Compare commits

..

16 Commits

Author SHA1 Message Date
Manuel Vögele 1334703877 Release v1.12.2 2022-02-17 00:58:33 +01:00
Manuel Vögele d6cccf4466 Ensure pathfinding on gridless is possible by always generating a pathfinding point when a virtual wall is being inserted 2022-02-17 00:53:51 +01:00
Manuel Vögele 074d2f5052 Disable pathfinding when the hotkey for moving tokens without pathfinding is enabled (fixes #158) 2022-02-17 00:47:13 +01:00
Manuel Vögele e5b8f896f8 Release v1.12.1 2022-02-16 12:48:59 +01:00
Manuel Vögele 3de350d3e9 Remove wasm snippets from release builds 2022-02-16 12:47:23 +01:00
Manuel Vögele 8f97081236 Release v1.12.0 2022-02-16 11:57:33 +01:00
Manuel Vögele 18253dc42b Delay reload to make sure all settings are being applied 2022-02-16 11:46:46 +01:00
Manuel Vögele fb702cd850 Add support for gridless pathfinding 2022-02-15 17:56:08 +01:00
Manuel Vögele ad3fdf4d18 Release v1.11.5 2022-02-12 18:29:52 +01:00
Manuel Vögele 58946096a6 Remove debugging output 2022-02-12 18:25:50 +01:00
Manuel Vögele 22112ddfd5 Release v1.11.4 2022-02-09 10:58:02 +01:00
Manuel Vögele f59b0f9d2d When changing the measurement mode via a keybinding send the updated ruler state to other players immediately (fixes #152) 2022-02-09 10:51:19 +01:00
Manuel Vögele 443cfd4317 Don't apply snapping to rulers received from other players (fixes #150) 2022-02-09 10:41:01 +01:00
Manuel Vögele fb3665d758 If no measurement has been performed yet before dropping the token, schedule a measurement on drop (fixes #153) 2022-02-09 10:30:17 +01:00
Manuel Vögele 96cb690431 Use foundries new, improved way of wainting for animations when moving tokens (fixes #156) 2022-02-09 08:57:30 +01:00
José Lozano fb7202d5f0 Spanish updated (#155) 2022-02-07 10:07:07 +01:00
33 changed files with 1218 additions and 29 deletions
+2
View File
@@ -1 +1,3 @@
foundry-*.js foundry-*.js
artifact/
wasm/
+32
View File
@@ -1,3 +1,35 @@
## 1.12.2
### Bugfixes
- Fixed a bug where the pathfinder on gridless scenes sometimes wasn't able to find a way around corners with specific angles
- Pathfinding will now be disabled when the hotkey to move tokens without animation is being pressed, to allow GMs to move their tokens through walls
## 1.12.1
### Hotfix
- Version 1.12.0 was incorrectly packaged, which caused it to fail to load
## 1.12.0
### New features
- Pathfinding is now supported on gridless scenes
## 1.11.5
### Bugfixes
- Fixed a bug that was causing Drag Ruler to spam useless warnings into the console (this was a regression introduced in 1.11.4)
## 1.11.4
### Bugfixes
- When changing the measurement mode via a keybinding (toggle snaping or toggle pathfinding) the updated ruler will now be sent to other players immediately
- Fixed a bug that incorrectly showed a ruler to be snapped to other players despite the ruler not being snapped
- Fixed a bug that could cause a token to move to an incorrect location if the token was being dragged and dropped very rapidly
- Drag Ruler's token movement animations can now be properly waited for (this improves the interaction with modules like sequencer)
### Translation
- Updated Spanish translation (thanks to Viriato139ac#342)
## 1.11.3 ## 1.11.3
### Bugfixes ### Bugfixes
- The setting to automatically start pathfinding is now visible to players again (this was a regression introduced in 1.11.2) - The setting to automatically start pathfinding is now visible to players again (this was a regression introduced in 1.11.2)
+50
View File
@@ -0,0 +1,50 @@
#!/usr/bin/env python3
import json
from pathlib import PurePath, Path
import subprocess
import tempfile
import zipfile
wasm_pack = Path("~/.cargo/bin/wasm-pack").expanduser()
root_files = ["module.json", "README.md", "CHANGELOG.md", "LICENSE"]
wasm_files = ["gridless_pathfinding_bg.wasm", "gridless_pathfinding.js"]
output_dir = Path("artifact")
copy_everything_directories = ["js", "lang", "templates"]
wasm_dir = Path("wasm")
root_dir = Path(".")
rust_dir = Path("rust")
build_dir_tmp = tempfile.TemporaryDirectory()
build_dir = Path(build_dir_tmp.name)
with open("module.json", "r") as file:
manifest = json.load(file)
zip_root = PurePath(f'{manifest["name"]}')
filename = f'{manifest["name"]}-{manifest["version"]}.zip'
result = subprocess.run([wasm_pack, "build", "--target", "web", "--out-dir", build_dir, root_dir / rust_dir])
if result.returncode != 0:
raise Exception("Wasm build failed")
output_dir.mkdir(parents=True, exist_ok=True)
def write_directory(archive, d):
for f in (root_dir / d).iterdir():
if f.is_dir():
write_directory(archive, f)
else:
assert(f.is_file())
archive.write(f, arcname=zip_root / d / f.name)
with zipfile.ZipFile(output_dir / filename, mode="w", compression=zipfile.ZIP_DEFLATED, compresslevel=9) as archive:
for f in root_files:
archive.write(root_dir / f, arcname=zip_root / f)
for d in copy_everything_directories:
write_directory(archive, d)
for f in wasm_files:
archive.write(build_dir / f, arcname=zip_root / wasm_dir / f)
print(f"Successfully built {output_dir / filename}")
Executable
+13
View File
@@ -0,0 +1,13 @@
#!/usr/bin/env python3
import sys
import subprocess
from pathlib import Path
root_dir = Path(".")
wasm_dir = root_dir / Path("wasm")
rust_dir = root_dir / Path("rust")
debug = " --debug" if len(sys.argv) >= 2 and sys.argv[1] == "--debug" else ""
result = subprocess.run(["cargo", "watch", "-C" , rust_dir, "-s", f"wasm-pack build --target web --out-dir {wasm_dir.resolve()}{debug}"])
+3
View File
@@ -0,0 +1,3 @@
#!/bin/sh
cargo install cargo-watch
cargo install wasm-pack
View File
@@ -91,7 +91,7 @@ async function animateEntities(entities, draggedEntity, draggedRays, wasPaused)
}); });
await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate}); await draggedEntity.scene.updateEmbeddedDocuments(draggedEntity.constructor.embeddedName, updates, {animate});
if (animate) if (animate)
await Promise.all(entityPaths.map(({entity, path}) => entity.animateMovement(path))); await Promise.all(entityPaths.map(({entity}) => CanvasAnimation.getAnimation(entity.movementAnimationName)?.promise));
// This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early // This is a flag of the "Monk's Active Tile Triggers" module that signals that the movement should be cancelled early
if (this.cancelMovement) { if (this.cancelMovement) {
View File
+12
View File
@@ -107,11 +107,22 @@ function handleDisableSnap(event) {
return false; return false;
ruler.measure(getMeasurePosition(), {snap: !disableSnap}); ruler.measure(getMeasurePosition(), {snap: !disableSnap});
ruler.dragRulerSendState();
return false; return false;
} }
function handleMoveWithoutAnimation(event) { function handleMoveWithoutAnimation(event) {
moveWithoutAnimation = !event.up; moveWithoutAnimation = !event.up;
const ruler = canvas.controls.ruler;
if (!ruler?.isDragRuler)
return false;
if (ruler._state !== Ruler.STATES.MEASURING)
return false;
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
ruler.dragRulerSendState();
return false;
} }
function handleTogglePathfinding(event) { function handleTogglePathfinding(event) {
@@ -124,5 +135,6 @@ function handleTogglePathfinding(event) {
return false; return false;
ruler.measure(getMeasurePosition(), {snap: !disableSnap}); ruler.measure(getMeasurePosition(), {snap: !disableSnap});
ruler.dragRulerSendState();
return false; return false;
} }
+14
View File
@@ -7,15 +7,26 @@ import {disableSnap, registerKeybindings} from "./keybindings.js";
import {libWrapper} from "./libwrapper_shim.js"; import {libWrapper} from "./libwrapper_shim.js";
import {performMigrations} from "./migration.js" import {performMigrations} from "./migration.js"
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js"; import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
import {wipePathfindingCache} from "./pathfinding.js";
import {extendRuler} from "./ruler.js"; import {extendRuler} from "./ruler.js";
import {registerSettings, RightClickAction, settingsKey} from "./settings.js" import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
import {recalculate} from "./socket.js"; import {recalculate} from "./socket.js";
import {SpeedProvider} from "./speed_provider.js" import {SpeedProvider} from "./speed_provider.js"
import {setSnapParameterOnOptions} from "./util.js"; import {setSnapParameterOnOptions} from "./util.js";
import initGridlessPathfinding, * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
CONFIG.debug.dragRuler = false; CONFIG.debug.dragRuler = false;
export let debugGraphics = undefined; export let debugGraphics = undefined;
initGridlessPathfinding().then(() => {
Hooks.on("canvasInit", wipePathfindingCache);
Hooks.on("canvasReady", wipePathfindingCache);
Hooks.on("createWall", wipePathfindingCache);
Hooks.on("updateWall", wipePathfindingCache);
Hooks.on("deleteWall", wipePathfindingCache);
});
Hooks.once("init", () => { Hooks.once("init", () => {
registerSettings() registerSettings()
registerKeybindings() registerKeybindings()
@@ -137,6 +148,9 @@ function onEntityDragLeftDrop(event) {
// This can happen if the user presses ESC during drag (maybe there are other ways too) // This can happen if the user presses ESC during drag (maybe there are other ways too)
if (selectedTokens.length === 0) if (selectedTokens.length === 0)
selectedTokens.push(ruler.draggedEntity); selectedTokens.push(ruler.draggedEntity);
// This can happen if the ruler is being dragged so rapidly that the drag move handler hasn't been called before dropping
if (ruler._state === Ruler.STATES.STARTING)
onMouseMove.call(ruler, event);
ruler._state = Ruler.STATES.MOVING ruler._state = Ruler.STATES.MOVING
moveEntities.call(ruler, ruler.draggedEntity, selectedTokens); moveEntities.call(ruler, ruler.draggedEntity, selectedTokens);
return true return true
+40 -6
View File
@@ -1,27 +1,41 @@
import {getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js"; import {getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
import {togglePathfinding} from "./keybindings.js"; import {moveWithoutAnimation, togglePathfinding} from "./keybindings.js";
import {debugGraphics} from "./main.js"; import {debugGraphics} from "./main.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {getSnapPointForTokenObj, iterPairs} from "./util.js"; import {getSnapPointForTokenObj, iterPairs} from "./util.js";
import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
let cachedNodes = undefined; let cachedNodes = undefined;
let use5105 = false; let use5105 = false;
let gridlessPathfinders = new Map();
export function isPathfindingEnabled() { export function isPathfindingEnabled() {
if (this.user !== game.user) if (this.user !== game.user)
return false; return false;
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
return false;
if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding")) if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
return false; return false;
if (moveWithoutAnimation)
return false;
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding; return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
} }
export function findPath(from, to, token, previousWaypoints) { export function findPath(from, to, token, previousWaypoints) {
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
let tokenSize = Math.max(token.data.width, token.data.height) * canvas.dimensions.size;
let pathfinder = gridlessPathfinders.get(tokenSize);
if (!pathfinder) {
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize);
gridlessPathfinders.set(tokenSize, pathfinder);
}
paintGridlessPathfindingDebug(pathfinder);
return GridlessPathfinding.findPath(pathfinder, from, to);
}
else {
const lastNode = calculatePath(from, to, token, previousWaypoints); const lastNode = calculatePath(from, to, token, previousWaypoints);
if (!lastNode) if (!lastNode)
return null; return null;
paintPathfindingDebug(lastNode, token); paintGriddedPathfindingDebug(lastNode, token);
const path = []; const path = [];
let currentNode = lastNode; let currentNode = lastNode;
while (currentNode) { while (currentNode) {
@@ -35,9 +49,16 @@ export function findPath(from, to, token, previousWaypoints) {
} }
return path; return path;
} }
}
export function wipePathfindingCache() { export function wipePathfindingCache() {
cachedNodes = undefined; cachedNodes = undefined;
for (const pathfinder of gridlessPathfinders.values()) {
GridlessPathfinding.free(pathfinder);
}
gridlessPathfinders.clear();
if (debugGraphics)
debugGraphics.removeChildren().forEach(c => c.destroy());
} }
function getNode(pos, token, initialize=true) { function getNode(pos, token, initialize=true) {
@@ -137,11 +158,11 @@ function stepCollidesWithWall(from, to, token) {
return canvas.walls.checkCollision(new Ray(stepStart, stepEnd)); return canvas.walls.checkCollision(new Ray(stepStart, stepEnd));
} }
function paintPathfindingDebug(lastNode, token) { function paintGriddedPathfindingDebug(lastNode, token) {
if (!CONFIG.debug.dragRuler) if (!CONFIG.debug.dragRuler)
return; return;
debugGraphics.removeChildren(); debugGraphics.removeChildren().forEach(c => c.destroy());
let currentNode = lastNode; let currentNode = lastNode;
while (currentNode) { while (currentNode) {
let text = new PIXI.Text(currentNode.cost.toFixed(0)); let text = new PIXI.Text(currentNode.cost.toFixed(0));
@@ -153,3 +174,16 @@ function paintPathfindingDebug(lastNode, token) {
currentNode = currentNode.previous; currentNode = currentNode.previous;
} }
} }
function paintGridlessPathfindingDebug(pathfinder) {
if (!CONFIG.debug.dragRuler)
return;
debugGraphics.removeChildren().forEach(c => c.destroy());
let graphic = new PIXI.Graphics();
graphic.lineStyle(2, 0x440000);
for (const point of GridlessPathfinding.debugGetPathfindingPoints(pathfinder)) {
graphic.drawCircle(point.x, point.y, 5);
}
debugGraphics.addChild(graphic);
}
+9 -2
View File
@@ -2,7 +2,6 @@ import {currentSpeedProvider, getColorForDistanceAndToken, getRangesFromSpeedPro
import {getHexSizeSupportTokenGridCenter} from "./compatibility.js"; import {getHexSizeSupportTokenGridCenter} from "./compatibility.js";
import {cancelScheduledMeasurement, measure} from "./foundry_imports.js" import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
import {getMovementHistory} from "./movement_tracking.js"; import {getMovementHistory} from "./movement_tracking.js";
import {wipePathfindingCache} from "./pathfinding.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {getSnapPointForEntity} from "./util.js"; import {getSnapPointForEntity} from "./util.js";
@@ -61,6 +60,9 @@ export function extendRuler() {
measure(destination, options={}) { measure(destination, options={}) {
if (this.isDragRuler) { if (this.isDragRuler) {
// If this is the ruler of a remote user take the waypoints as they were transmitted and don't apply any additional snapping to them
if (this.user !== game.user)
options.snap = false;
return measure.call(this, destination, options); return measure.call(this, destination, options);
} }
else { else {
@@ -184,7 +186,6 @@ export function extendRuler() {
return; return;
const ruler = canvas.controls.ruler; const ruler = canvas.controls.ruler;
ruler.clear(); ruler.clear();
wipePathfindingCache();
ruler._state = Ruler.STATES.STARTING; ruler._state = Ruler.STATES.STARTING;
let entityCenter; let entityCenter;
if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity)) if (isToken && canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(entity))
@@ -199,6 +200,12 @@ export function extendRuler() {
if (measureImmediately) if (measureImmediately)
ruler.measure(destination, options); ruler.measure(destination, options);
} }
dragRulerSendState() {
game.user.broadcastActivity({
ruler: this.toJSON()
});
}
} }
Ruler = DragRulerRuler; Ruler = DragRulerRuler;
+5 -1
View File
@@ -10,6 +10,10 @@ export const RightClickAction = Object.freeze({
ABORT_DRAG:2, ABORT_DRAG:2,
}); });
function delayedReload() {
window.setTimeout(() => location.reload(), 500);
}
export function registerSettings() { export function registerSettings() {
game.settings.register(settingsKey, "dataVersion", { game.settings.register(settingsKey, "dataVersion", {
scope: "world", scope: "world",
@@ -90,7 +94,7 @@ export function registerSettings() {
config: true, config: true,
type: Boolean, type: Boolean,
default: false, default: false,
onChange: () => location.reload(), onChange: delayedReload,
}); });
game.settings.register(settingsKey, "autoPathfinding", { game.settings.register(settingsKey, "autoPathfinding", {
View File
View File
View File
+12
View File
@@ -44,9 +44,17 @@
"moveWithoutAnimation": { "moveWithoutAnimation": {
"name": "Deshabilitar animación de icono", "name": "Deshabilitar animación de icono",
"hint": "Si al soltar un icono se presiona esta tecla, se deshabilitará la animación del icono al moverse al destino" "hint": "Si al soltar un icono se presiona esta tecla, se deshabilitará la animación del icono al moverse al destino"
},
"togglePathfinding": {
"name": "Conmutar búsqueda de camino",
"hint": "Cuando se presione al arrastrar un icono, la funcionalidad de búsqueda de camino será temporalmente habilitada/deshabilitada"
} }
}, },
"settings": { "settings": {
"allowPathfinding": {
"name": "Permitir búsqueda de camino a los jugadores",
"hint": "Permite a los jugadores usar en este mundo la funcionalidad de búsqueda de camino. Tenga cuidado porque la ruta puede transcurrir por lugares con niebla de guerra o muros invisibles, lo que podrá revelar algunos secretos a los jugadores antes de tiempo"
},
"alwaysShowSpeedForPCs": { "alwaysShowSpeedForPCs": {
"name": "Mostrar velocidad de los PJs a todo el mundo", "name": "Mostrar velocidad de los PJs a todo el mundo",
"hint": "Si se habilita, se mostrará a todo el mundo los códigos de colores de las rutas de los PJs, incluso si no tienen permisos de observador para ese personaje" "hint": "Si se habilita, se mostrará a todo el mundo los códigos de colores de las rutas de los PJs, incluso si no tienen permisos de observador para ese personaje"
@@ -55,6 +63,10 @@
"name": "Comenzar a medir automáticamente", "name": "Comenzar a medir automáticamente",
"hint": "Si se habilita, Drag Ruler comenzará a medir en cuanto se comience a arrastrar un icono. Si se deshabilita, Drag Ruler permanecerá inactivo y comenzará a medir únicamente cuando se presione el botón configurado para añadir un nuevo punto de ruta" "hint": "Si se habilita, Drag Ruler comenzará a medir en cuanto se comience a arrastrar un icono. Si se deshabilita, Drag Ruler permanecerá inactivo y comenzará a medir únicamente cuando se presione el botón configurado para añadir un nuevo punto de ruta"
}, },
"autoPathfinding": {
"name": "Búsqueda de camino por defecto",
"hint": "Si se habilita, al arrastrar un icono se usará automáticamente la regla de búsqueda de camino"
},
"enableMovementHistory": { "enableMovementHistory": {
"name": "Habilitar historial de movimiento durante el combate", "name": "Habilitar historial de movimiento durante el combate",
"hint": "Si se habilita, Drag Ruler recordará la ruta que ha seguido un icono en su turno y la mostrará al seleccionarlo de nuevo" "hint": "Si se habilita, Drag Ruler recordará la ruta que ha seguido un icono en su turno y la mostrará al seleccionarlo de nuevo"
+5 -5
View File
@@ -2,7 +2,7 @@
"name": "drag-ruler", "name": "drag-ruler",
"title": "Drag Ruler", "title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.", "description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.11.3", "version": "1.12.2",
"minimumCoreVersion" : "9.245", "minimumCoreVersion" : "9.245",
"compatibleCoreVersion" : "9", "compatibleCoreVersion" : "9",
"authors": [ "authors": [
@@ -13,9 +13,9 @@
} }
], ],
"esmodules": [ "esmodules": [
"src/libwrapper_shim.js", "js/libwrapper_shim.js",
"src/main.js", "js/main.js",
"src/socket.js" "js/socket.js"
], ],
"templates": [ "templates": [
"speed_provider_settings.html" "speed_provider_settings.html"
@@ -65,7 +65,7 @@
], ],
"socket": true, "socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler", "url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.11.3.zip", "download": "https://github.com/manuelVo/foundryvtt-drag-ruler/releases/download/v1.12.2/drag-ruler-1.12.2.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md", "readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md", "changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+1
View File
@@ -0,0 +1 @@
target/
+154
View File
@@ -0,0 +1,154 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
[[package]]
name = "bumpalo"
version = "3.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a4a45a46ab1f2412e53d3a0ade76ffad2025804294569aae387231a0cd6e0899"
[[package]]
name = "cfg-if"
version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
[[package]]
name = "console_error_panic_hook"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a06aeb73f470f66dcdbf7223caeebb85984942f22f1adb2a088cf9668146bbbc"
dependencies = [
"cfg-if",
"wasm-bindgen",
]
[[package]]
name = "gridless-pathfinding"
version = "1.12.2"
dependencies = [
"console_error_panic_hook",
"js-sys",
"rustc-hash",
"wasm-bindgen",
]
[[package]]
name = "js-sys"
version = "0.3.56"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a38fc24e30fd564ce974c02bf1d337caddff65be6cc4735a1f7eab22a7440f04"
dependencies = [
"wasm-bindgen",
]
[[package]]
name = "lazy_static"
version = "1.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646"
[[package]]
name = "log"
version = "0.4.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "51b9bbe6c47d51fc3e1a9b945965946b4c44142ab8792c50835a980d362c2710"
dependencies = [
"cfg-if",
]
[[package]]
name = "proc-macro2"
version = "1.0.36"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c7342d5883fbccae1cc37a2353b09c87c9b0f3afd73f5fb9bba687a1f733b029"
dependencies = [
"unicode-xid",
]
[[package]]
name = "quote"
version = "1.0.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "864d3e96a899863136fc6e99f3d7cae289dafe43bf2c5ac19b70df7210c0a145"
dependencies = [
"proc-macro2",
]
[[package]]
name = "rustc-hash"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2"
[[package]]
name = "syn"
version = "1.0.86"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8a65b3f4ffa0092e9887669db0eae07941f023991ab58ea44da8fe8e2d511c6b"
dependencies = [
"proc-macro2",
"quote",
"unicode-xid",
]
[[package]]
name = "unicode-xid"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
[[package]]
name = "wasm-bindgen"
version = "0.2.79"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "25f1af7423d8588a3d840681122e72e6a24ddbcb3f0ec385cac0d12d24256c06"
dependencies = [
"cfg-if",
"wasm-bindgen-macro",
]
[[package]]
name = "wasm-bindgen-backend"
version = "0.2.79"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8b21c0df030f5a177f3cba22e9bc4322695ec43e7257d865302900290bcdedca"
dependencies = [
"bumpalo",
"lazy_static",
"log",
"proc-macro2",
"quote",
"syn",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-macro"
version = "0.2.79"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2f4203d69e40a52ee523b2529a773d5ffc1dc0071801c87b3d270b471b80ed01"
dependencies = [
"quote",
"wasm-bindgen-macro-support",
]
[[package]]
name = "wasm-bindgen-macro-support"
version = "0.2.79"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bfa8a30d46208db204854cadbb5d4baf5fcf8071ba5bf48190c3e59937962ebc"
dependencies = [
"proc-macro2",
"quote",
"syn",
"wasm-bindgen-backend",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-shared"
version = "0.2.79"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d958d035c4438e28c70e4321a2911302f10135ce78a9c7834c0cab4123d06a2"
+19
View File
@@ -0,0 +1,19 @@
[package]
name = "gridless-pathfinding"
version = "1.12.2"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
crate-type = ["cdylib"]
[profile.release]
lto = true
#debug = true
[dependencies]
console_error_panic_hook = "0.1.7"
js-sys = "0.3.56"
rustc-hash = "1.1.0"
wasm-bindgen = "0.2.79"
+1
View File
@@ -0,0 +1 @@
hard_tabs = true
+187
View File
@@ -0,0 +1,187 @@
use std::hash::{Hash, Hasher};
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
pub type JsPoint;
#[wasm_bindgen(method, getter)]
fn x(this: &JsPoint) -> f64;
#[wasm_bindgen(method, getter)]
fn y(this: &JsPoint) -> f64;
}
#[wasm_bindgen]
#[derive(Debug, Copy, Clone)]
pub struct Point {
pub x: f64,
pub y: f64,
}
impl Point {
pub fn new(x: f64, y: f64) -> Self {
Self { x, y }
}
pub fn from_line_x(line: &Line, x: f64) -> Self {
let y = line.calc_y(x);
Self { x, y }
}
pub fn distance_to(&self, to: Point) -> f64 {
(self.y - to.y).hypot(self.x - to.x)
}
pub fn is_same_as(&self, other: &Self) -> bool {
let e = 0.000001;
(self.x - other.x).abs() < e && (self.y - other.y).abs() < e
}
}
impl Eq for Point {}
impl PartialEq for Point {
fn eq(&self, other: &Self) -> bool {
self.x == other.x && self.y == other.y
}
}
impl Hash for Point {
fn hash<H: Hasher>(&self, hasher: &mut H) {
self.x.to_bits().hash(hasher);
self.y.to_bits().hash(hasher);
}
}
impl From<&JsPoint> for Point {
fn from(point: &JsPoint) -> Self {
Self::new(point.x(), point.y())
}
}
#[derive(Debug, Copy, Clone)]
pub struct Line {
pub m: f64,
pub b: f64,
pub p1: Point,
}
impl Line {
pub fn new(m: f64, b: f64, p1: Point) -> Self {
Self { m, b, p1 }
}
pub fn from_points(p1: Point, p2: Point) -> Self {
let m = (p1.y - p2.y) / (p1.x - p2.x);
let b = p1.y - m * p1.x;
Self { m, b, p1 }
}
pub fn from_point_and_angle(p1: Point, angle: f64) -> Self {
let p2 = Point {
x: p1.x - angle.cos(),
y: p1.y - angle.sin(),
};
Line::from_points(p1, p2)
}
pub fn is_vertical(&self) -> bool {
self.m.is_infinite()
}
pub fn is_horizontal(&self) -> bool {
self.m == 0.0
}
pub fn calc_x(&self, y: f64) -> f64 {
(y - self.b) / self.m
}
pub fn calc_y(&self, x: f64) -> f64 {
self.m * x + self.b
}
pub fn intersection(&self, other: &Line) -> Option<Point> {
// Are both lines vertical?
if self.is_vertical() && other.is_vertical() {
return None;
}
// Are the lines paralell?
if (self.m - other.m).abs() < 0.00000005 {
return None;
}
// Is one of the lines vertical?
if self.is_vertical() || other.is_vertical() {
let vertical;
let regular;
if self.is_vertical() {
vertical = self;
regular = other;
} else {
vertical = other;
regular = self;
}
return Some(Point::from_line_x(regular, vertical.p1.x));
}
// Calculate x coordinate of intersection point between both lines
// Find intersection point: x * m1 + b1 = x * m2 + b2
// Solve for x: x = (b1 - b2) / (m2 - m1)
let x = (self.b - other.b) / (other.m - self.m);
if self.m.abs() < other.m.abs() {
Some(Point::from_line_x(self, x))
} else {
Some(Point::from_line_x(other, x))
}
}
pub fn get_perpendicular_through_point(&self, p: Point) -> Self {
let m = -1.0 / self.m;
let b = p.y - m * p.x;
Self { m, b, p1: p }
}
}
#[derive(Debug, Clone, Copy)]
pub struct LineSegment {
pub p1: Point,
pub p2: Point,
pub line: Line,
}
impl LineSegment {
pub fn new(p1: Point, p2: Point) -> Self {
Self {
p1,
p2,
line: Line::from_points(p1, p2),
}
}
pub fn intersection(&self, other: &LineSegment) -> Option<Point> {
let intersection = self.line.intersection(&other.line);
intersection.filter(|intersection| {
self.is_intersection_on_segment(*intersection)
&& other.is_intersection_on_segment(*intersection)
})
}
fn is_intersection_on_segment(&self, intersection: Point) -> bool {
if intersection.is_same_as(&self.p1) || intersection.is_same_as(&self.p2) {
return true;
}
if self.line.is_vertical() || self.line.m.abs() > 1.0 {
return between(intersection.y, self.p1.y, self.p2.y);
}
between(intersection.x, self.p1.x, self.p2.x)
}
}
pub fn between<T: Copy + PartialOrd>(num: T, a: T, b: T) -> bool {
let (min, max) = if a < b { (a, b) } else { (b, a) };
num >= min && num <= max
}
+237
View File
@@ -0,0 +1,237 @@
use js_sys::Array;
use wasm_bindgen::prelude::*;
use crate::{
geometry::Point,
pathfinder::{DiscoveredNodePtr, Pathfinder},
};
#[allow(unused)]
macro_rules! log {
( $( $t:tt )* ) => {
log(&format!( $( $t )* ));
};
}
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(js_namespace = console, js_name=warn)]
pub fn log(s: &str);
}
#[wasm_bindgen]
extern "C" {
pub type JsWall;
pub type JsWallData;
#[wasm_bindgen(method, getter)]
fn data(this: &JsWall) -> JsWallData;
#[wasm_bindgen(method, getter)]
fn c(this: &JsWallData) -> Vec<f64>;
#[wasm_bindgen(method, getter, js_name = "door")]
fn door_type(this: &JsWallData) -> DoorType;
#[wasm_bindgen(method, getter, js_name = "ds")]
fn door_state(this: &JsWallData) -> DoorState;
#[wasm_bindgen(method, getter, js_name = "move")]
fn move_type(this: &JsWallData) -> WallSenseType;
}
#[wasm_bindgen]
extern "C" {
pub type JsPoint;
#[wasm_bindgen(method, getter)]
fn x(this: &JsPoint) -> f64;
#[wasm_bindgen(method, getter)]
fn y(this: &JsPoint) -> f64;
}
impl From<JsPoint> for Point {
fn from(point: JsPoint) -> Self {
Point {
x: point.x(),
y: point.y(),
}
}
}
#[wasm_bindgen]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum DoorState {
CLOSED = 0,
OPEN = 1,
LOCKED = 2,
}
impl TryFrom<usize> for DoorState {
type Error = ();
fn try_from(value: usize) -> Result<Self, Self::Error> {
match value {
x if x == Self::CLOSED as usize => Ok(Self::CLOSED),
x if x == Self::OPEN as usize => Ok(Self::OPEN),
x if x == Self::LOCKED as usize => Ok(Self::LOCKED),
_ => Err(()),
}
}
}
#[wasm_bindgen]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum DoorType {
NONE = 0,
DOOR = 1,
SECRET = 2,
}
impl TryFrom<usize> for DoorType {
type Error = ();
fn try_from(value: usize) -> Result<Self, Self::Error> {
match value {
x if x == Self::NONE as usize => Ok(Self::NONE),
x if x == Self::DOOR as usize => Ok(Self::DOOR),
x if x == Self::SECRET as usize => Ok(Self::SECRET),
_ => Err(()),
}
}
}
#[wasm_bindgen]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum WallSenseType {
NONE = 0,
LIMITED = 10,
NORMAL = 20,
}
impl TryFrom<usize> for WallSenseType {
type Error = ();
fn try_from(value: usize) -> Result<Self, Self::Error> {
match value {
x if x == Self::NONE as usize => Ok(Self::NONE),
x if x == Self::LIMITED as usize => Ok(Self::LIMITED),
x if x == Self::NORMAL as usize => Ok(Self::NORMAL),
_ => Err(()),
}
}
}
#[derive(Debug, Clone, Copy)]
pub struct Wall {
pub p1: Point,
pub p2: Point,
pub door_type: DoorType,
pub door_state: DoorState,
pub move_type: WallSenseType,
}
impl Wall {
pub fn new(
p1: Point,
p2: Point,
door_type: DoorType,
door_state: DoorState,
move_type: WallSenseType,
) -> Self {
Self {
p1,
p2,
door_type,
door_state,
move_type,
}
}
pub fn is_door(&self) -> bool {
self.door_type != DoorType::NONE
}
pub fn is_open(&self) -> bool {
self.door_state == DoorState::OPEN
}
}
impl Wall {
fn from_js(wall: &JsWall) -> Self {
let data = wall.data();
let mut c = data.c();
c.iter_mut().for_each(|val| *val = val.round());
Self::new(
Point::new(c[0], c[1]),
Point::new(c[2], c[3]),
data.door_type(),
data.door_state(),
data.move_type(),
)
}
}
#[allow(dead_code)]
#[wasm_bindgen]
pub fn initialize(js_walls: Vec<JsValue>, token_size: f64) -> Pathfinder {
let mut walls = Vec::with_capacity(js_walls.len());
for wall in js_walls {
let wall = JsWall::from(wall);
walls.push(Wall::from_js(&wall));
}
Pathfinder::initialize(walls, token_size)
}
#[allow(dead_code)]
#[wasm_bindgen]
pub fn free(pathfinder: Pathfinder) {
drop(pathfinder);
}
#[allow(dead_code)]
#[wasm_bindgen(js_name=findPath)]
pub fn find_path(pathfinder: &mut Pathfinder, from: JsPoint, to: JsPoint) -> Option<Array> {
pathfinder
.find_path(from.into(), to.into())
.map(|first_node| first_node.iter_path().map(JsValue::from).collect())
}
#[allow(dead_code)]
#[wasm_bindgen(js_name=debugGetPathfindingPoints)]
pub fn debug_get_pathfinding_points(pathfinder: &Pathfinder) -> Array {
pathfinder
.nodes
.iter()
.map(|node| node.borrow().point)
.map(JsValue::from)
.collect()
}
trait IteratePath {
fn iter_path(&self) -> PathIterator;
}
impl IteratePath for DiscoveredNodePtr {
fn iter_path(&self) -> PathIterator {
PathIterator {
current_node: Some(self.clone()),
}
}
}
struct PathIterator {
current_node: Option<DiscoveredNodePtr>,
}
impl Iterator for PathIterator {
type Item = Point;
fn next(&mut self) -> Option<Self::Item> {
if let Some(node) = self.current_node.clone() {
let point = node.borrow().node.borrow().point;
self.current_node = node.borrow().previous.clone();
Some(point)
} else {
None
}
}
}
+12
View File
@@ -0,0 +1,12 @@
mod geometry;
#[macro_use]
mod js_api;
mod pathfinder;
mod ptr_indexed_hash_set;
use wasm_bindgen::prelude::*;
#[wasm_bindgen(start)]
pub fn main() {
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
}
+327
View File
@@ -0,0 +1,327 @@
use std::{cell::RefCell, f64::consts::PI, rc::Rc};
use wasm_bindgen::prelude::*;
use rustc_hash::FxHashMap;
use crate::{
geometry::{LineSegment, Point},
js_api::{Wall, WallSenseType},
ptr_indexed_hash_set::PtrIndexedHashSet,
};
pub struct Edge {
target: NodePtr,
cost: f64,
}
pub struct Node {
pub point: Point,
edges: Option<Vec<Edge>>,
final_edge: Option<Option<Edge>>,
}
impl Node {
pub fn new(point: Point) -> Self {
Self {
point,
edges: None,
final_edge: None,
}
}
fn iter_edges(
&self,
) -> std::iter::Chain<std::slice::Iter<'_, Edge>, std::option::Iter<'_, Edge>> {
self.edges
.as_ref()
.unwrap()
.iter()
.chain(self.final_edge.as_ref().unwrap().iter())
}
}
type NodePtr = Rc<RefCell<Node>>;
impl From<Node> for NodePtr {
fn from(node: Node) -> Self {
Rc::new(RefCell::new(node))
}
}
pub struct DiscoveredNode {
pub node: NodePtr,
cost: f64,
estimated: f64,
pub previous: Option<DiscoveredNodePtr>,
}
pub type DiscoveredNodePtr = Rc<RefCell<DiscoveredNode>>;
impl From<DiscoveredNode> for DiscoveredNodePtr {
fn from(node: DiscoveredNode) -> Self {
Rc::new(RefCell::new(node))
}
}
#[derive(Default, Clone)]
pub struct NodeStorage {
regular_nodes: Vec<NodePtr>,
final_node: Option<NodePtr>,
}
pub type NodeStorageIterator<'a> = std::iter::Chain<
std::slice::Iter<'a, Rc<RefCell<Node>>>,
std::option::Iter<'a, Rc<RefCell<Node>>>,
>;
impl NodeStorage {
fn new() -> Self {
Self::default()
}
fn push(&mut self, node: NodePtr) {
self.regular_nodes.push(node);
}
fn initialize_edges(&mut self, node: &NodePtr, walls: &[LineSegment]) {
if node.borrow().final_edge.is_none() {
let final_edge = self
.final_node
.as_ref()
.filter(|neighbor| {
!self.collides_with_wall(
&LineSegment::new(node.borrow().point, neighbor.borrow().point),
walls,
)
})
.map(|neighbor| Edge {
target: neighbor.clone(),
cost: node.borrow().point.distance_to(neighbor.borrow().point),
});
node.borrow_mut().final_edge = Some(final_edge);
}
if node.borrow().edges.is_some() {
return;
}
let point = node.borrow().point;
let mut edges = Vec::new();
for neighbor in &self.regular_nodes {
if Rc::ptr_eq(neighbor, node) {
continue;
}
let neighbor_point = neighbor.borrow().point;
if !self.collides_with_wall(&LineSegment::new(point, neighbor_point), walls) {
let cost = point.distance_to(neighbor_point);
edges.push(Edge {
target: neighbor.clone(),
cost,
});
}
}
node.borrow_mut().edges = Some(edges);
}
fn collides_with_wall(&self, line: &LineSegment, walls: &[LineSegment]) -> bool {
walls.iter().any(|wall| line.intersection(wall).is_some())
}
pub fn cleanup_final_edges(&mut self) {
for node in &self.regular_nodes {
node.borrow_mut().final_edge = None;
}
}
pub fn iter(&self) -> NodeStorageIterator {
self.regular_nodes.iter().chain(self.final_node.iter())
}
}
#[wasm_bindgen]
pub struct Pathfinder {
#[wasm_bindgen(skip)]
pub nodes: NodeStorage,
#[wasm_bindgen(skip)]
pub walls: Vec<LineSegment>,
}
impl Pathfinder {
pub fn initialize<I>(walls: I, token_size: f64) -> Self
where
I: IntoIterator<Item = Wall>,
{
let distance_from_walls = token_size / 2.0;
let mut endpoints = FxHashMap::<Point, Vec<f64>>::default();
let mut line_segments = Vec::new();
for wall in walls {
if wall.move_type == WallSenseType::NONE {
continue;
}
if wall.is_door() && wall.is_open() {
continue;
}
let x_diff = wall.p2.x - wall.p1.x;
let y_diff = wall.p2.y - wall.p1.y;
let p1_angle = y_diff.atan2(x_diff).rem_euclid(2.0 * PI);
let p2_angle = (p1_angle + PI).rem_euclid(2.0 * PI);
for (point, angle) in [(wall.p1, p1_angle), (wall.p2, p2_angle)] {
let angles = endpoints.entry(point).or_insert_with(Vec::new);
angles.push(angle);
}
line_segments.push(LineSegment::new(wall.p1, wall.p2));
}
endpoints
.values_mut()
.for_each(|angles| angles.sort_by(|a, b| a.partial_cmp(b).unwrap()));
let mut nodes = NodeStorage::new();
for (point, angles) in endpoints {
assert!(!angles.is_empty());
for i in 1..angles.len() {
let angle1 = angles[i - 1];
let angle2 = angles[i];
if angle1 == angle2 {
continue;
}
let angle_diff = angle2 - angle1;
if angle_diff <= PI {
continue;
}
let angle_between = angle_diff / 2.0 + angle1;
nodes.push(calc_pathfinding_node(
point,
angle_between,
distance_from_walls,
&mut line_segments,
));
nodes.push(calc_pathfinding_node(
point,
angle1 + 0.5 * PI,
distance_from_walls,
&mut line_segments,
));
nodes.push(calc_pathfinding_node(
point,
angle2 - 0.5 * PI,
distance_from_walls,
&mut line_segments,
));
}
let angle1 = angles.last().unwrap();
let angle2 = angles.first().unwrap() + 2.0 * PI;
let angle_diff = angle2 - angle1;
if angle_diff <= PI {
continue;
}
let angle_between = angle_diff / 2.0 + angle1;
nodes.push(calc_pathfinding_node(
point,
angle_between,
distance_from_walls,
&mut line_segments,
));
nodes.push(calc_pathfinding_node(
point,
angle1 + 0.5 * PI,
distance_from_walls,
&mut line_segments,
));
nodes.push(calc_pathfinding_node(
point,
angle2 - 0.5 * PI,
distance_from_walls,
&mut line_segments,
));
}
// TODO Eliminating nodes close to each other may improve performance
Self {
nodes,
walls: line_segments,
}
}
pub fn find_path(&mut self, from: Point, to: Point) -> Option<DiscoveredNodePtr> {
self.nodes.cleanup_final_edges();
let mut nodes = self.nodes.clone();
nodes.final_node = Some(NodePtr::from(Node::new(from)));
let to_node = NodePtr::from(Node::new(to));
nodes.initialize_edges(&to_node, &self.walls);
let to = DiscoveredNode {
node: to_node,
cost: 0.0,
estimated: to.distance_to(from),
previous: None,
};
// TODO Use a sorted set for next_nodes for better performance
let mut next_nodes = vec![DiscoveredNodePtr::from(to)];
let mut previous_nodes = PtrIndexedHashSet::new();
while !next_nodes.is_empty() {
// Sort by estimated cost, high to low
// TODO Maybe tere's a faster way to do this than re-sorting every iteration?
next_nodes.sort_by(|a, b| {
b.borrow()
.estimated
.partial_cmp(&a.borrow().estimated)
.unwrap()
});
// Get node with cheapest estimate
let current_node = next_nodes.pop().unwrap();
if current_node.borrow().node.borrow().point.x == from.x
&& current_node.borrow().node.borrow().point.y == from.y
{
return Some(current_node);
}
previous_nodes.insert(current_node.borrow().node.clone());
for edge in current_node.borrow().node.borrow().iter_edges() {
let neighbor = &edge.target;
if previous_nodes.contains(neighbor) {
continue;
}
nodes.initialize_edges(neighbor, &self.walls);
// Add a flat 0.00001 cost per node to discurage creation of unnecessary waypoints
let cost = current_node.borrow().cost + edge.cost + 0.00001;
let discovered_neighbor = DiscoveredNode {
node: neighbor.clone(),
cost,
estimated: cost + neighbor.borrow().point.distance_to(from),
previous: Some(current_node.clone()),
};
let neighbor_entry = next_nodes
.iter()
.find(|node| Rc::ptr_eq(&node.borrow().node, neighbor));
if let Some(entry) = neighbor_entry {
// If the neighbor is cheaper to reach via the current route than through previously discovered routes, replace it
if entry.borrow().cost > cost {
*entry.borrow_mut() = discovered_neighbor;
}
} else {
next_nodes.push(discovered_neighbor.into());
}
}
}
None
}
}
fn calc_pathfinding_node(
p: Point,
angle: f64,
distance_from_walls: f64,
line_segments: &mut Vec<LineSegment>,
) -> NodePtr {
let offset_x = angle.cos() * distance_from_walls;
let offset_y = angle.sin() * distance_from_walls;
line_segments.push(LineSegment::new(
p,
Point {
x: p.x + offset_x * 0.99,
y: p.y + offset_y * 0.99,
},
));
NodePtr::from(Node::new(Point {
x: p.x + offset_x,
y: p.y + offset_y,
}))
}
+68
View File
@@ -0,0 +1,68 @@
use rustc_hash::FxHashSet;
use std::collections::hash_set;
use std::hash::{Hash, Hasher};
use std::rc::Rc;
#[derive(Default)]
pub struct PtrIndexedHashSet<T>(FxHashSet<PtrIndexedRc<T>>);
impl<T> PtrIndexedHashSet<T> {
pub fn new() -> Self {
PtrIndexedHashSet(FxHashSet::default())
}
pub fn insert(&mut self, value: Rc<T>) -> bool {
self.0.insert(PtrIndexedRc(value))
}
pub fn remove(&mut self, value: &Rc<T>) -> bool {
self.0.remove(&PtrIndexedRc(Rc::clone(value)))
}
pub fn contains(&mut self, value: &Rc<T>) -> bool {
self.0.contains(&PtrIndexedRc(Rc::clone(value)))
}
}
impl<T: std::fmt::Debug> std::fmt::Debug for PtrIndexedHashSet<T> {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_set().entries(self.0.iter().map(|e| &e.0)).finish()
}
}
struct PtrIndexedRc<T>(Rc<T>);
impl<T> Hash for PtrIndexedRc<T> {
fn hash<H: Hasher>(&self, state: &mut H) {
Rc::as_ptr(&self.0).hash(state)
}
}
impl<T> PartialEq for PtrIndexedRc<T> {
fn eq(&self, other: &Self) -> bool {
Rc::ptr_eq(&self.0, &other.0)
}
}
impl<T> Eq for PtrIndexedRc<T> {}
pub struct PtrIndexedHashSetIterator<'a, T>(hash_set::Iter<'a, PtrIndexedRc<T>>);
impl<'a, T> Iterator for PtrIndexedHashSetIterator<'a, T> {
type Item = &'a Rc<T>;
fn next(&mut self) -> Option<Self::Item> {
match self.0.next() {
Some(item) => Some(&item.0),
None => None,
}
}
}
impl<'a, T> IntoIterator for &'a PtrIndexedHashSet<T> {
type Item = &'a Rc<T>;
type IntoIter = PtrIndexedHashSetIterator<'a, T>;
fn into_iter(self) -> Self::IntoIter {
PtrIndexedHashSetIterator::<T>((&self.0).iter())
}
}