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2 Commits
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| 942bfa04e8 | |||
| b4ac65e478 |
@@ -1,3 +1,8 @@
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## 1.4.4
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### Bugfixes
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- Fix snapping for tokens that are smaller than 1x1
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## 1.4.3
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## 1.4.3
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### System compatibility
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### System compatibility
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- Drag Ruler's Generic SpeedProvider is now aware of good default values for the Savage Worlds Adventure Edition game system
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- Drag Ruler's Generic SpeedProvider is now aware of good default values for the Savage Worlds Adventure Edition game system
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.4.3",
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"version": "1.4.4",
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"minimumCoreVersion" : "0.7.9",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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"authors": [
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@@ -41,7 +41,7 @@
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}
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}
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],
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],
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.4.3.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.4.4.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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+1
-1
@@ -16,7 +16,7 @@ export function getSnapPointForToken(x, y, token) {
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return new PIXI.Point(...canvas.grid.getCenter(x, y))
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return new PIXI.Point(...canvas.grid.getCenter(x, y))
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}
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}
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}
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}
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if (canvas.grid.isHex || token.data.width % 2 === 1) {
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if (canvas.grid.isHex || Math.round(token.data.width) % 2 === 1 || token.data.width < 1) {
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return new PIXI.Point(...canvas.grid.getCenter(x, y))
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return new PIXI.Point(...canvas.grid.getCenter(x, y))
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}
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}
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const [snappedX, snappedY] = canvas.grid.getCenter(x - canvas.grid.w / 2, y - canvas.grid.h / 2)
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const [snappedX, snappedY] = canvas.grid.getCenter(x - canvas.grid.w / 2, y - canvas.grid.h / 2)
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