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4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 334ccbc0f1 | |||
| 1242035744 | |||
| 49542a68e5 | |||
| 27a6235cc1 |
@@ -1,3 +1,8 @@
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## 1.6.4
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### Bugfixes
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- Fixed a bug where a bug in a Speed Provider could lead to the ruler getting stuck, leaving the token immovable
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## 1.6.3
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### Bugfixes
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- If the movement history for a token is being updated (for example by a history reset by the gm) while a player is currently measuring a distance for that token the history change is now being reflected in the active measurement.
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@@ -39,6 +39,7 @@ The game systems that offer Drag Ruler integration are:
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- Tagmar RPG (starting with version 1.1.4)
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- Tormenta20 (starting with version 1.1.37)
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- Shadow of the Demon Lord (starting with version 1.7.15)
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- WWII:OWB (starting with version 1.0.4)
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## Translations
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+2
-2
@@ -2,7 +2,7 @@
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"name": "drag-ruler",
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"title": "Drag Ruler",
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"description": "When dragging a token displays a ruler showing how far you've moved that token.",
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"version": "1.6.3",
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"version": "1.6.4",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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@@ -49,7 +49,7 @@
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],
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"socket": true,
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"url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.6.3.zip",
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"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.6.4.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md",
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@@ -101,11 +101,17 @@ export function getUnreachableColorFromSpeedProvider() {
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}
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export function getCostFromSpeedProvider(token, area) {
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try {
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if (currentSpeedProvider instanceof Function) {
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return SpeedProvider.prototype.getCostForStep.call(undefined, token, area);
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}
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return currentSpeedProvider.getCostForStep(token, area);
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}
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catch (e) {
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console.error(e);
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return 1;
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}
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}
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export function getMovedDistanceFromToken(token) {
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const history = getMovementHistory(token);
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@@ -2,13 +2,10 @@
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// https://gitlab.com/foundrynet/foundryvtt/-/issues/4705
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export function getPixelsFromGridPosition(xGrid, yGrid) {
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if (canvas.grid.isHex) {
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if (canvas.grid.type !== CONST.GRID_TYPES.GRIDLESS) {
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return canvas.grid.grid.getPixelsFromGridPosition(yGrid, xGrid)
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}
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const [x, y] = canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid)
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if (canvas.grid.type === CONST.GRID_TYPES.SQUARE)
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return [y, x]
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return [x, y]
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return canvas.grid.grid.getPixelsFromGridPosition(xGrid, yGrid)
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}
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// Wrapper to fix a FoundryVTT bug that causes the return values of canvas.grid.grid.getPixelsFromGridPosition to be ordered inconsistently
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