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Author SHA1 Message Date
Manuel Vögele 908600bfa3 Release v1.5.4 2021-04-21 10:08:50 +02:00
Manuel Vögele 6472c1d5bd Don't include the movement history in collission checks (fixes #61) 2021-04-21 09:05:50 +02:00
3 changed files with 8 additions and 3 deletions
+5
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@@ -1,3 +1,8 @@
## 1.5.4
### Bugfixes
- Fixed a bug that prevented tokens from being moved when their movement history collides with a wall. ([#61](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/61))
## 1.5.3 ## 1.5.3
### Compatiblilty ### Compatiblilty
- Drag Ruler's Generic Speed Provider is now able to work with game systems that put non-number characters behind the tokens movement speed (like `30ft.`). One example for such a game system is Dungeon Crawl Classics. ([#60](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/60)) - Drag Ruler's Generic Speed Provider is now able to work with game systems that put non-number characters behind the tokens movement speed (like `30ft.`). One example for such a game system is Dungeon Crawl Classics. ([#60](https://github.com/manuelVo/foundryvtt-drag-ruler/issues/60))
+2 -2
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@@ -2,7 +2,7 @@
"name": "drag-ruler", "name": "drag-ruler",
"title": "Drag Ruler", "title": "Drag Ruler",
"description": "When dragging a token displays a ruler showing how far you've moved that token.", "description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.5.3", "version": "1.5.4",
"minimumCoreVersion" : "0.7.9", "minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "0.7.9", "compatibleCoreVersion" : "0.7.9",
"authors": [ "authors": [
@@ -49,7 +49,7 @@
], ],
"socket": true, "socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler", "url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.5.3.zip", "download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.5.4.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md", "readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md", "changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
+1 -1
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@@ -20,7 +20,7 @@ export async function moveTokens(draggedToken, selectedTokens) {
if (!game.user.isGM) { if (!game.user.isGM) {
const hasCollision = selectedTokens.some(token => { const hasCollision = selectedTokens.some(token => {
const offset = calculateTokenOffset(token, draggedToken) const offset = calculateTokenOffset(token, draggedToken)
const offsetRays = rays.map(ray => applyOffsetToRay(ray, offset)) const offsetRays = rays.filter(ray => !ray.isPrevious).map(ray => applyOffsetToRay(ray, offset))
return offsetRays.some(r => canvas.walls.checkCollision(r)); return offsetRays.some(r => canvas.walls.checkCollision(r));
}) })
if (hasCollision) { if (hasCollision) {