Compare commits
19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3afb1f30b7 | |||
| 654f8e3111 | |||
| 5f6e348bf0 | |||
| 82f2a885fb | |||
| 5add0be393 | |||
| f77990420a | |||
| e84632c0d7 | |||
| 30bd3d33e0 | |||
| df4c515fcd | |||
| 02dfd8db0d | |||
| ddf89f9499 | |||
| 0dfdb23bfb | |||
| 3f2e9e1a3e | |||
| 576db2dc5a | |||
| b031acaa6e | |||
| ee956abd78 | |||
| 1334703877 | |||
| d6cccf4466 | |||
| 074d2f5052 |
+2
-1
@@ -1,3 +1,4 @@
|
|||||||
foundry-*.js
|
/foundry*.js
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||||||
artifact/
|
artifact/
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||||||
wasm/
|
wasm/
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||||||
|
*.lock
|
||||||
|
|||||||
@@ -1,3 +1,40 @@
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|||||||
|
## 1.12.7
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||||||
|
### Bugfixes
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||||||
|
- Fixed a bug that caused measurement templates to only snap to the corners of the grid (this was a regression introduced in 1.12.5)
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||||||
|
|
||||||
|
|
||||||
|
## 1.12.6
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||||||
|
### Bugfixes
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||||||
|
- Measured templates no longer snap to a virtual grid on gridless scenes (this was a regression introduced in 1.12.5)
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||||||
|
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||||||
|
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||||||
|
## 1.12.5
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||||||
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### Compatibility
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||||||
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- Drag Ruler is now compatible with DF Template Enhancements
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||||||
|
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||||||
|
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||||||
|
## 1.12.4
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||||||
|
### Bugfixes
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||||||
|
- Fixed a bug that could cause Drag Ruler to override the default ruler color on other player's clients
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||||||
|
|
||||||
|
|
||||||
|
## 1.12.3
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||||||
|
### Bugfixes
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||||||
|
- Fixed a bug that could cause foundry to freeze indefinitely when trying to pathfind to an unreachalbe location (thanks to JDCalvert)
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||||||
|
- Fixed a bug that caused the pathfinder to route through one-directional walls from the wrong direction (thanks to JDCalvert)
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||||||
|
- Fixed a bug that could cause Drag Ruler to write errors into the JS console during regular usage
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||||||
|
|
||||||
|
### Compatibility
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||||||
|
- Drag Ruler's generic speed provider is now aware of good defaults for DnD 4th Edition
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||||||
|
- Drag Ruler's pathfinder should now be compatible with the Wall Height and Levels modules (thanks to JDCalvert)
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||||||
|
|
||||||
|
|
||||||
|
## 1.12.2
|
||||||
|
### Bugfixes
|
||||||
|
- Fixed a bug where the pathfinder on gridless scenes sometimes wasn't able to find a way around corners with specific angles
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||||||
|
- Pathfinding will now be disabled when the hotkey to move tokens without animation is being pressed, to allow GMs to move their tokens through walls
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||||||
|
|
||||||
|
|
||||||
## 1.12.1
|
## 1.12.1
|
||||||
### Hotfix
|
### Hotfix
|
||||||
- Version 1.12.0 was incorrectly packaged, which caused it to fail to load
|
- Version 1.12.0 was incorrectly packaged, which caused it to fail to load
|
||||||
|
|||||||
@@ -113,6 +113,16 @@ function handleDisableSnap(event) {
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|||||||
|
|
||||||
function handleMoveWithoutAnimation(event) {
|
function handleMoveWithoutAnimation(event) {
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moveWithoutAnimation = !event.up;
|
moveWithoutAnimation = !event.up;
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||||||
|
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||||||
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const ruler = canvas.controls.ruler;
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||||||
|
if (!ruler?.isDragRuler)
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||||||
|
return false;
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||||||
|
if (ruler._state !== Ruler.STATES.MEASURING)
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||||||
|
return false;
|
||||||
|
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||||||
|
ruler.measure(getMeasurePosition(), {snap: !disableSnap});
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||||||
|
ruler.dragRulerSendState();
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||||||
|
return false;
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||||||
}
|
}
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||||||
|
|
||||||
function handleTogglePathfinding(event) {
|
function handleTogglePathfinding(event) {
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||||||
|
|||||||
+5
-2
@@ -7,7 +7,7 @@ import {disableSnap, registerKeybindings} from "./keybindings.js";
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|||||||
import {libWrapper} from "./libwrapper_shim.js";
|
import {libWrapper} from "./libwrapper_shim.js";
|
||||||
import {performMigrations} from "./migration.js"
|
import {performMigrations} from "./migration.js"
|
||||||
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
|
import {removeLastHistoryEntryIfAt, resetMovementHistory} from "./movement_tracking.js";
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||||||
import {wipePathfindingCache} from "./pathfinding.js";
|
import {wipePathfindingCache, initializePathfinding} from "./pathfinding.js";
|
||||||
import {extendRuler} from "./ruler.js";
|
import {extendRuler} from "./ruler.js";
|
||||||
import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
|
import {registerSettings, RightClickAction, settingsKey} from "./settings.js"
|
||||||
import {recalculate} from "./socket.js";
|
import {recalculate} from "./socket.js";
|
||||||
@@ -21,7 +21,10 @@ export let debugGraphics = undefined;
|
|||||||
|
|
||||||
initGridlessPathfinding().then(() => {
|
initGridlessPathfinding().then(() => {
|
||||||
Hooks.on("canvasInit", wipePathfindingCache);
|
Hooks.on("canvasInit", wipePathfindingCache);
|
||||||
Hooks.on("canvasReady", wipePathfindingCache);
|
Hooks.on("canvasReady", () => {
|
||||||
|
wipePathfindingCache();
|
||||||
|
initializePathfinding();
|
||||||
|
});
|
||||||
Hooks.on("createWall", wipePathfindingCache);
|
Hooks.on("createWall", wipePathfindingCache);
|
||||||
Hooks.on("updateWall", wipePathfindingCache);
|
Hooks.on("updateWall", wipePathfindingCache);
|
||||||
Hooks.on("deleteWall", wipePathfindingCache);
|
Hooks.on("deleteWall", wipePathfindingCache);
|
||||||
|
|||||||
+42
-15
@@ -1,5 +1,5 @@
|
|||||||
import {getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
|
import {getGridPositionFromPixelsObj, getPixelsFromGridPositionObj} from "./foundry_fixes.js";
|
||||||
import {togglePathfinding} from "./keybindings.js";
|
import {moveWithoutAnimation, togglePathfinding} from "./keybindings.js";
|
||||||
import {debugGraphics} from "./main.js";
|
import {debugGraphics} from "./main.js";
|
||||||
import {settingsKey} from "./settings.js";
|
import {settingsKey} from "./settings.js";
|
||||||
import {getSnapPointForTokenObj, iterPairs} from "./util.js";
|
import {getSnapPointForTokenObj, iterPairs} from "./util.js";
|
||||||
@@ -7,23 +7,29 @@ import {getSnapPointForTokenObj, iterPairs} from "./util.js";
|
|||||||
import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
|
import * as GridlessPathfinding from "../wasm/gridless_pathfinding.js"
|
||||||
|
|
||||||
let cachedNodes = undefined;
|
let cachedNodes = undefined;
|
||||||
|
let cacheElevation;
|
||||||
let use5105 = false;
|
let use5105 = false;
|
||||||
let gridlessPathfinders = new Map();
|
let gridlessPathfinders = new Map();
|
||||||
|
let gridWidth, gridHeight;
|
||||||
|
|
||||||
export function isPathfindingEnabled() {
|
export function isPathfindingEnabled() {
|
||||||
if (this.user !== game.user)
|
if (this.user !== game.user)
|
||||||
return false;
|
return false;
|
||||||
if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
|
if (!game.user.isGM && !game.settings.get(settingsKey, "allowPathfinding"))
|
||||||
return false;
|
return false;
|
||||||
|
if (moveWithoutAnimation)
|
||||||
|
return false;
|
||||||
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
|
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function findPath(from, to, token, previousWaypoints) {
|
export function findPath(from, to, token, previousWaypoints) {
|
||||||
|
checkCacheValid(token);
|
||||||
|
|
||||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||||
let tokenSize = Math.max(token.data.width, token.data.height) * canvas.dimensions.size;
|
let tokenSize = Math.max(token.data.width, token.data.height) * canvas.dimensions.size;
|
||||||
let pathfinder = gridlessPathfinders.get(tokenSize);
|
let pathfinder = gridlessPathfinders.get(tokenSize);
|
||||||
if (!pathfinder) {
|
if (!pathfinder) {
|
||||||
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize);
|
pathfinder = GridlessPathfinding.initialize(canvas.walls.placeables, tokenSize, token.data.elevation, Boolean(game.modules.get("levels")?.active));
|
||||||
gridlessPathfinders.set(tokenSize, pathfinder);
|
gridlessPathfinders.set(tokenSize, pathfinder);
|
||||||
}
|
}
|
||||||
paintGridlessPathfindingDebug(pathfinder);
|
paintGridlessPathfindingDebug(pathfinder);
|
||||||
@@ -38,7 +44,7 @@ export function findPath(from, to, token, previousWaypoints) {
|
|||||||
let currentNode = lastNode;
|
let currentNode = lastNode;
|
||||||
while (currentNode) {
|
while (currentNode) {
|
||||||
// TODO Check if the distance doesn't change
|
// TODO Check if the distance doesn't change
|
||||||
if (path.length >= 2 && !stepCollidesWithWall(currentNode.node, path[path.length - 2], token))
|
if (path.length >= 2 && !stepCollidesWithWall(path[path.length - 2], currentNode.node, token))
|
||||||
// Replace last waypoint if the current waypoint leads to a valid path
|
// Replace last waypoint if the current waypoint leads to a valid path
|
||||||
path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y};
|
path[path.length - 1] = {x: currentNode.node.x, y: currentNode.node.y};
|
||||||
else
|
else
|
||||||
@@ -49,16 +55,6 @@ export function findPath(from, to, token, previousWaypoints) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export function wipePathfindingCache() {
|
|
||||||
cachedNodes = undefined;
|
|
||||||
for (const pathfinder of gridlessPathfinders.values()) {
|
|
||||||
GridlessPathfinding.free(pathfinder);
|
|
||||||
}
|
|
||||||
gridlessPathfinders.clear();
|
|
||||||
if (debugGraphics)
|
|
||||||
debugGraphics.removeChildren().forEach(c => c.destroy());
|
|
||||||
}
|
|
||||||
|
|
||||||
function getNode(pos, token, initialize=true) {
|
function getNode(pos, token, initialize=true) {
|
||||||
pos = {layer: 0, ...pos}; // Copy pos and set pos.layer to the default value if it's unset
|
pos = {layer: 0, ...pos}; // Copy pos and set pos.layer to the default value if it's unset
|
||||||
if (!cachedNodes)
|
if (!cachedNodes)
|
||||||
@@ -75,10 +71,12 @@ function getNode(pos, token, initialize=true) {
|
|||||||
if (initialize && !node.edges) {
|
if (initialize && !node.edges) {
|
||||||
node.edges = [];
|
node.edges = [];
|
||||||
for (const neighborPos of canvas.grid.grid.getNeighbors(pos.y, pos.x).map(([y, x]) => {return {x, y};})) {
|
for (const neighborPos of canvas.grid.grid.getNeighbors(pos.y, pos.x).map(([y, x]) => {return {x, y};})) {
|
||||||
if (neighborPos.x < 0 || neighborPos.y < 0)
|
if (neighborPos.x < 0 || neighborPos.y < 0 || neighborPos.x > gridWidth || neighborPos.y > gridHeight) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// TODO Work with pixels instead of grid locations
|
// TODO Work with pixels instead of grid locations
|
||||||
if (!stepCollidesWithWall(pos, neighborPos, token)) {
|
if (!stepCollidesWithWall(neighborPos, pos, token)) {
|
||||||
const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
|
const isDiagonal = node.x !== neighborPos.x && node.y !== neighborPos.y && canvas.grid.type === CONST.GRID_TYPES.SQUARE;
|
||||||
let targetLayer = pos.layer;
|
let targetLayer = pos.layer;
|
||||||
if (use5105 && isDiagonal)
|
if (use5105 && isDiagonal)
|
||||||
@@ -156,6 +154,35 @@ function stepCollidesWithWall(from, to, token) {
|
|||||||
return canvas.walls.checkCollision(new Ray(stepStart, stepEnd));
|
return canvas.walls.checkCollision(new Ray(stepStart, stepEnd));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function wipePathfindingCache() {
|
||||||
|
cachedNodes = undefined;
|
||||||
|
for (const pathfinder of gridlessPathfinders.values()) {
|
||||||
|
GridlessPathfinding.free(pathfinder);
|
||||||
|
}
|
||||||
|
gridlessPathfinders.clear();
|
||||||
|
if (debugGraphics)
|
||||||
|
debugGraphics.removeChildren().forEach(c => c.destroy());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if the current cache is still suitable for the path we're about to find. If not, clear the cache
|
||||||
|
*/
|
||||||
|
function checkCacheValid(token) {
|
||||||
|
// If levels is enabled, the cache is invalid if it was made for a
|
||||||
|
if (game.modules.get("levels")?.active) {
|
||||||
|
const tokenElevation = token.data.elevation;
|
||||||
|
if (tokenElevation !== cacheElevation) {
|
||||||
|
cacheElevation = tokenElevation;
|
||||||
|
wipePathfindingCache();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function initializePathfinding() {
|
||||||
|
gridWidth = Math.ceil(canvas.dimensions.width / canvas.grid.w);
|
||||||
|
gridHeight = Math.ceil(canvas.dimensions.height / canvas.grid.h);
|
||||||
|
}
|
||||||
|
|
||||||
function paintGriddedPathfindingDebug(lastNode, token) {
|
function paintGriddedPathfindingDebug(lastNode, token) {
|
||||||
if (!CONFIG.debug.dragRuler)
|
if (!CONFIG.debug.dragRuler)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -54,6 +54,9 @@ export function extendRuler() {
|
|||||||
else
|
else
|
||||||
this.draggedEntity = canvas.templates.get(data.draggedEntity);
|
this.draggedEntity = canvas.templates.get(data.draggedEntity);
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
this.draggedEntity = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
super.update(data);
|
super.update(data);
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-1
@@ -39,5 +39,7 @@ export function recalculate(tokens) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function _socketRecalculate(tokenIds) {
|
function _socketRecalculate(tokenIds) {
|
||||||
return canvas.controls.ruler.dragRulerRecalculate(tokenIds);
|
const ruler = canvas.controls.ruler;
|
||||||
|
if (ruler.isDragRuler)
|
||||||
|
ruler.dragRulerRecalculate(tokenIds);
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-5
@@ -4,13 +4,15 @@ export function getDefaultSpeedAttribute() {
|
|||||||
return "actor.data.data.attribs.mov.value";
|
return "actor.data.data.attribs.mov.value";
|
||||||
case "dcc":
|
case "dcc":
|
||||||
return "actor.data.data.attributes.speed.value";
|
return "actor.data.data.attributes.speed.value";
|
||||||
|
case "dnd4e":
|
||||||
|
return "actor.data.data.movement.walk.value";
|
||||||
case "dnd5e":
|
case "dnd5e":
|
||||||
return "actor.data.data.attributes.movement.walk"
|
return "actor.data.data.attributes.movement.walk";
|
||||||
case "lancer":
|
case "lancer":
|
||||||
return "actor.data.data.derived.speed"
|
return "actor.data.data.derived.speed";
|
||||||
case "pf1":
|
case "pf1":
|
||||||
case "D35E":
|
case "D35E":
|
||||||
return "actor.data.data.attributes.speed.land.total"
|
return "actor.data.data.attributes.speed.land.total";
|
||||||
case "sfrpg":
|
case "sfrpg":
|
||||||
return "actor.data.data.attributes.speed.value";
|
return "actor.data.data.attributes.speed.value";
|
||||||
case "shadowrun5e":
|
case "shadowrun5e":
|
||||||
@@ -28,6 +30,7 @@ export function getDefaultDashMultiplier() {
|
|||||||
case "swade":
|
case "swade":
|
||||||
return 0
|
return 0
|
||||||
case "dcc":
|
case "dcc":
|
||||||
|
case "dnd4e":
|
||||||
case "dnd5e":
|
case "dnd5e":
|
||||||
case "lancer":
|
case "lancer":
|
||||||
case "pf1":
|
case "pf1":
|
||||||
@@ -35,9 +38,9 @@ export function getDefaultDashMultiplier() {
|
|||||||
case "sfrpg":
|
case "sfrpg":
|
||||||
case "shadowrun5e":
|
case "shadowrun5e":
|
||||||
case "ds4":
|
case "ds4":
|
||||||
return 2
|
return 2;
|
||||||
case "CoC7":
|
case "CoC7":
|
||||||
return 5;
|
return 5;
|
||||||
}
|
}
|
||||||
return 0
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-17
@@ -94,23 +94,7 @@ export function getSnapPointForMeasuredTemplate(x, y) {
|
|||||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||||
return new PIXI.Point(x, y);
|
return new PIXI.Point(x, y);
|
||||||
}
|
}
|
||||||
let subgridWidth, subgridHeight;
|
return canvas.grid.grid.getSnappedPosition(x, y, canvas.templates.gridPrecision);
|
||||||
if (canvas.grid.type === CONST.GRID_TYPES.SQUARE) {
|
|
||||||
subgridWidth = subgridHeight = canvas.dimensions.size / 2;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (canvas.grid.grid.columns) {
|
|
||||||
subgridWidth = canvas.grid.w / 4;
|
|
||||||
subgridHeight = canvas.grid.h / 2;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
subgridWidth = canvas.grid.w / 2;
|
|
||||||
subgridHeight = canvas.grid.h / 4;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const snappedX = Math.round(x / subgridWidth) * subgridWidth;
|
|
||||||
const snappedY = Math.round(y / subgridHeight) * subgridHeight;
|
|
||||||
return new PIXI.Point(snappedX, snappedY);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function getSnapPointForEntity(x, y, entity) {
|
export function getSnapPointForEntity(x, y, entity) {
|
||||||
|
|||||||
+2
-2
@@ -2,7 +2,7 @@
|
|||||||
"name": "drag-ruler",
|
"name": "drag-ruler",
|
||||||
"title": "Drag Ruler",
|
"title": "Drag Ruler",
|
||||||
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
|
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
|
||||||
"version": "1.12.1",
|
"version": "1.12.7",
|
||||||
"minimumCoreVersion" : "9.245",
|
"minimumCoreVersion" : "9.245",
|
||||||
"compatibleCoreVersion" : "9",
|
"compatibleCoreVersion" : "9",
|
||||||
"authors": [
|
"authors": [
|
||||||
@@ -65,7 +65,7 @@
|
|||||||
],
|
],
|
||||||
"socket": true,
|
"socket": true,
|
||||||
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
|
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
|
||||||
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/releases/download/v1.12.1/drag-ruler-1.12.1.zip",
|
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/releases/download/v1.12.7/drag-ruler-1.12.7.zip",
|
||||||
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
|
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
|
||||||
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
|
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
|
||||||
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
|
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
|
||||||
|
|||||||
Generated
+1
-1
@@ -26,7 +26,7 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "gridless-pathfinding"
|
name = "gridless-pathfinding"
|
||||||
version = "1.12.1"
|
version = "1.12.7"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"console_error_panic_hook",
|
"console_error_panic_hook",
|
||||||
"js-sys",
|
"js-sys",
|
||||||
|
|||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "gridless-pathfinding"
|
name = "gridless-pathfinding"
|
||||||
version = "1.12.1"
|
version = "1.12.7"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|||||||
+60
-4
@@ -23,6 +23,8 @@ extern "C" {
|
|||||||
extern "C" {
|
extern "C" {
|
||||||
pub type JsWall;
|
pub type JsWall;
|
||||||
pub type JsWallData;
|
pub type JsWallData;
|
||||||
|
pub type JsWallFlags;
|
||||||
|
pub type JsWallHeight;
|
||||||
|
|
||||||
#[wasm_bindgen(method, getter)]
|
#[wasm_bindgen(method, getter)]
|
||||||
fn data(this: &JsWall) -> JsWallData;
|
fn data(this: &JsWall) -> JsWallData;
|
||||||
@@ -38,6 +40,18 @@ extern "C" {
|
|||||||
|
|
||||||
#[wasm_bindgen(method, getter, js_name = "move")]
|
#[wasm_bindgen(method, getter, js_name = "move")]
|
||||||
fn move_type(this: &JsWallData) -> WallSenseType;
|
fn move_type(this: &JsWallData) -> WallSenseType;
|
||||||
|
|
||||||
|
#[wasm_bindgen(method, getter)]
|
||||||
|
fn flags(this: &JsWallData) -> JsWallFlags;
|
||||||
|
|
||||||
|
#[wasm_bindgen(method, getter, js_name = "wallHeight")]
|
||||||
|
fn wall_height(this: &JsWallFlags) -> Option<JsWallHeight>;
|
||||||
|
|
||||||
|
#[wasm_bindgen(method, getter, js_name = "wallHeightTop")]
|
||||||
|
fn top(this: &JsWallHeight) -> Option<f64>;
|
||||||
|
|
||||||
|
#[wasm_bindgen(method, getter, js_name = "wallHeightBottom")]
|
||||||
|
fn bottom(this: &JsWallHeight) -> Option<f64>;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[wasm_bindgen]
|
#[wasm_bindgen]
|
||||||
@@ -120,6 +134,38 @@ impl TryFrom<usize> for WallSenseType {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Copy, Clone)]
|
||||||
|
pub struct WallHeight {
|
||||||
|
pub top: f64,
|
||||||
|
pub bottom: f64,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for WallHeight {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
top: f64::INFINITY,
|
||||||
|
bottom: f64::NEG_INFINITY,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<Option<JsWallHeight>> for WallHeight {
|
||||||
|
fn from(height: Option<JsWallHeight>) -> Self {
|
||||||
|
let height = height
|
||||||
|
.map(|height| (height.top(), height.bottom()))
|
||||||
|
.unwrap_or((None, None));
|
||||||
|
let top = height.0.unwrap_or(WallHeight::default().top);
|
||||||
|
let bottom = height.1.unwrap_or(WallHeight::default().bottom);
|
||||||
|
Self { top, bottom }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl WallHeight {
|
||||||
|
pub fn contains(&self, height: f64) -> bool {
|
||||||
|
self.top >= height && self.bottom <= height
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
pub struct Wall {
|
pub struct Wall {
|
||||||
pub p1: Point,
|
pub p1: Point,
|
||||||
@@ -127,6 +173,7 @@ pub struct Wall {
|
|||||||
pub door_type: DoorType,
|
pub door_type: DoorType,
|
||||||
pub door_state: DoorState,
|
pub door_state: DoorState,
|
||||||
pub move_type: WallSenseType,
|
pub move_type: WallSenseType,
|
||||||
|
pub height: WallHeight,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Wall {
|
impl Wall {
|
||||||
@@ -136,6 +183,7 @@ impl Wall {
|
|||||||
door_type: DoorType,
|
door_type: DoorType,
|
||||||
door_state: DoorState,
|
door_state: DoorState,
|
||||||
move_type: WallSenseType,
|
move_type: WallSenseType,
|
||||||
|
height: WallHeight,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
Self {
|
Self {
|
||||||
p1,
|
p1,
|
||||||
@@ -143,6 +191,7 @@ impl Wall {
|
|||||||
door_type,
|
door_type,
|
||||||
door_state,
|
door_state,
|
||||||
move_type,
|
move_type,
|
||||||
|
height,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -156,29 +205,36 @@ impl Wall {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Wall {
|
impl Wall {
|
||||||
fn from_js(wall: &JsWall) -> Self {
|
fn from_js(wall: &JsWall, enable_height: bool) -> Self {
|
||||||
let data = wall.data();
|
let data = wall.data();
|
||||||
let mut c = data.c();
|
let mut c = data.c();
|
||||||
c.iter_mut().for_each(|val| *val = val.round());
|
c.iter_mut().for_each(|val| *val = val.round());
|
||||||
|
let height = if enable_height {
|
||||||
|
data.flags().wall_height().into()
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
WallHeight::default()
|
||||||
|
};
|
||||||
Self::new(
|
Self::new(
|
||||||
Point::new(c[0], c[1]),
|
Point::new(c[0], c[1]),
|
||||||
Point::new(c[2], c[3]),
|
Point::new(c[2], c[3]),
|
||||||
data.door_type(),
|
data.door_type(),
|
||||||
data.door_state(),
|
data.door_state(),
|
||||||
data.move_type(),
|
data.move_type(),
|
||||||
|
height,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
#[wasm_bindgen]
|
#[wasm_bindgen]
|
||||||
pub fn initialize(js_walls: Vec<JsValue>, token_size: f64) -> Pathfinder {
|
pub fn initialize(js_walls: Vec<JsValue>, token_size: f64, token_elevation: f64, enable_height: bool) -> Pathfinder {
|
||||||
let mut walls = Vec::with_capacity(js_walls.len());
|
let mut walls = Vec::with_capacity(js_walls.len());
|
||||||
for wall in js_walls {
|
for wall in js_walls {
|
||||||
let wall = JsWall::from(wall);
|
let wall = JsWall::from(wall);
|
||||||
walls.push(Wall::from_js(&wall));
|
walls.push(Wall::from_js(&wall, enable_height));
|
||||||
}
|
}
|
||||||
Pathfinder::initialize(walls, token_size)
|
Pathfinder::initialize(walls, token_size, token_elevation)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
|
|||||||
+18
-22
@@ -148,7 +148,7 @@ pub struct Pathfinder {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl Pathfinder {
|
impl Pathfinder {
|
||||||
pub fn initialize<I>(walls: I, token_size: f64) -> Self
|
pub fn initialize<I>(walls: I, token_size: f64, token_elevation: f64) -> Self
|
||||||
where
|
where
|
||||||
I: IntoIterator<Item = Wall>,
|
I: IntoIterator<Item = Wall>,
|
||||||
{
|
{
|
||||||
@@ -162,6 +162,9 @@ impl Pathfinder {
|
|||||||
if wall.is_door() && wall.is_open() {
|
if wall.is_door() && wall.is_open() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if !wall.height.contains(token_elevation) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
let x_diff = wall.p2.x - wall.p1.x;
|
let x_diff = wall.p2.x - wall.p1.x;
|
||||||
let y_diff = wall.p2.y - wall.p1.y;
|
let y_diff = wall.p2.y - wall.p1.y;
|
||||||
let p1_angle = y_diff.atan2(x_diff).rem_euclid(2.0 * PI);
|
let p1_angle = y_diff.atan2(x_diff).rem_euclid(2.0 * PI);
|
||||||
@@ -188,18 +191,13 @@ impl Pathfinder {
|
|||||||
if angle_diff <= PI {
|
if angle_diff <= PI {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
{
|
let angle_between = angle_diff / 2.0 + angle1;
|
||||||
let angle_between = angle_diff / 2.0 + angle1;
|
nodes.push(calc_pathfinding_node(
|
||||||
let pathfinding_node = calc_pathfinding_node(
|
point,
|
||||||
point,
|
angle_between,
|
||||||
angle_between,
|
distance_from_walls,
|
||||||
distance_from_walls,
|
&mut line_segments,
|
||||||
&mut line_segments,
|
));
|
||||||
);
|
|
||||||
if angle_diff > 1.5 * PI {
|
|
||||||
nodes.push(pathfinding_node);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
nodes.push(calc_pathfinding_node(
|
nodes.push(calc_pathfinding_node(
|
||||||
point,
|
point,
|
||||||
angle1 + 0.5 * PI,
|
angle1 + 0.5 * PI,
|
||||||
@@ -219,15 +217,13 @@ impl Pathfinder {
|
|||||||
if angle_diff <= PI {
|
if angle_diff <= PI {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if angle_diff > 1.5 * PI {
|
let angle_between = angle_diff / 2.0 + angle1;
|
||||||
let angle_between = angle_diff / 2.0 + angle1;
|
nodes.push(calc_pathfinding_node(
|
||||||
nodes.push(calc_pathfinding_node(
|
point,
|
||||||
point,
|
angle_between,
|
||||||
angle_between,
|
distance_from_walls,
|
||||||
distance_from_walls,
|
&mut line_segments,
|
||||||
&mut line_segments,
|
));
|
||||||
));
|
|
||||||
}
|
|
||||||
nodes.push(calc_pathfinding_node(
|
nodes.push(calc_pathfinding_node(
|
||||||
point,
|
point,
|
||||||
angle1 + 0.5 * PI,
|
angle1 + 0.5 * PI,
|
||||||
|
|||||||
Reference in New Issue
Block a user