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4 Commits
| Author | SHA1 | Date | |
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| 1faeda6f47 | |||
| 667259d5d6 | |||
| 4b68b82590 | |||
| 447995977b |
@@ -1,3 +1,14 @@
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## 1.5.2
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### Bugfixes
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- Drag Ruler no longer prevents tokens that don't have an actor from being moved. ([#58](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/58))
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- Grid highlighting now also works for tokens that don't have an actor.
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## 1.5.1
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### Bugfixes
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- The hint that tells users how to enable difficult terrain measurement in Drag Ruler is no longer shown if no terrain layer module is installed.
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## 1.5.0
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## 1.5.0
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### New features
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### New features
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- In combat Drag Ruler will now remember the path that was taken by a token during the turn. Picking the token up during the same turn will continue the previous measurement, taking steps that are already taken into account.
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- In combat Drag Ruler will now remember the path that was taken by a token during the turn. Picking the token up during the same turn will continue the previous measurement, taking steps that are already taken into account.
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.5.0",
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"version": "1.5.2",
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"minimumCoreVersion" : "0.7.9",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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"authors": [
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@@ -49,7 +49,7 @@
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],
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],
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"socket": true,
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.5.0.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.5.2.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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@@ -61,6 +61,7 @@ export function checkDependencies() {
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else if (game.modules.get("TerrainLayer")?.active) {
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else if (game.modules.get("TerrainLayer")?.active) {
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enabledTerrainModule = game.modules.get("TerrainLayer").data.title;
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enabledTerrainModule = game.modules.get("TerrainLayer").data.title;
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}
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}
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if (enabledTerrainModule) {
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new Dialog({
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new Dialog({
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title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
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title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
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content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`,
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content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`,
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@@ -80,5 +81,6 @@ export function checkDependencies() {
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}).render(true);
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}).render(true);
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}
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}
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}
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}
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}
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}
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}
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@@ -166,6 +166,9 @@ function onTokenDragLeftCancel(event) {
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export function getColorForDistance(startDistance, subDistance=0) {
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export function getColorForDistance(startDistance, subDistance=0) {
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if (!this.isDragRuler)
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if (!this.isDragRuler)
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return this.color
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return this.color
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if (!this.draggedToken.actor) {
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return this.color;
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}
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// Don't apply colors if the current user doesn't have at least observer permissions
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// Don't apply colors if the current user doesn't have at least observer permissions
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if (this.draggedToken.actor.permission < 2) {
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if (this.draggedToken.actor.permission < 2) {
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// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
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// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
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Reference in New Issue
Block a user