Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 94a8e6f147 | |||
| ab1f5b4c9b | |||
| 1974e6e4a3 | |||
| cb40c8de50 | |||
| 6da3e65301 | |||
| a7d06eaed3 | |||
| 18cf63895c | |||
| 0e2ab35db7 | |||
| 0808f17ee3 | |||
| b649dacdb5 | |||
| c490550ed9 | |||
| f12dbf0e61 | |||
| f1fcc52867 | |||
| af03341638 |
@@ -1,3 +1,16 @@
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## 1.14.1
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### Bug fixes
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- The functionality Drag Ruler on gridless has been restored
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## 1.14.0
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### New features
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- Drag Ruler now supports hex tokens of size 5 (thanks KitCat!)
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### Compatibility
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- Drag Ruler has been updated to work with Foundry v12 (thanks TPNils and N0q!)
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## 1.13.8
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### Bugfixes
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- `getMovedDistanceFromToken` no longer returns incorrect values on gridless maps
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@@ -66,6 +66,7 @@ The game systems that offer Drag Ruler integration are:
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- The Dark Eye 5 / Das Schwarze Auge 5 (via the module [TDE5/DSA5 Drag Ruler Integration](https://foundryvtt.com/packages/dsa5-drag-ruler))
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- Shadow of the Demon Lord (starting with version 1.7.15)
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- Wasteland Ventures (starting with version 0.1.0)
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- World of Darkness 20th ed (starting with version 3.3.0)
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- WWII:OWB (starting with version 1.0.4)
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+5
-4
@@ -2,10 +2,11 @@
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"id": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.13.8",
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"version": "1.14.1",
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"compatibility": {
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"minimum": "11",
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"verified": "11"
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"minimum": "12",
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"verified": "12",
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"maximum": "12"
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},
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"authors": [
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{
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@@ -80,7 +81,7 @@
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},
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.13.8.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.14.1.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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+2
-3
@@ -133,10 +133,9 @@ export function getColorForDistanceAndToken(distance, token, ranges = null) {
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export function getMovedDistanceFromToken(token) {
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const terrainRulerAvailable = game.modules.get("terrain-ruler")?.active;
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const history = getMovementHistory(token);
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const tokenPos = {x: token.x, y: token.y};
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let tokenPos = {x: token.x, y: token.y};
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if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
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tokenPos.x += token.w / 2;
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tokenPos.y += token.h / 2;
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tokenPos = token.center;
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}
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const segments = CONFIG.Canvas.rulerClass
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.dragRulerGetRaysFromWaypoints(history, tokenPos)
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@@ -15,7 +15,7 @@ export function highlightMeasurementTerrainRuler(
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}
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export function measureDistances(segments, entity, shape, options = {}) {
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const opts = duplicate(options);
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const opts = foundry.utils.duplicate(options);
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if (canvas.grid.diagonalRule === "EUCL") {
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opts.ignoreGrid = true;
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opts.gridSpaces = false;
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@@ -31,7 +31,7 @@ export function measureDistances(segments, entity, shape, options = {}) {
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);
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previousSegments.forEach(
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segment =>
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(segment.ray.terrainRulerVisitedSpaces = duplicate(segment.ray.dragRulerVisitedSpaces)),
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(segment.ray.terrainRulerVisitedSpaces = foundry.utils.duplicate(segment.ray.dragRulerVisitedSpaces)),
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);
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opts.costFunction = buildCostFunction(entity, shape);
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if (previousSegments.length > 0)
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+11
-16
@@ -1,31 +1,26 @@
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// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
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// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
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// This code could be phased out. The bug that caused the creation of these functions is now fixed, so this is only a wrapper function now
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export function getPixelsFromGridPosition(xGrid, yGrid) {
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if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) {
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return canvas.grid.grid.getPixelsFromGridPosition(yGrid, xGrid);
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}
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return canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid);
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let coord = getPixelsFromGridPositionObj({x: xGrid, y: yGrid});
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return [coord.x, coord.y];
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}
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// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
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// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
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// This code could be phased out. The bug that caused the creation of these functions is now fixed, so this is only a wrapper function now
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export function getGridPositionFromPixels(xPixel, yPixel) {
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const [x, y] = canvas.grid.grid.getGridPositionFromPixels(xPixel, yPixel);
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if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) return [y, x];
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return [x, y];
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let coord = getGridPositionFromPixelsObj({x: xPixel, y: yPixel});
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return [coord.x, coord.y];
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}
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// This code could be phased out. The bug that caused the creation of these functions is now fixed, so this is only a wrapper function now
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export function getGridPositionFromPixelsObj(o) {
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const r = {};
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[r.x, r.y] = getGridPositionFromPixels(o.x, o.y);
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return r;
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const coord = canvas.grid.getOffset(o);
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return {x: coord.j, y: coord.i};
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}
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// This code could be phased out. The bug that caused the creation of these functions is now fixed, so this is only a wrapper function now
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export function getPixelsFromGridPositionObj(o) {
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const r = {};
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[r.x, r.y] = getPixelsFromGridPosition(o.x, o.y);
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return r;
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return canvas.grid.getTopLeftPoint({j: o.x, i: o.y});
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}
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export function getCenterFromGridPositionObj(o) {
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+17
-46
@@ -35,7 +35,8 @@ export async function moveEntities(draggedEntity, selectedEntities) {
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);
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});
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if (hasCollision) {
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ui.notifications.error(game.i18n.localize("ERROR.TokenCollide"));
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ui.notifications.error(game.i18n.localize("RULER.MovementCollision"));
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this._state = Ruler.STATES.MEASURING;
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this._endMeasurement();
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return true;
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}
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@@ -47,7 +48,10 @@ export async function moveEntities(draggedEntity, selectedEntities) {
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await animateEntities.call(this, selectedEntities, draggedEntity, rays, wasPaused);
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// Once all animations are complete we can clear the ruler
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if (this.draggedEntity?.id === draggedEntity.id) this._endMeasurement();
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if (this.draggedEntity?.id === draggedEntity.id) {
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this._state = Ruler.STATES.MEASURING;
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this._endMeasurement();
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}
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}
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// This is a modified version code extracted from Ruler.moveToken from foundry 0.7.9
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@@ -133,9 +137,13 @@ export function onMouseMove(event) {
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// Extract event data
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const destination = {
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x: event.interactionData.destination.x + this.rulerOffset.x,
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y: event.interactionData.destination.y + this.rulerOffset.y,
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x: event.interactionData.destination.x,
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y: event.interactionData.destination.y,
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};
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if (!canvas.grid.isHex) {
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destination.x += this.rulerOffset.x;
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destination.y += this.rulerOffset.y;
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}
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// Hide any existing Token HUD
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canvas.hud.token.clear();
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@@ -185,51 +193,14 @@ export function highlightMeasurementNative(
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tokenShape = [{x: 0, y: 0}],
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alpha = 1,
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) {
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const spacer = canvas.scene.grid.type === CONST.GRID_TYPES.SQUARE ? 1.41 : 1;
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const nMax = Math.max(
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Math.floor(ray.distance / (spacer * Math.min(canvas.grid.w, canvas.grid.h))),
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1,
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);
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const tMax = Array.fromRange(nMax + 1).map(t => t / nMax);
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// Track prior position
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let prior = null;
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// Iterate over ray portions
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for (let [i, t] of tMax.reverse().entries()) {
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let {x, y} = ray.project(t);
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// Get grid position
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let [x0, y0] = i === 0 ? [null, null] : prior;
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let [x1, y1] = canvas.grid.grid.getGridPositionFromPixels(x, y);
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if (x0 === x1 && y0 === y1) continue;
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// Highlight the grid position
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let [xgtl, ygtl] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1);
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let [xg, yg] = canvas.grid.grid.getCenter(xgtl, ygtl);
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const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, {x: xg, y: yg})}]);
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for (const offset of canvas.grid.getDirectPath([ray.A, ray.B]).reverse()) {
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const point = canvas.grid.getTopLeftPoint(offset);
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const center = canvas.grid.getCenterPoint(offset);
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const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, center)}]);
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const distance = sum(canvas.grid.measureDistances(pathUntilSpace, {gridSpaces: true}));
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const color = this.dragRulerGetColorForDistance(distance);
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const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
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const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
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prior = [x1, y1];
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// If the positions are not neighbors, also highlight their halfway point
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if (i > 0 && !canvas.grid.isNeighbor(x0, y0, x1, y1)) {
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let th = tMax[i - 1] - 0.5 / nMax;
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let {x, y} = ray.project(th);
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let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
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let [xghtl, yghtl] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
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let [xgh, ygh] = canvas.grid.grid.getCenter(xghtl, yghtl);
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const pathUntilSpace = previousSegments.concat([{ray: new Ray(ray.A, {x: xgh, y: ygh})}]);
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const distance = sum(canvas.grid.measureDistances(pathUntilSpace, {gridSpaces: true}));
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const color = this.dragRulerGetColorForDistance(distance);
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const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
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const snapPoint = getSnapPointForToken(point.x, point.y, this.draggedEntity);
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const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
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highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
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}
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highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
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}
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}
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+3
-3
@@ -9,11 +9,11 @@
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* - Instead of taking a grid parameter, get the grid value from the globas canvas
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*/
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export function findVertexSnapPoint(x, y, altOrientationFlag) {
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const grid = canvas.grid.grid;
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const grid = canvas.grid;
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if (grid.columnar) {
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return findSnapPointCols(x, y, grid.h, grid.w, altOrientationFlag);
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return findSnapPointCols(x, y, grid.sizeY, grid.sizeX, altOrientationFlag);
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} else {
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return findSnapPointRows(x, y, grid.h, grid.w, altOrientationFlag);
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return findSnapPointRows(x, y, grid.sizeY, grid.sizeX, altOrientationFlag);
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}
|
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}
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|
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+3
-2
@@ -137,9 +137,10 @@ function onEntityLeftDragStart(wrapped, event) {
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const ruler = canvas.controls.ruler;
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ruler.draggedEntity = this;
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const entityCenter = getEntityCenter(this);
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const isV11 = game.release.generation === 11;
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ruler.rulerOffset = {
|
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x: entityCenter.x - event.interactionData.origin.x,
|
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y: entityCenter.y - event.interactionData.origin.y,
|
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x: isV11 ? entityCenter.x - event.interactionData.origin.x : 0,
|
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y: isV11 ? entityCenter.y - event.interactionData.origin.y : 0,
|
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};
|
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if (game.settings.get(settingsKey, "autoStartMeasurement")) {
|
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let options = {};
|
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|
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+31
-12
@@ -41,14 +41,17 @@ export function extendRuler() {
|
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if (!this.isDragRuler) return await super.moveToken(event);
|
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}
|
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|
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toJSON() {
|
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const json = super.toJSON();
|
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_getMeasurementData() {
|
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const json =
|
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typeof super._getMeasurementData === "function"
|
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? super._getMeasurementData()
|
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: super.toJSON();
|
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if (this.draggedEntity) {
|
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const isToken = this.draggedEntity instanceof Token;
|
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json.draggedEntityIsToken = isToken;
|
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json.draggedEntity = this.draggedEntity.id;
|
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json.waypoints = json.waypoints.map(old => {
|
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let w = duplicate(old);
|
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let w = foundry.utils.duplicate(old);
|
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w.isPathfinding = undefined;
|
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return w;
|
||||
});
|
||||
@@ -56,7 +59,13 @@ export function extendRuler() {
|
||||
return json;
|
||||
}
|
||||
|
||||
/** @deprecated since V12 */
|
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toJSON() {
|
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return this._getMeasurementData();
|
||||
}
|
||||
|
||||
update(data) {
|
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if (!data || data.state === Ruler.STATES.INACTIVE) return this.clear();
|
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// Don't show a GMs drag ruler to non GM players
|
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if (
|
||||
data.draggedEntity &&
|
||||
@@ -105,7 +114,10 @@ export function extendRuler() {
|
||||
|
||||
// Compute the measurement destination, segments, and distance
|
||||
const d = this._getMeasurementDestination(destination);
|
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if (d.x === this.destination.x && d.y === this.destination.y) return;
|
||||
if (this.destination && d.x === this.destination.x && d.y === this.destination.y) {
|
||||
this.performPostPathfindingActions(options);
|
||||
return;
|
||||
}
|
||||
this.destination = d;
|
||||
|
||||
// TODO Check if we can reuse the old path
|
||||
@@ -206,6 +218,7 @@ export function extendRuler() {
|
||||
}
|
||||
}
|
||||
}
|
||||
this.dragRulerSendState();
|
||||
return this.segments;
|
||||
}
|
||||
|
||||
@@ -227,7 +240,7 @@ export function extendRuler() {
|
||||
const waypoints =
|
||||
this.draggedEntity instanceof Token
|
||||
? applyTokenSizeOffset(unsnappedWaypoints, this.draggedEntity)
|
||||
: duplicate(unsnappedWaypoints);
|
||||
: foundry.utils.duplicate(unsnappedWaypoints);
|
||||
const unsnappedSegments = [];
|
||||
const segments = [];
|
||||
for (const [i, p1] of waypoints.entries()) {
|
||||
@@ -252,6 +265,9 @@ export function extendRuler() {
|
||||
unsnappedSegments.push({ray: unsnappedRay, label});
|
||||
}
|
||||
this.dragRulerUnsnappedSegments = unsnappedSegments;
|
||||
if (this.labels.children.length > segments.length) {
|
||||
this.labels.removeChildren(segments.length).forEach(c => c.destroy());
|
||||
}
|
||||
return segments;
|
||||
} else {
|
||||
return super._getMeasurementSegments();
|
||||
@@ -269,14 +285,14 @@ export function extendRuler() {
|
||||
enableTerrainRuler: this.dragRulerEnableTerrainRuler,
|
||||
};
|
||||
const distances = measureDistances(this.segments, this.draggedEntity, shape, options);
|
||||
let totalDistance = 0;
|
||||
this.totalDistance = 0;
|
||||
for (const [i, d] of distances.entries()) {
|
||||
let s = this.segments[i];
|
||||
s.startDistance = totalDistance;
|
||||
totalDistance += d;
|
||||
s.startDistance = this.totalDistance;
|
||||
this.totalDistance += d;
|
||||
s.last = i === this.segments.length - 1;
|
||||
s.distance = d;
|
||||
s.text = this._getSegmentLabel(s, totalDistance);
|
||||
s.text = this._getSegmentLabel(s);
|
||||
}
|
||||
|
||||
for (const [i, segment] of this.segments.entries()) {
|
||||
@@ -383,7 +399,7 @@ export function extendRuler() {
|
||||
{x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y},
|
||||
options,
|
||||
);
|
||||
game.user.broadcastActivity({ruler: this});
|
||||
this.performPostPathfindingActions(options);
|
||||
} else {
|
||||
this.dragRulerAbortDrag(event);
|
||||
}
|
||||
@@ -428,7 +444,7 @@ export function extendRuler() {
|
||||
this.dragRulerAddWaypoint(waypoint, {snap: false});
|
||||
}
|
||||
this.measure(this.destination);
|
||||
game.user.broadcastActivity({ruler: this});
|
||||
this.dragRulerSendState();
|
||||
}
|
||||
|
||||
static dragRulerGetRaysFromWaypoints(waypoints, destination) {
|
||||
@@ -485,8 +501,11 @@ export function extendRuler() {
|
||||
}
|
||||
|
||||
dragRulerSendState() {
|
||||
if (this.user !== game.user) {
|
||||
return;
|
||||
}
|
||||
game.user.broadcastActivity({
|
||||
ruler: this.toJSON(),
|
||||
ruler: this._getMeasurementData(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -298,7 +298,7 @@ function enumerateProviderSettings(provider) {
|
||||
for (const setting of provider.settings) {
|
||||
try {
|
||||
if (setting.scope === "world" && !game.user.isGM) continue;
|
||||
const s = duplicate(setting);
|
||||
const s = foundry.utils.duplicate(setting);
|
||||
s.id = `${provider.id}.setting.${s.id}`;
|
||||
s.name = game.i18n.localize(s.name);
|
||||
s.hint = game.i18n.localize(s.hint);
|
||||
|
||||
@@ -115,7 +115,7 @@ export class GenericSpeedProvider extends SpeedProvider {
|
||||
getRanges(token) {
|
||||
const speedAttribute = this.getSetting("speedAttribute");
|
||||
if (!speedAttribute) return [];
|
||||
const tokenSpeed = parseFloat(getProperty(token, speedAttribute));
|
||||
const tokenSpeed = parseFloat(foundry.utils.getProperty(token, speedAttribute));
|
||||
if (tokenSpeed === undefined) {
|
||||
console.warn(
|
||||
`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`,
|
||||
|
||||
+41
-27
@@ -37,20 +37,20 @@ export function getHexTokenSize(token) {
|
||||
}
|
||||
|
||||
export function getEntityCenter(token) {
|
||||
if (token instanceof Token && canvas.grid.isHex) {
|
||||
if (token instanceof Token && isCanvasHex()) {
|
||||
const center = token.center;
|
||||
const size = getHexTokenSize(token);
|
||||
if (size % 2 === 0) {
|
||||
let offset;
|
||||
if (canvas.grid.grid.columnar) {
|
||||
offset = canvas.grid.grid.w - canvas.grid.grid.h;
|
||||
if (canvas.grid.columnar) {
|
||||
offset = canvas.grid.sizeX - canvas.grid.sizeY;
|
||||
} else {
|
||||
offset = canvas.grid.grid.h - canvas.grid.grid.w;
|
||||
offset = canvas.grid.sizeY - canvas.grid.sizeX;
|
||||
}
|
||||
if (getAltOrientationFlagForToken(token, size)) {
|
||||
offset *= -1;
|
||||
}
|
||||
if (canvas.grid.grid.columnar) {
|
||||
if (canvas.grid.columnar) {
|
||||
center.x -= offset;
|
||||
return center;
|
||||
} else {
|
||||
@@ -79,7 +79,7 @@ export function getSnapPointForToken(x, y, token) {
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
if (canvas.grid.isHex) {
|
||||
if (isCanvasHex()) {
|
||||
const size = getHexTokenSize(token);
|
||||
if (size % 2 === 0) {
|
||||
return findVertexSnapPoint(x, y, getAltOrientationFlagForToken(token, size));
|
||||
@@ -89,27 +89,27 @@ export function getSnapPointForToken(x, y, token) {
|
||||
}
|
||||
|
||||
const [topLeftX, topLeftY] = canvas.grid.getTopLeft(x, y);
|
||||
let cellX, cellY;
|
||||
if (token.document.width % 2 === 0) cellX = x - canvas.grid.h / 2;
|
||||
else cellX = x;
|
||||
if (token.document.height % 2 === 0) cellY = y - canvas.grid.h / 2;
|
||||
else cellY = y;
|
||||
const [centerX, centerY] = canvas.grid.getCenter(cellX, cellY);
|
||||
let cell = {};
|
||||
if (token.document.width % 2 === 0) cell.x = x - canvas.grid.sizeY / 2;
|
||||
else cell.x = x;
|
||||
if (token.document.height % 2 === 0) cell.y = y - canvas.grid.sizeY / 2;
|
||||
else cell.y = y;
|
||||
const center = canvas.grid.getCenterPoint(cell);
|
||||
let snapX, snapY;
|
||||
// Tiny tokens can snap to the cells corners
|
||||
if (token.document.width <= 0.5) {
|
||||
const offsetX = x - topLeftX;
|
||||
const subGridWidth = Math.floor(canvas.grid.w / 2);
|
||||
const subGridWidth = Math.floor(canvas.grid.sizeX / 2);
|
||||
const subGridPosX = Math.floor(offsetX / subGridWidth);
|
||||
snapX = topLeftX + (subGridPosX + 0.5) * subGridWidth;
|
||||
}
|
||||
// Tokens with odd multipliers (1x1, 3x3, ...) and tokens smaller than 1x1 but bigger than 0.5x0.5 snap to the center of the grid cell
|
||||
else if (Math.round(token.document.width) % 2 === 1 || token.document.width < 1) {
|
||||
snapX = centerX;
|
||||
snapX = center.x;
|
||||
}
|
||||
// All remaining tokens (those with even or fractional multipliers on square grids) snap to the intersection points of the grid
|
||||
else {
|
||||
snapX = centerX + canvas.grid.w / 2;
|
||||
snapX = center.x + canvas.grid.sizeX / 2;
|
||||
}
|
||||
if (token.document.height <= 0.5) {
|
||||
const offsetY = y - topLeftY;
|
||||
@@ -117,9 +117,9 @@ export function getSnapPointForToken(x, y, token) {
|
||||
const subGridPosY = Math.floor(offsetY / subGridHeight);
|
||||
snapY = topLeftY + (subGridPosY + 0.5) * subGridHeight;
|
||||
} else if (Math.round(token.document.height) % 2 === 1 || token.document.height < 1) {
|
||||
snapY = centerY;
|
||||
snapY = center.y;
|
||||
} else {
|
||||
snapY = centerY + canvas.grid.h / 2;
|
||||
snapY = center.y + canvas.grid.sizeY / 2;
|
||||
}
|
||||
return {x: snapX, y: snapY};
|
||||
}
|
||||
@@ -147,7 +147,7 @@ export function highlightTokenShape(position, shape, color, alpha) {
|
||||
const area = getAreaFromPositionAndShape(position, shape);
|
||||
for (const space of area) {
|
||||
const [x, y] = getPixelsFromGridPosition(space.x, space.y);
|
||||
canvas.grid.grid.highlightGridPosition(layer, {x, y, color, alpha: 0.25 * alpha});
|
||||
canvas.grid.highlightGridPosition(layer, {x, y, color, alpha: 0.25 * alpha});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,9 +155,9 @@ export function getAreaFromPositionAndShape(position, shape) {
|
||||
return shape.map(space => {
|
||||
let x = position.x + space.x;
|
||||
let y = position.y + space.y;
|
||||
if (canvas.grid.isHex) {
|
||||
if (isCanvasHex()) {
|
||||
let shiftedRow;
|
||||
if (canvas.grid.grid.options.even) shiftedRow = 1;
|
||||
if (canvas.grid?.even) shiftedRow = 1;
|
||||
else shiftedRow = 0;
|
||||
if (canvas.grid.grid.columnar) {
|
||||
if (space.x % 2 !== 0 && position.x % 2 !== shiftedRow) {
|
||||
@@ -212,6 +212,16 @@ export function getTokenShape(token) {
|
||||
{x: 0, y: -2},
|
||||
{x: 1, y: -2},
|
||||
]);
|
||||
if (size >= 5)
|
||||
shape = shape.concat([
|
||||
{x: -2, y: 0},
|
||||
{x: 1, y: 1},
|
||||
{x: -1, y: 2},
|
||||
{x: 0, y: 2},
|
||||
{x: 1, y: 2},
|
||||
{x: -2, y: 1},
|
||||
{x: 2, y: 0},
|
||||
]);
|
||||
|
||||
if (getAltOrientationFlagForToken(token, size)) {
|
||||
shape.forEach(space => (space.y *= -1));
|
||||
@@ -226,7 +236,7 @@ export function getTokenShape(token) {
|
||||
|
||||
export function getTokenSize(token) {
|
||||
let w, h;
|
||||
if (canvas.grid.isHex) {
|
||||
if (isCanvasHex()) {
|
||||
w = h = getHexTokenSize(token);
|
||||
} else {
|
||||
w = token.document.width;
|
||||
@@ -244,26 +254,26 @@ export function applyTokenSizeOffset(waypoints, token) {
|
||||
|
||||
const tokenSize = getTokenSize(token);
|
||||
const waypointOffset = {x: 0, y: 0};
|
||||
if (canvas.grid.isHex) {
|
||||
if (isCanvasHex()) {
|
||||
const isAltOrientation = getAltOrientationFlagForToken(token, getHexTokenSize(token));
|
||||
if (canvas.grid.grid.columnar) {
|
||||
if (tokenSize.w % 2 === 0) {
|
||||
waypointOffset.x = canvas.grid.w / 2;
|
||||
waypointOffset.x = canvas.grid.sizeX / 2;
|
||||
if (isAltOrientation) waypointOffset.x *= -1;
|
||||
}
|
||||
} else {
|
||||
if (tokenSize.h % 2 === 0) {
|
||||
waypointOffset.y = canvas.grid.h / 2;
|
||||
waypointOffset.y = canvas.grid.sizeY / 2;
|
||||
if (isAltOrientation) waypointOffset.y *= -1;
|
||||
}
|
||||
}
|
||||
// If hex size support isn't active leave the waypoints like they are
|
||||
} else {
|
||||
if (tokenSize.w % 2 === 0) {
|
||||
waypointOffset.x = canvas.grid.w / 2;
|
||||
waypointOffset.x = canvas.grid.sizeX / 2;
|
||||
}
|
||||
if (tokenSize.h % 2 === 0) {
|
||||
waypointOffset.y = canvas.grid.h / 2;
|
||||
waypointOffset.y = canvas.grid.sizeY / 2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -286,7 +296,7 @@ export function isClose(a, b, delta) {
|
||||
}
|
||||
|
||||
export function getPointer() {
|
||||
return canvas.app.renderer.plugins.interaction?.mouse ?? canvas.app.renderer.events.pointer;
|
||||
return canvas.app.renderer.events.pointer;
|
||||
}
|
||||
|
||||
export function getMeasurePosition() {
|
||||
@@ -314,3 +324,7 @@ export function isPathfindingEnabled() {
|
||||
if (moveWithoutAnimation) return false;
|
||||
return game.settings.get(settingsKey, "autoPathfinding") != togglePathfinding;
|
||||
}
|
||||
|
||||
function isCanvasHex() {
|
||||
return canvas.grid.isHexagonal;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user