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22 Commits

Author SHA1 Message Date
Manuel Vögele 94a8e6f147 Release v1.14.1 2024-07-28 09:29:39 +02:00
Manuel Vögele ab1f5b4c9b Restore rulerOffset for all uses except hex grids (fixes #332)
This restores the functinality of gridless, but it is not a proper fix. Most likely all the functionality in foundry_imports.js has to be re-imported at this point
2024-07-28 09:28:13 +02:00
Manuel Vögele 1974e6e4a3 Revert to pre-v12 maeasureDistances to restore gridless functionality 2024-07-28 09:04:41 +02:00
Manuel Vögele cb40c8de50 Release v1.14.0 2024-07-27 23:18:55 +02:00
Manuel Vögele 6da3e65301 Fix some deprecation warnings 2024-07-27 23:14:40 +02:00
Manuel Vögele a7d06eaed3 Make use of new foundry functions for highlightMeasurementNative 2024-07-27 23:14:40 +02:00
Manuel Vögele 18cf63895c Remove v11 compatibility code 2024-07-27 22:03:48 +02:00
n0q 0e2ab35db7 fix hex calculations in v12 2024-07-27 21:55:29 +02:00
Nils 0808f17ee3 Update foundry for v12 2024-07-27 21:55:29 +02:00
Manuel Vögele b649dacdb5 Add World of Darkness 20th ed to supported Game System list 2024-03-25 16:38:38 +01:00
KitCat c490550ed9 Add Support for 5x5 Hex Tokens (#315) 2024-03-06 23:28:16 +01:00
Manuel Vögele f12dbf0e61 Update wall colission error string to it's new location (it's a foundry native string that was moved to a new key) 2024-03-06 22:31:57 +01:00
Manuel Vögele f1fcc52867 Remove v10 support code 2023-06-13 19:53:30 +02:00
Manuel Vögele af03341638 Use token.center instead of calculating the center manually 2023-06-13 18:25:42 +02:00
Manuel Vögele 79db620fc1 Release v1.13.8 2023-06-13 18:08:40 +02:00
Manuel Vögele 8bf075c2ce Use the token center as token position in getMovedDistanceFromToken on gridless scenes (fixes #200) 2023-06-13 18:04:14 +02:00
Manuel Vögele f0c6ce1bcc Release v1.13.7 2023-06-13 17:01:02 +02:00
Manuel Vögele 7b392e5c9d Update module.json to reflect the new discord name 2023-06-13 17:00:48 +02:00
YenBenGrey efe6eac5aa Add default values for the Crucible system (#283) 2023-06-13 09:53:18 +02:00
Manuel Vögele 52b64c3016 Release v1.13.6 2023-06-12 22:22:54 +02:00
Manuel Vögele 48d0d17628 Use canvas.scene.grid.type instead of cnavas.scene.gridType (which is undefined since v10) (fixes #272) 2023-06-12 22:21:19 +02:00
Manuel Vögele 8101381cc4 Remove redundant & broken code path in _computeDistance (fixes #280) 2023-06-12 21:40:04 +02:00
14 changed files with 168 additions and 135 deletions
+29
View File
@@ -1,3 +1,32 @@
## 1.14.1
### Bug fixes
- The functionality Drag Ruler on gridless has been restored
## 1.14.0
### New features
- Drag Ruler now supports hex tokens of size 5 (thanks KitCat!)
### Compatibility
- Drag Ruler has been updated to work with Foundry v12 (thanks TPNils and N0q!)
## 1.13.8
### Bugfixes
- `getMovedDistanceFromToken` no longer returns incorrect values on gridless maps
## 1.13.7
### Compatibility
- Drag Ruler's generic speed provider is now aware of good defaults for the Crucible game system
## 1.13.6
### Bugfixes
- Fixed a bug that caused no measurements to be shown next to the ruler
- Fixed a bug where diagonal paths would sometimes highlight squares that don't blong to the path on square maps
## 1.13.5
### Compatibility
- Drag Ruler is now compatible with Foundry VTT v11 (thanks to pkonshik for doing much of the porting work!)
+1
View File
@@ -66,6 +66,7 @@ The game systems that offer Drag Ruler integration are:
- The Dark Eye 5 / Das Schwarze Auge 5 (via the module [TDE5/DSA5 Drag Ruler Integration](https://foundryvtt.com/packages/dsa5-drag-ruler))
- Shadow of the Demon Lord (starting with version 1.7.15)
- Wasteland Ventures (starting with version 0.1.0)
- World of Darkness 20th ed (starting with version 3.3.0)
- WWII:OWB (starting with version 1.0.4)
+6 -5
View File
@@ -2,16 +2,17 @@
"id": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.13.5",
"version": "1.14.1",
"compatibility": {
"minimum": "11",
"verified": "11"
"minimum": "12",
"verified": "12",
"maximum": "12"
},
"authors": [
{
"name": "Manuel Vögele",
"email": "develop@manuel-voegele.de",
"discord": "Stäbchenfisch#5107"
"discord": "stabchenfisch"
}
],
"esmodules": [
@@ -80,7 +81,7 @@
},
"socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.5.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.14.1.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+5 -1
View File
@@ -133,8 +133,12 @@ export function getColorForDistanceAndToken(distance, token, ranges = null) {
export function getMovedDistanceFromToken(token) {
const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active;
const history = getMovementHistory(token);
let tokenPos = {x: token.x, y: token.y};
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
tokenPos = token.center;
}
const segments = CONFIG.Canvas.rulerClass
.dragRulerGetRaysFromWaypoints(history, {x: token.x, y: token.y})
.dragRulerGetRaysFromWaypoints(history, tokenPos)
.map(ray => {
return {ray};
});
+2 -2
View File
@@ -15,7 +15,7 @@ export function highlightMeasurementTerrainRuler(
}
export function measureDistances(segments, entity, shape, options = {}) {
const opts = duplicate(options);
const opts = foundry.utils.duplicate(options);
if (canvas.grid.diagonalRule === "EUCL") {
opts.ignoreGrid = true;
opts.gridSpaces = false;
@@ -31,7 +31,7 @@ export function measureDistances(segments, entity, shape, options = {}) {
);
previousSegments.forEach(
segment =>
(segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces)),
(segment.ray.terrainRulerVisitedSpaces = foundry.utils.duplicate(segment.ray.dragRulerVisitedSpaces)),
);
opts.costFunction = buildCostFunction(entity, shape);
if (previousSegments.length > 0)
+11 -16
View File
@@ -1,31 +1,26 @@
// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
// This code could be phased out. The bug that caused the creation of these functions is now fixed, so this is only a wrapper function now
export function getPixelsFromGridPosition(xGrid, yGrid) {
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) {
return canvas.grid.grid.getPixelsFromGridPosition(yGrid, xGrid);
}
return canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid);
let coord = getPixelsFromGridPositionObj({x: xGrid, y: yGrid});
return [coord.x, coord.y];
}
// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
// This code could be phased out. The bug that caused the creation of these functions is now fixed, so this is only a wrapper function now
export function getGridPositionFromPixels(xPixel, yPixel) {
const [x, y] = canvas.grid.grid.getGridPositionFromPixels(xPixel, yPixel);
if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) return [y, x];
return [x, y];
let coord = getGridPositionFromPixelsObj({x: xPixel, y: yPixel});
return [coord.x, coord.y];
}
// This code could be phased out. The bug that caused the creation of these functions is now fixed, so this is only a wrapper function now
export function getGridPositionFromPixelsObj(o) {
const r = {};
[r.x, r.y] = getGridPositionFromPixels(o.x, o.y);
return r;
const coord = canvas.grid.getOffset(o);
return {x: coord.j, y: coord.i};
}
// This code could be phased out. The bug that caused the creation of these functions is now fixed, so this is only a wrapper function now
export function getPixelsFromGridPositionObj(o) {
const r = {};
[r.x, r.y] = getPixelsFromGridPosition(o.x, o.y);
return r;
return canvas.grid.getTopLeftPoint({j: o.x, i: o.y});
}
export function getCenterFromGridPositionObj(o) {
+17 -46
View File
@@ -35,7 +35,8 @@ export async function moveEntities(draggedEntity, selectedEntities) {
);
});
if (hasCollision) {
ui.notifications.error(game.i18n.localize("ERROR.TokenCollide"));
ui.notifications.error(game.i18n.localize("RULER.MovementCollision"));
this._state = Ruler.STATES.MEASURING;
this._endMeasurement();
return true;
}
@@ -47,7 +48,10 @@ export async function moveEntities(draggedEntity, selectedEntities) {
await animateEntities.call(this, selectedEntities, draggedEntity, rays, wasPaused);
// Once all animations are complete we can clear the ruler
if (this.draggedEntity?.id === draggedEntity.id) this._endMeasurement();
if (this.draggedEntity?.id === draggedEntity.id) {
this._state = Ruler.STATES.MEASURING;
this._endMeasurement();
}
}
// This is a modified version code extracted from Ruler.moveToken from foundry 0.7.9
@@ -133,9 +137,13 @@ export function onMouseMove(event) {
// Extract event data
const destination = {
x: event.interactionData.destination.x + this.rulerOffset.x,
y: event.interactionData.destination.y + this.rulerOffset.y,
x: event.interactionData.destination.x,
y: event.interactionData.destination.y,
};
if (!canvas.grid.isHex) {
destination.x += this.rulerOffset.x;
destination.y += this.rulerOffset.y;
}
// Hide any existing Token HUD
canvas.hud.token.clear();
@@ -185,51 +193,14 @@ export function highlightMeasurementNative(
tokenShape = [{x: 0, y: 0}],
alpha = 1,
) {
const spacer = canvas.scene.gridType === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
const nMax = Math.max(
Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))),
1,
);
const tMax = Array.fromRange(nMax + 1).map(t => t / nMax);
// Track prior position
let prior = null;
// Iterate over ray portions
for (let [i, t] of tMax.reverse().entries()) {
let {x, y} = ray.project(t);
// Get grid position
let [x0, y0] = i === 0 ? [null, null] : prior;
let [x1, y1] = canvas.grid.grid.getGridPositionFromPixels(x, y);
if (x0 === x1 && y0 === y1) continue;
// Highlight the grid position
let [xgtl, ygtl] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1);
let [xg, yg] = canvas.grid.grid.getCenter(xgtl, ygtl);
const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, {x: xg, y: yg})}]);
for (const offset of canvas.grid.getDirectPath([ray.A, ray.B]).reverse()) {
const point = canvas.grid.getTopLeftPoint(offset);
const center = canvas.grid.getCenterPoint(offset);
const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, center)}]);
const distance = sum(canvas.grid.measureDistances(pathUntilSpace, {gridSpaces: true}));
const color = this.dragRulerGetColorForDistance(distance);
const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
const snapPoint = getSnapPointForToken(point.x, point.y, this.draggedEntity);
const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
prior = [x1, y1];
// If the positions are not neighbors, also highlight their halfway point
if (i > 0 && !canvas.grid.isNeighbor(x0, y0, x1, y1)) {
let th = tMax[i - 1] - 0.5 / nMax;
let {x, y} = ray.project(th);
let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
let [xghtl, yghtl] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
let [xgh, ygh] = canvas.grid.grid.getCenter(xghtl, yghtl);
const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, {x: xgh, y: ygh})}]);
const distance = sum(canvas.grid.measureDistances(pathUntilSpace, {gridSpaces: true}));
const color = this.dragRulerGetColorForDistance(distance);
const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
}
highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
}
}
+3 -3
View File
@@ -9,11 +9,11 @@
* - Instead of taking a grid parameter, get the grid value from the globas canvas
*/
export function findVertexSnapPoint(x, y, altOrientationFlag) {
const grid = canvas.grid.grid;
const grid = canvas.grid;
if (grid.columnar) {
return findSnapPointCols(x, y, grid.h, grid.w, altOrientationFlag);
return findSnapPointCols(x, y, grid.sizeY, grid.sizeX, altOrientationFlag);
} else {
return findSnapPointRows(x, y, grid.h, grid.w, altOrientationFlag);
return findSnapPointRows(x, y, grid.sizeY, grid.sizeX, altOrientationFlag);
}
}
+3 -2
View File
@@ -137,9 +137,10 @@ function onEntityLeftDragStart(wrapped, event) {
const ruler = canvas.controls.ruler;
ruler.draggedEntity = this;
const entityCenter = getEntityCenter(this);
const isV11 = game.release.generation === 11;
ruler.rulerOffset = {
x: entityCenter.x - event.interactionData.origin.x,
y: entityCenter.y - event.interactionData.origin.y,
x: isV11 ? entityCenter.x - event.interactionData.origin.x : 0,
y: isV11 ? entityCenter.y - event.interactionData.origin.y : 0,
};
if (game.settings.get(settingsKey, "autoStartMeasurement")) {
let options = {};
+32 -19
View File
@@ -41,14 +41,17 @@ export function extendRuler() {
if (!this.isDragRuler) return await super.moveToken(event);
}
toJSON() {
const json = super.toJSON();
_getMeasurementData() {
const json =
typeof super._getMeasurementData === "function"
? super._getMeasurementData()
: super.toJSON();
if (this.draggedEntity) {
const isToken = this.draggedEntity instanceof Token;
json.draggedEntityIsToken = isToken;
json.draggedEntity = this.draggedEntity.id;
json.waypoints = json.waypoints.map(old => {
let w = duplicate(old);
let w = foundry.utils.duplicate(old);
w.isPathfinding = undefined;
return w;
});
@@ -56,7 +59,13 @@ export function extendRuler() {
return json;
}
/** @deprecated since V12 */
toJSON() {
return this._getMeasurementData();
}
update(data) {
if (!data || data.state === Ruler.STATES.INACTIVE) return this.clear();
// Don't show a GMs drag ruler to non GM players
if (
data.draggedEntity &&
@@ -105,7 +114,10 @@ export function extendRuler() {
// Compute the measurement destination, segments, and distance
const d = this._getMeasurementDestination(destination);
if (d.x === this.destination.x && d.y === this.destination.y) return;
if (this.destination && d.x === this.destination.x && d.y === this.destination.y) {
this.performPostPathfindingActions(options);
return;
}
this.destination = d;
// TODO Check if we can reuse the old path
@@ -206,6 +218,7 @@ export function extendRuler() {
}
}
}
this.dragRulerSendState();
return this.segments;
}
@@ -227,7 +240,7 @@ export function extendRuler() {
const waypoints =
this.draggedEntity instanceof Token
? applyTokenSizeOffset(unsnappedWaypoints, this.draggedEntity)
: duplicate(unsnappedWaypoints);
: foundry.utils.duplicate(unsnappedWaypoints);
const unsnappedSegments = [];
const segments = [];
for (const [i, p1] of waypoints.entries()) {
@@ -252,6 +265,9 @@ export function extendRuler() {
unsnappedSegments.push({ray: unsnappedRay, label});
}
this.dragRulerUnsnappedSegments = unsnappedSegments;
if (this.labels.children.length > segments.length) {
this.labels.removeChildren(segments.length).forEach(c => c.destroy());
}
return segments;
} else {
return super._getMeasurementSegments();
@@ -262,12 +278,6 @@ export function extendRuler() {
if (!this.isDragRuler) {
return super._computeDistance(gridSpaces);
}
if (!this.dragRulerEnableTerrainRuler) {
if (!this.dragRulerIgnoreGrid) {
gridSpaces = true;
}
super._computeDistance(gridSpaces);
} else {
const shape = this.draggedEntity ? getTokenShape(this.draggedEntity) : null;
const options = {
ignoreGrid: this.dragRulerIgnoreGrid,
@@ -275,16 +285,16 @@ export function extendRuler() {
enableTerrainRuler: this.dragRulerEnableTerrainRuler,
};
const distances = measureDistances(this.segments, this.draggedEntity, shape, options);
let totalDistance = 0;
this.totalDistance = 0;
for (const [i, d] of distances.entries()) {
let s = this.segments[i];
s.startDistance = totalDistance;
totalDistance += d;
s.startDistance = this.totalDistance;
this.totalDistance += d;
s.last = i === this.segments.length - 1;
s.distance = d;
s.text = this._getSegmentLabel(s, totalDistance);
}
s.text = this._getSegmentLabel(s);
}
for (const [i, segment] of this.segments.entries()) {
const unsnappedSegment = this.dragRulerUnsnappedSegments[i];
unsnappedSegment.startDistance = segment.startDistance;
@@ -389,7 +399,7 @@ export function extendRuler() {
{x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y},
options,
);
game.user.broadcastActivity({ruler: this});
this.performPostPathfindingActions(options);
} else {
this.dragRulerAbortDrag(event);
}
@@ -434,7 +444,7 @@ export function extendRuler() {
this.dragRulerAddWaypoint(waypoint, {snap: false});
}
this.measure(this.destination);
game.user.broadcastActivity({ruler: this});
this.dragRulerSendState();
}
static dragRulerGetRaysFromWaypoints(waypoints, destination) {
@@ -491,8 +501,11 @@ export function extendRuler() {
}
dragRulerSendState() {
if (this.user !== game.user) {
return;
}
game.user.broadcastActivity({
ruler: this.toJSON(),
ruler: this._getMeasurementData(),
});
}
}
+1 -1
View File
@@ -298,7 +298,7 @@ function enumerateProviderSettings(provider) {
for (const setting of provider.settings) {
try {
if (setting.scope === "world" && !game.user.isGM) continue;
const s = duplicate(setting);
const s = foundry.utils.duplicate(setting);
s.id = `${provider.id}.setting.${s.id}`;
s.name = game.i18n.localize(s.name);
s.hint = game.i18n.localize(s.hint);
+1 -1
View File
@@ -115,7 +115,7 @@ export class GenericSpeedProvider extends SpeedProvider {
getRanges(token) {
const speedAttribute = this.getSetting("speedAttribute");
if (!speedAttribute) return [];
const tokenSpeed = parseFloat(getProperty(token, speedAttribute));
const tokenSpeed = parseFloat(foundry.utils.getProperty(token, speedAttribute));
if (tokenSpeed === undefined) {
console.warn(
`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`,
+4
View File
@@ -25,6 +25,8 @@ export function getDefaultSpeedAttribute() {
return "actor.derivedValues.speed.value";
case "wfrp4e":
return "actor.system.details.move.walk";
case "crucible":
return "actor.system.movement.stride";
}
return "";
}
@@ -49,6 +51,8 @@ export function getDefaultDashMultiplier() {
return 3;
case "wfrp4e":
return 2;
case "crucible":
return 0;
}
return 0;
}
+41 -27
View File
@@ -37,20 +37,20 @@ export function getHexTokenSize(token) {
}
export function getEntityCenter(token) {
if (token instanceof Token && canvas.grid.isHex) {
if (token instanceof Token && isCanvasHex()) {
const center = token.center;
const size = getHexTokenSize(token);
if (size % 2 === 0) {
let offset;
if (canvas.grid.grid.columnar) {
offset = canvas.grid.grid.w - canvas.grid.grid.h;
if (canvas.grid.columnar) {
offset = canvas.grid.sizeX - canvas.grid.sizeY;
} else {
offset = canvas.grid.grid.h - canvas.grid.grid.w;
offset = canvas.grid.sizeY - canvas.grid.sizeX;
}
if (getAltOrientationFlagForToken(token, size)) {
offset *= -1;
}
if (canvas.grid.grid.columnar) {
if (canvas.grid.columnar) {
center.x -= offset;
return center;
} else {
@@ -79,7 +79,7 @@ export function getSnapPointForToken(x, y, token) {
return {x, y};
}
if (canvas.grid.isHex) {
if (isCanvasHex()) {
const size = getHexTokenSize(token);
if (size % 2 === 0) {
return findVertexSnapPoint(x, y, getAltOrientationFlagForToken(token, size));
@@ -89,27 +89,27 @@ export function getSnapPointForToken(x, y, token) {
}
const [topLeftX, topLeftY] = canvas.grid.getTopLeft(x, y);
let cellX, cellY;
if (token.document.width % 2 === 0) cellX = x - canvas.grid.h / 2;
else cellX = x;
if (token.document.height % 2 === 0) cellY = y - canvas.grid.h / 2;
else cellY = y;
const [centerX, centerY] = canvas.grid.getCenter(cellX, cellY);
let cell = {};
if (token.document.width % 2 === 0) cell.x = x - canvas.grid.sizeY / 2;
else cell.x = x;
if (token.document.height % 2 === 0) cell.y = y - canvas.grid.sizeY / 2;
else cell.y = y;
const center = canvas.grid.getCenterPoint(cell);
let snapX, snapY;
// Tiny tokens can snap to the cells corners
if (token.document.width <= 0.5) {
const offsetX = x - topLeftX;
const subGridWidth = Math.floor(canvas.grid.w / 2);
const subGridWidth = Math.floor(canvas.grid.sizeX / 2);
const subGridPosX = Math.floor(offsetX / subGridWidth);
snapX = topLeftX + (subGridPosX + 0.5) * subGridWidth;
}
// Tokens with odd multipliers (1x1, 3x3, ...) and tokens smaller than 1x1 but bigger than 0.5x0.5 snap to the center of the grid cell
else if (Math.round(token.document.width) % 2 === 1 || token.document.width < 1) {
snapX = centerX;
snapX = center.x;
}
// All remaining tokens (those with even or fractional multipliers on square grids) snap to the intersection points of the grid
else {
snapX = centerX + canvas.grid.w / 2;
snapX = center.x + canvas.grid.sizeX / 2;
}
if (token.document.height <= 0.5) {
const offsetY = y - topLeftY;
@@ -117,9 +117,9 @@ export function getSnapPointForToken(x, y, token) {
const subGridPosY = Math.floor(offsetY / subGridHeight);
snapY = topLeftY + (subGridPosY + 0.5) * subGridHeight;
} else if (Math.round(token.document.height) % 2 === 1 || token.document.height < 1) {
snapY = centerY;
snapY = center.y;
} else {
snapY = centerY + canvas.grid.h / 2;
snapY = center.y + canvas.grid.sizeY / 2;
}
return {x: snapX, y: snapY};
}
@@ -147,7 +147,7 @@ export function highlightTokenShape(position, shape, color, alpha) {
const area = getAreaFromPositionAndShape(position, shape);
for (const space of area) {
const [x, y] = getPixelsFromGridPosition(space.x, space.y);
canvas.grid.grid.highlightGridPosition(layer, {x, y, color, alpha: 0.25 * alpha});
canvas.grid.highlightGridPosition(layer, {x, y, color, alpha: 0.25 * alpha});
}
}
@@ -155,9 +155,9 @@ export function getAreaFromPositionAndShape(position, shape) {
return shape.map(space => {
let x = position.x + space.x;
let y = position.y + space.y;
if (canvas.grid.isHex) {
if (isCanvasHex()) {
let shiftedRow;
if (canvas.grid.grid.options.even) shiftedRow = 1;
if (canvas.grid?.even) shiftedRow = 1;
else shiftedRow = 0;
if (canvas.grid.grid.columnar) {
if (space.x % 2 !== 0 && position.x % 2 !== shiftedRow) {
@@ -212,6 +212,16 @@ export function getTokenShape(token) {
{x: 0, y: -2},
{x: 1, y: -2},
]);
if (size >= 5)
shape = shape.concat([
{x: -2, y: 0},
{x: 1, y: 1},
{x: -1, y: 2},
{x: 0, y: 2},
{x: 1, y: 2},
{x: -2, y: 1},
{x: 2, y: 0},
]);
if (getAltOrientationFlagForToken(token, size)) {
shape.forEach(space => (space.y *= -1));
@@ -226,7 +236,7 @@ export function getTokenShape(token) {
export function getTokenSize(token) {
let w, h;
if (canvas.grid.isHex) {
if (isCanvasHex()) {
w = h = getHexTokenSize(token);
} else {
w = token.document.width;
@@ -244,26 +254,26 @@ export function applyTokenSizeOffset(waypoints, token) {
const tokenSize = getTokenSize(token);
const waypointOffset = {x: 0, y: 0};
if (canvas.grid.isHex) {
if (isCanvasHex()) {
const isAltOrientation = getAltOrientationFlagForToken(token, getHexTokenSize(token));
if (canvas.grid.grid.columnar) {
if (tokenSize.w % 2 === 0) {
waypointOffset.x = canvas.grid.w / 2;
waypointOffset.x = canvas.grid.sizeX / 2;
if (isAltOrientation) waypointOffset.x *= -1;
}
} else {
if (tokenSize.h % 2 === 0) {
waypointOffset.y = canvas.grid.h / 2;
waypointOffset.y = canvas.grid.sizeY / 2;
if (isAltOrientation) waypointOffset.y *= -1;
}
}
// If hex size support isn't active leave the waypoints like they are
} else {
if (tokenSize.w % 2 === 0) {
waypointOffset.x = canvas.grid.w / 2;
waypointOffset.x = canvas.grid.sizeX / 2;
}
if (tokenSize.h % 2 === 0) {
waypointOffset.y = canvas.grid.h / 2;
waypointOffset.y = canvas.grid.sizeY / 2;
}
}
@@ -286,7 +296,7 @@ export function isClose(a, b, delta) {
}
export function getPointer() {
return canvas.app.renderer.plugins.interaction?.mouse ?? canvas.app.renderer.events.pointer;
return canvas.app.renderer.events.pointer;
}
export function getMeasurePosition() {
@@ -314,3 +324,7 @@ export function isPathfindingEnabled() {
if (moveWithoutAnimation) return false;
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
}
function isCanvasHex() {
return canvas.grid.isHexagonal;
}