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4 Commits

Author SHA1 Message Date
Manuel Vögele 1faeda6f47 Release v1.5.2 2021-04-19 11:23:26 +02:00
Manuel Vögele 667259d5d6 If a token has no actor, use the user's color for highlighting grid spaces (fixes #58) 2021-04-19 11:22:13 +02:00
Manuel Vögele 4b68b82590 Release v1.5.1 2021-04-15 17:19:32 +02:00
Manuel Vögele 447995977b Don't show the difficult terrain measurement hint when no terrain module is enabled 2021-04-15 17:17:38 +02:00
4 changed files with 34 additions and 18 deletions
+11
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@@ -1,3 +1,14 @@
## 1.5.2
### Bugfixes
- Drag Ruler no longer prevents tokens that don't have an actor from being moved. ([#58](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/58))
- Grid highlighting now also works for tokens that don't have an actor.
## 1.5.1
### Bugfixes
- The hint that tells users how to enable difficult terrain measurement in Drag Ruler is no longer shown if no terrain layer module is installed.
## 1.5.0
### New features
- In combat Drag Ruler will now remember the path that was taken by a token during the turn. Picking the token up during the same turn will continue the previous measurement, taking steps that are already taken into account.
+2 -2
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@@ -2,7 +2,7 @@
"name": "drag-ruler",
"title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.5.0",
"version": "1.5.2",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "0.7.9",
"authors": [
@@ -49,7 +49,7 @@
],
"socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.5.0.zip",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.5.2.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+2
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@@ -61,6 +61,7 @@ export function checkDependencies() {
else if (game.modules.get("TerrainLayer")?.active) {
enabledTerrainModule = game.modules.get("TerrainLayer").data.title;
}
if (enabledTerrainModule) {
new Dialog({
title: game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title"),
content: `<h2>${game.i18n.localize("drag-ruler.dependencies.terrain-ruler.title")}</h2><p>${game.i18n.format("drag-ruler.dependencies.terrain-ruler.text", {moduleName: enabledTerrainModule})}</p>`,
@@ -80,5 +81,6 @@ export function checkDependencies() {
}).render(true);
}
}
}
}
+3
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@@ -166,6 +166,9 @@ function onTokenDragLeftCancel(event) {
export function getColorForDistance(startDistance, subDistance=0) {
if (!this.isDragRuler)
return this.color
if (!this.draggedToken.actor) {
return this.color;
}
// Don't apply colors if the current user doesn't have at least observer permissions
if (this.draggedToken.actor.permission < 2) {
// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway