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2 Commits
| Author | SHA1 | Date | |
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| bed16de575 | |||
| 891bb1b4d8 |
@@ -1,3 +1,8 @@
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## 1.6.2
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### Bugfixes
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- The reset movement history button now resets the movement history for all players, not just for the GM
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## 1.6.1
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### API
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- Added `onMovementHistoryUpdate` callback to Speed Providers, that allows them to perform game systems specific improvements to the movement history
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.6.1",
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"version": "1.6.2",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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@@ -49,7 +49,7 @@
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],
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.6.1.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.6.2.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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@@ -86,8 +86,8 @@ export async function resetMovementHistory(combat, combatantId) {
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const dragRulerFlags = combatant.flags.dragRuler;
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if (!dragRulerFlags)
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return;
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dragRulerFlags.passedWaypoints = undefined;
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dragRulerFlags.trackedRound = undefined;
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dragRulerFlags.rulerState = undefined;
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dragRulerFlags.passedWaypoints = null;
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dragRulerFlags.trackedRound = null;
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dragRulerFlags.rulerState = null;
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await updateCombatantDragRulerFlags(combat, [{_id: combatantId, dragRulerFlags}]);
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}
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