d | |||
| 443cfd4317 | |||
| fb3665d758 | |||
| 96cb690431 | |||
| fb7202d5f0 | |||
| fa581ddfc3 | |||
| 56e15be4ca | |||
| 1509307313 | |||
| 68885385ea | |||
| 6748617f6a | |||
| 9d5dccb504 | |||
| a252da620a | |||
| 41c8979925 | |||
| 39f9204fa7 | |||
| 10633e4e2a |
@@ -0,0 +1 @@
|
||||
foundry-*.js
|
||||
@@ -1,3 +1,36 @@
|
||||
## 1.11.5
|
||||
### Bugfixes
|
||||
- Fixed a bug that was causing Drag Ruler to spam useless warnings into the console (this was a regression introduced in 1.11.4)
|
||||
|
||||
|
||||
## 1.11.4
|
||||
### Bugfixes
|
||||
- When changing the measurement mode via a keybinding (toggle snaping or toggle pathfinding) the updated ruler will now be sent to other players immediately
|
||||
- Fixed a bug that incorrectly showed a ruler to be snapped to other players despite the ruler not being snapped
|
||||
- Fixed a bug that could cause a token to move to an incorrect location if the token was being dragged and dropped very rapidly
|
||||
- Drag Ruler's token movement animations can now be properly waited for (this improves the interaction with modules like sequencer)
|
||||
|
||||
### Translation
|
||||
- Updated Spanish translation (thanks to Viriato139ac#342)
|
||||
|
||||
|
||||
## 1.11.3
|
||||
### Bugfixes
|
||||
- The setting to automatically start pathfinding is now visible to players again (this was a regression introduced in 1.11.2)
|
||||
- Fixed a bug that would show the measurements of other players as if they were using the pathfinder, even if they were not using it.
|
||||
|
||||
|
||||
## 1.11.2
|
||||
### Bugfixes
|
||||
- Fixed a memory leak that could cause the rule to slow down after using the pathfinding functionality for a while
|
||||
|
||||
### Misc
|
||||
- GMs are now always allowed to use the pathfinding tool. The setting now only prevents players from using it.
|
||||
|
||||
### Compatibility
|
||||
- Drag Ruler's generic speed provider is now aware of good defaults for Dungeonslayers 4
|
||||
|
||||
|
||||
## 1.11.1
|
||||
### Bugfixes
|
||||
- Fixed a bug that would cause the pathfinding algorithm to make tokens of size 2 and 4 to take an unnecessary step
|
||||
|
||||
@@ -37,6 +37,7 @@ Drag Ruler will work with all Foundry VTT game systems. However, some game syste
|
||||
|
||||
The game systems that offer Drag Ruler integration are:
|
||||
- Cypher System (starting with version 1.13.0)
|
||||
- DnD5e (via the module [DnD5e Drag Ruler Integration](https://foundryvtt.com/packages/elevation-drag-ruler))
|
||||
- GURPS 4th Edition Game Aid (Unofficial) (starting with version 0.9.1)
|
||||
- Ironclaw Second Edition (starting with version 0.2.2)
|
||||
- Lancer (via the module [Lancer Speed Provider](https://foundryvtt.com/packages/lancer-speed-provider))
|
||||
@@ -44,6 +45,7 @@ The game systems that offer Drag Ruler integration are:
|
||||
- Pathfinder 1 (starting with version 0.77.3)
|
||||
- Pathfinder 2e (via the module [PF2E Drag Ruler Integration](https://foundryvtt.com/packages/pf2e-dragruler/))
|
||||
- Shadowrun 5th Edition (via the module [Drag Ruler Integration for Shadowrun 5E](https://foundryvtt.com/packages/drag-ruler-integration-for-shadowrun-5e))
|
||||
- Shadow of the Demon Lord (starting with version 1.7.15)
|
||||
- Starfinder (via the module [Starfinder Drag Ruler Integration](https://foundryvtt.com/packages/starfinder-drag-ruler))
|
||||
- Stargate RPG (starting with version 1.6.0)
|
||||
- Symbaroum (via the module [Symbaroum drag ruler integration](https://foundryvtt.com/packages/symbaroum-drag-ruler-integration))
|
||||
|
||||
+2
-2
@@ -48,8 +48,8 @@
|
||||
},
|
||||
"settings": {
|
||||
"allowPathfinding": {
|
||||
"name": "Wegfindung aktivieren",
|
||||
"hint": "Aktiviert Drag Ruler's Wegfindungsfunktion. Bitte beachte, dass die Wegfindung Wege durch unerkundeten Nebel des Kriegs und Ätherische Wände berechnen kann. Dies kann deinen Spielern Geheimnisse lüften, von denen sie noch nicht erfahren sollten."
|
||||
"name": "Wegfindung für Spieler erlauben",
|
||||
"hint": "Erlaubt es Spielern die Wegfindungs zu benutzen. Bitte beachte, dass die Wegfindung Wege durch unerkundeten Nebel des Kriegs und Ätherische Wände berechnen kann. Dies kann deinen Spielern Geheimnisse lüften, von denen sie noch nicht erfahren sollten."
|
||||
},
|
||||
"alwaysShowSpeedForPCs": {
|
||||
"name": "Geschwindigkeit von Spielercharakteren für jeden anzeigen",
|
||||
|
||||
+2
-2
@@ -48,8 +48,8 @@
|
||||
},
|
||||
"settings": {
|
||||
"allowPathfinding": {
|
||||
"name": "Enable pathfinding feature",
|
||||
"hint": "Enables Drag Ruler's pathfinding functionality in this world. Be aware that pathfinding can route through unexplored fog of war and Ethereal Walls, which might reveal secrets to your players ahead of time."
|
||||
"name": "Allow pathfinding for players",
|
||||
"hint": "Allows players to use Drag Ruler's pathfinding functionality in this world. Be aware that pathfinding can route through unexplored fog of war and Ethereal Walls, which might reveal secrets to your players ahead of time."
|
||||
},
|
||||
"alwaysShowSpeedForPCs": {
|
||||
"name": "Show PC speed to everyone",
|
||||
|
||||
@@ -44,9 +44,17 @@
|
||||
"moveWithoutAnimation": {
|
||||
"name": "Deshabilitar animación de icono",
|
||||
"hint": "Si al soltar un icono se presiona esta tecla, se deshabilitará la animación del icono al moverse al destino"
|
||||
},
|
||||
"togglePathfinding": {
|
||||
"name": "Conmutar búsqueda de camino",
|
||||
"hint": "Cuando se presione al arrastrar un icono, la funcionalidad de búsqueda de camino será temporalmente habilitada/deshabilitada"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"allowPathfinding": {
|
||||
"name": "Permitir búsqueda de camino a los jugadores",
|
||||
"hint": "Permite a los jugadores usar en este mundo la funcionalidad de búsqueda de camino. Tenga cuidado porque la ruta puede transcurrir por lugares con niebla de guerra o muros invisibles, lo que podrá revelar algunos secretos a los jugadores antes de tiempo"
|
||||
},
|
||||
"alwaysShowSpeedForPCs": {
|
||||
"name": "Mostrar velocidad de los PJs a todo el mundo",
|
||||
"hint": "Si se habilita, se mostrará a todo el mundo los códigos de colores de las rutas de los PJs, incluso si no tienen permisos de observador para ese personaje"
|
||||
@@ -55,6 +63,10 @@
|
||||
"name": "Comenzar a medir automáticamente",
|
||||
"hint": "Si se habilita, Drag Ruler comenzará a medir en cuanto se comience a arrastrar un icono. Si se deshabilita, Drag Ruler permanecerá inactivo y comenzará a medir únicamente cuando se presione el botón configurado para añadir un nuevo punto de ruta"
|
||||
},
|
||||
"autoPathfinding": {
|
||||
"name": "Búsqueda de camino por defecto",
|
||||
"hint": "Si se habilita, al arrastrar un icono se usará automáticamente la regla de búsqueda de camino"
|
||||
},
|
||||
"enableMovementHistory": {
|
||||
"name": "Habilitar historial de movimiento durante el combate",
|
||||
"hint": "Si se habilita, Drag Ruler recordará la ruta que ha seguido un icono en su turno y la mostrará al seleccionarlo de nuevo"
|
||||
|
||||
+2
-2
@@ -2,7 +2,7 @@
|
||||
"name": "drag-ruler",
|
||||
"title": "Drag Ruler",
|
||||
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
|
||||
"version": "1.11.1",
|
||||
"version": "1.11.5",
|
||||
"minimumCoreVersion" : "9.245",
|
||||
"compatibleCoreVersion" : "9",
|
||||
"authors": [
|
||||
@@ -65,7 +65,7 @@
|
||||
],
|
||||
"socket": true,
|
||||
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
|
||||
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.11.1.zip",
|
||||
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.11.5.zip",
|
||||
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
|
||||
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
|
||||
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
|
||||
|
||||
@@ -91,7 +91,7 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
|
||||
});
|
||||
await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
|
||||
if (animate)
|
||||
await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path)));
|
||||
await Promise.all(entityPaths.map(({entity}) => CanvasAnimation.getAnimation(entity.movementAnimationName)?.promise));
|
||||
|
||||
// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
|
||||
if (this.cancelMovement) {
|
||||
@@ -168,7 +168,7 @@ export function measure(destination, options={}) {
|
||||
|
||||
this.dragRulerRemovePathfindingWaypoints();
|
||||
|
||||
if (isToken && isPathfindingEnabled()) {
|
||||
if (isToken && isPathfindingEnabled.call(this)) {
|
||||
const from = getGridPositionFromPixelsObj(this.waypoints[this.waypoints.length - 1]);
|
||||
const to = getGridPositionFromPixelsObj(destination);
|
||||
let path = findPath(from, to, this.draggedEntity, this.waypoints);
|
||||
|
||||
+3
-2
@@ -52,16 +52,15 @@ export function registerKeybindings() {
|
||||
precedence: -1,
|
||||
});
|
||||
|
||||
if (game.settings.get(settingsKey, "allowPathfinding")) {
|
||||
game.keybindings.register(settingsKey, "togglePathfinding", {
|
||||
name: "drag-ruler.keybindings.togglePathfinding.name",
|
||||
hint: "drag-ruler.keybindings.togglePathfinding.hint",
|
||||
onDown: handleTogglePathfinding,
|
||||
onUp: handleTogglePathfinding,
|
||||
precedence: -1,
|
||||
restricted: !game.settings.get(settingsKey, "allowPathfinding"),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function handleDeleteWaypoint() {
|
||||
const ruler = canvas.controls.ruler;
|
||||
@@ -108,6 +107,7 @@ function handleDisableSnap(event) {
|
||||
return false;
|
||||
|
||||
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
|
||||
ruler.dragRulerSendState();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -125,5 +125,6 @@ function handleTogglePathfinding(event) {
|
||||
return false;
|
||||
|
||||
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
|
||||
ruler.dragRulerSendState();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -137,6 +137,9 @@ function onEntityDragLeftDrop(event) {
|
||||
// This can happen if the user presses ESC during drag (maybe there are other ways too)
|
||||
if (selectedTokens.length === 0)
|
||||
selectedTokens.push(ruler.draggedEntity);
|
||||
// This can happen if the ruler is being dragged so rapidly that the drag move handler hasn't been called before dropping
|
||||
if (ruler._state === Ruler.STATES.STARTING)
|
||||
onMouseMove.call(ruler, event);
|
||||
ruler._state = Ruler.STATES.MOVING
|
||||
moveEntities.call(ruler, ruler.draggedEntity, selectedTokens);
|
||||
return true
|
||||
|
||||
+3
-1
@@ -8,9 +8,11 @@ let cachedNodes = undefined;
|
||||
let use5105 = false;
|
||||
|
||||
export function isPathfindingEnabled() {
|
||||
if (this.user !== game.user)
|
||||
return false;
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
|
||||
return false;
|
||||
if (!game.settings.get(settingsKey, "allowPathfinding"))
|
||||
if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
|
||||
return false;
|
||||
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
|
||||
}
|
||||
|
||||
+10
-1
@@ -61,6 +61,9 @@ export function extendRuler() {
|
||||
|
||||
measure(destination, options={}) {
|
||||
if (this.isDragRuler) {
|
||||
// If this is the ruler of a remote user take the waypoints as they were transmitted and don't apply any additional snapping to them
|
||||
if (this.user !== game.user)
|
||||
options.snap = false;
|
||||
return measure.call(this, destination, options);
|
||||
}
|
||||
else {
|
||||
@@ -116,7 +119,7 @@ export function extendRuler() {
|
||||
}
|
||||
|
||||
dragRulerRemovePathfindingWaypoints() {
|
||||
this.waypoints.filter(waypoint => waypoint.isPathfinding).forEach(_ => this.labels.removeChild(this.labels.children.pop()));
|
||||
this.waypoints.filter(waypoint => waypoint.isPathfinding).forEach(_ => this.labels.removeChild(this.labels.children[this.labels.children.length - 1]).destroy());
|
||||
this.waypoints = this.waypoints.filter(waypoint => !waypoint.isPathfinding);
|
||||
}
|
||||
|
||||
@@ -199,6 +202,12 @@ export function extendRuler() {
|
||||
if (measureImmediately)
|
||||
ruler.measure(destination, options);
|
||||
}
|
||||
|
||||
dragRulerSendState() {
|
||||
game.user.broadcastActivity({
|
||||
ruler: this.toJSON()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Ruler = DragRulerRuler;
|
||||
|
||||
+2
-1
@@ -1,5 +1,6 @@
|
||||
import {availableSpeedProviders, currentSpeedProvider, getDefaultSpeedProvider, updateSpeedProvider} from "./api.js";
|
||||
import {SpeedProvider} from "./speed_provider.js"
|
||||
import { early_isGM } from "./util.js";
|
||||
|
||||
export const settingsKey = "drag-ruler";
|
||||
|
||||
@@ -96,7 +97,7 @@ export function registerSettings() {
|
||||
name: "drag-ruler.settings.autoPathfinding.name",
|
||||
hint: "drag-ruler.settings.autoPathfinding.hint",
|
||||
scpoe: "client",
|
||||
config: true,
|
||||
config: early_isGM() || game.settings.get(settingsKey, "allowPathfinding"),
|
||||
type: Boolean,
|
||||
defualt: false,
|
||||
});
|
||||
|
||||
@@ -17,6 +17,8 @@ export function getDefaultSpeedAttribute() {
|
||||
return "actor.data.data.movement.walk.value";
|
||||
case "swade":
|
||||
return "actor.data.data.stats.speed.adjusted";
|
||||
case "ds4":
|
||||
return "actor.data.data.combatValues.movement.total";
|
||||
}
|
||||
return ""
|
||||
}
|
||||
@@ -32,6 +34,7 @@ export function getDefaultDashMultiplier() {
|
||||
case "D35E":
|
||||
case "sfrpg":
|
||||
case "shadowrun5e":
|
||||
case "ds4":
|
||||
return 2
|
||||
case "CoC7":
|
||||
return 5;
|
||||
|
||||
@@ -272,3 +272,10 @@ export function getMeasurePosition() {
|
||||
const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y};
|
||||
return measurePosition;
|
||||
}
|
||||
|
||||
// isGM function for use during loading when game.user isn't available yet
|
||||
export function early_isGM() {
|
||||
const level = game.data.users.find(u => u._id == game.data.userId).role;
|
||||
const gmLevel = CONST.USER_ROLES.ASSISTANT;
|
||||
return level >= gmLevel;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user