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8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 79db620fc1 | |||
| 8bf075c2ce | |||
| f0c6ce1bcc | |||
| 7b392e5c9d | |||
| efe6eac5aa | |||
| 52b64c3016 | |||
| 48d0d17628 | |||
| 8101381cc4 |
@@ -1,3 +1,19 @@
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## 1.13.8
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### Bugfixes
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- `getMovedDistanceFromToken` no longer returns incorrect values on gridless maps
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## 1.13.7
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### Compatibility
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- Drag Ruler's generic speed provider is now aware of good defaults for the Crucible game system
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## 1.13.6
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### Bugfixes
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- Fixed a bug that caused no measurements to be shown next to the ruler
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- Fixed a bug where diagonal paths would sometimes highlight squares that don't blong to the path on square maps
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## 1.13.5
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### Compatibility
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- Drag Ruler is now compatible with Foundry VTT v11 (thanks to pkonshik for doing much of the porting work!)
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+3
-3
@@ -2,7 +2,7 @@
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"id": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.13.5",
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"version": "1.13.8",
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"compatibility": {
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"minimum": "11",
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"verified": "11"
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@@ -11,7 +11,7 @@
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{
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"name": "Manuel Vögele",
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"email": "develop@manuel-voegele.de",
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"discord": "Stäbchenfisch#5107"
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"discord": "stabchenfisch"
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}
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],
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"esmodules": [
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@@ -80,7 +80,7 @@
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},
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.5.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.8.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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+6
-1
@@ -133,8 +133,13 @@ export function getColorForDistanceAndToken(distance, token, ranges = null) {
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export function getMovedDistanceFromToken(token) {
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const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active;
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const history = getMovementHistory(token);
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const tokenPos = {x: token.x, y: token.y};
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
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tokenPos.x += token.w / 2;
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tokenPos.y += token.h / 2;
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}
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const segments = CONFIG.Canvas.rulerClass
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.dragRulerGetRaysFromWaypoints(history, {x: token.x, y: token.y})
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.dragRulerGetRaysFromWaypoints(history, tokenPos)
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.map(ray => {
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return {ray};
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});
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@@ -185,7 +185,7 @@ export function highlightMeasurementNative(
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tokenShape = [{x: 0, y: 0}],
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alpha = 1,
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) {
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const spacer = canvas.scene.gridType === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
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const spacer = canvas.scene.grid.type === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
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const nMax = Math.max(
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Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))),
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1,
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+1
-7
@@ -262,12 +262,6 @@ export function extendRuler() {
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if (!this.isDragRuler) {
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return super._computeDistance(gridSpaces);
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}
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if (!this.dragRulerEnableTerrainRuler) {
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if (!this.dragRulerIgnoreGrid) {
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gridSpaces = true;
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}
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super._computeDistance(gridSpaces);
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} else {
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const shape = this.draggedEntity ? getTokenShape(this.draggedEntity) : null;
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const options = {
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ignoreGrid: this.dragRulerIgnoreGrid,
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@@ -284,7 +278,7 @@ export function extendRuler() {
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s.distance = d;
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s.text = this._getSegmentLabel(s, totalDistance);
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}
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}
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for (const [i, segment] of this.segments.entries()) {
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const unsnappedSegment = this.dragRulerUnsnappedSegments[i];
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unsnappedSegment.startDistance = segment.startDistance;
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@@ -25,6 +25,8 @@ export function getDefaultSpeedAttribute() {
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return "actor.derivedValues.speed.value";
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case "wfrp4e":
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return "actor.system.details.move.walk";
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case "crucible":
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return "actor.system.movement.stride";
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}
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return "";
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}
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@@ -49,6 +51,8 @@ export function getDefaultDashMultiplier() {
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return 3;
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case "wfrp4e":
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return 2;
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case "crucible":
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return 0;
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}
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return 0;
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}
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