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3 Commits
| Author | SHA1 | Date | |
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| 10346a7dbc | |||
| 6adb69829e | |||
| 94f5a49263 |
+7
-3
@@ -1,3 +1,7 @@
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## 1.2.1
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### Compatiblity
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- Drag Ruler is now compatible with Hex Token Size Support. For compatibility Hex Token Size Support Version 0.5.4 or higher is required. Thanks to Ourobor for helping making this possible.
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## 1.2.0
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### New features
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- Right click and spacebar can now be swapped, allowing to place waypoints with right click and removing them with spacebar
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@@ -9,7 +13,7 @@
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- Disabling snap to grid with shift now works as expected
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- Fixed a bug where the ruler would sometimes jump to a different target location when deleting a waypoint
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## v1.1.1
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## 1.1.1
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### Bugfixes
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- Fixed a bug where tokens wouldn't be moved to the corect end position on gridless maps
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- Ruler now appears immediately when the token is being dragged
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@@ -17,7 +21,7 @@
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- This change has no impact on the distance that is being measured
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- In addition to the cosmetical aspect this also fixes a bug that allowed players to glitch through walls
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## v1.1.0
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## 1.1.0
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### New features
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- The drag ruler will now be colored for other players than the dragging player as well (only if they have at least observer permissions for that token)
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- The drag ruler won't be shown to other players if they cannot see the dragged token
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@@ -25,7 +29,7 @@
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### Bugfixes
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- Fixed a bug where Drag Ruler wouldn't work at all on some windows installations (specificially where the `foundry.js` has `CRLF` line endings)
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## v1.0.1
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## 1.0.1
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### Bugfixes
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- The GM can now move tokens through walls
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- It is now possible to move multiple tokens with Drag Ruler enabled
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.2.0",
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"version": "1.2.1",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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@@ -23,7 +23,7 @@
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}
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],
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.2.0.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.2.1.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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@@ -0,0 +1,19 @@
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export function getHexSizeSupportTokenGridCenter(token) {
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const tokenCenterOffset = CONFIG.hexSizeSupport.getCenterOffset(token)
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const tokenCenter = {x: token.x + tokenCenterOffset.x, y: token.y + tokenCenterOffset.y}
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if (token.getFlag("hex-size-support", "borderSize") % 2 === 1)
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return tokenCenter
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if (canvas.grid.grid.columns) {
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let hexOffset = canvas.grid.w / 2
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if (!CONFIG.hexSizeSupport.getAltOrientationFlag(token))
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hexOffset *= -1
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tokenCenter.x += hexOffset
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}
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else {
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let hexOffset = canvas.grid.h / 2
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if (CONFIG.hexSizeSupport.getAltOrientationFlag(token))
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hexOffset *= -1
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tokenCenter.y += hexOffset
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}
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return tokenCenter
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}
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+36
-25
@@ -1,6 +1,7 @@
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"use strict"
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import {availableSpeedProviders, currentSpeedProvider, registerModule, registerSystem, setCurrentSpeedProvider} from "./api.js"
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import {getHexSizeSupportTokenGridCenter} from "./compatibility.js"
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import {measure, moveTokens, onMouseMove} from "./foundry_imports.js"
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import {registerSettings, settingsKey} from "./settings.js"
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@@ -130,52 +131,61 @@ function onKeyX(up) {
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}
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function onKeyShift(up) {
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if (!canvas.controls.ruler.isDragRuler)
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const ruler = canvas.controls.ruler
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if (!ruler.isDragRuler)
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return false
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens)
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const rulerOffset = canvas.controls.ruler.rulerOffset
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const rulerOffset = ruler.rulerOffset
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const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}
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canvas.controls.ruler.measure(measurePosition, {snap: up})
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ruler.measure(measurePosition, {snap: up})
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}
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function onTokenLeftDragStart(event) {
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canvas.controls.ruler.draggedToken = this
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const tokenCenter = {x: this.x + canvas.grid.grid.w / 2, y: this.y + canvas.grid.grid.h / 2}
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canvas.controls.ruler.clear();
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canvas.controls.ruler._state = Ruler.STATES.STARTING;
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canvas.controls.ruler.rulerOffset = {x: tokenCenter.x - event.data.origin.x, y: tokenCenter.y - event.data.origin.y}
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addWaypoint.call(canvas.controls.ruler, tokenCenter, false);
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const ruler = canvas.controls.ruler
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ruler.draggedToken = this
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let tokenCenter
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if (canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(this))
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tokenCenter = getHexSizeSupportTokenGridCenter(this)
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else
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tokenCenter = {x: this.x + canvas.grid.grid.w / 2, y: this.y + canvas.grid.grid.h / 2}
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ruler.clear();
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ruler._state = Ruler.STATES.STARTING;
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ruler.rulerOffset = {x: tokenCenter.x - event.data.origin.x, y: tokenCenter.y - event.data.origin.y}
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addWaypoint.call(ruler, tokenCenter, false)
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}
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function onTokenLeftDragMove(event) {
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if (canvas.controls.ruler.isDragRuler)
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onMouseMove.call(canvas.controls.ruler, event)
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const ruler = canvas.controls.ruler
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if (ruler.isDragRuler)
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onMouseMove.call(ruler, event)
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}
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function onTokenDragLeftDrop(event) {
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if (!canvas.controls.ruler.isDragRuler)
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const ruler = canvas.controls.ruler
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if (!ruler.isDragRuler)
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return false
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const selectedTokens = canvas.tokens.placeables.filter(token => token._controlled)
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moveTokens.call(canvas.controls.ruler, canvas.controls.ruler.draggedToken, selectedTokens)
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canvas.controls.ruler.draggedToken = null
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moveTokens.call(ruler, ruler.draggedToken, selectedTokens)
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ruler.draggedToken = null
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return true
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}
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function onTokenDragLeftCancel(event) {
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// This function is invoked by right clicking
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if (!canvas.controls.ruler.isDragRuler)
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const ruler = canvas.controls.ruler
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if (!ruler.isDragRuler)
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return false
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if (canvas.controls.ruler._state === Ruler.STATES.MEASURING) {
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if (ruler._state === Ruler.STATES.MEASURING) {
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if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
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if (canvas.controls.ruler.waypoints.length > 1)
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if (ruler.waypoints.length > 1)
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event.preventDefault()
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deleteWaypoint()
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}
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else {
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event.preventDefault()
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const snap = !event.shiftKey
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addWaypoint.call(canvas.controls.ruler, canvas.controls.ruler.destination, snap)
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addWaypoint.call(ruler, ruler.destination, snap)
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}
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}
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return true
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@@ -204,16 +214,17 @@ function addWaypoint(point, snap=true) {
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}
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function deleteWaypoint() {
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if (canvas.controls.ruler.waypoints.length > 1) {
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const ruler = canvas.controls.ruler
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if (ruler.waypoints.length > 1) {
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const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens)
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const rulerOffset = canvas.controls.ruler.rulerOffset
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canvas.controls.ruler._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y})
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game.user.broadcastActivity({ruler: canvas.controls.ruler})
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const rulerOffset = ruler.rulerOffset
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ruler._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y})
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game.user.broadcastActivity({ruler: ruler})
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}
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else {
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const token = canvas.controls.ruler.draggedToken
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canvas.controls.ruler._endMeasurement()
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canvas.controls.ruler.draggedToken = null
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const token = ruler.draggedToken
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ruler._endMeasurement()
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ruler.draggedToken = null
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// Deactivate the drag workflow in mouse
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token.mouseInteractionManager._deactivateDragEvents();
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