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13 Commits

Author SHA1 Message Date
Manuel Vögele 605f4371e6 1.8.3-alpha1 2021-11-17 12:17:00 +01:00
Manuel Vögele 0ad03ad5f7 Create alpha branch 2021-11-17 12:17:00 +01:00
Manuel Vögele 035cfb8969 Add API function to receive the color for a given distance and token 2021-11-17 12:16:36 +01:00
Manuel Vögele 90a25f467b Add "TheWitcherTRPG" to the game system integration list 2021-11-17 11:48:18 +01:00
Manuel Vögele ab85b98a5c Add several new game system integrations to the list 2021-10-17 20:38:01 +02:00
Manuel Vögele 1669edf757 Release v1.8.2 2021-09-17 18:43:05 +02:00
Manuel Vögele d1b5f7c39b Verified to work with 0.8.9 2021-09-17 15:26:58 +02:00
Argonius-Angelus 24f1e78092 Updated getFlag behaviour (#114)
Updated getFlag behaviour to use Document#getFlag rather than the depreciated PlaceableObject#getFlag. Due to the min core version being marked as 0.8.5, this won't cause a 0.7 compatability issue.
2021-09-15 07:48:00 +02:00
Joe 854903a314 Add Lancer system integration info to README (#111)
Adds a link to the lancer-speed-provider module to the systems with integrations section.
2021-09-08 17:21:00 +02:00
Joe 232eca74de Update lancer settings to system v1.0 (#110) 2021-09-06 09:42:59 +02:00
Manuel Vögele 9c7d4ead50 Release v1.8.1 2021-08-03 10:41:56 +02:00
Manuel Vögele a91c3c1b8c setSnapParameterOnOptions was still using the old parameters here (fixes #102) 2021-08-03 10:17:13 +02:00
José E. Lozano 99d057bffc Updated Spanish (#103) 2021-08-03 10:01:28 +02:00
12 changed files with 83 additions and 47 deletions
+14
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@@ -1,3 +1,17 @@
## 1.8.2
### Compatibility
- The generic speed provider defaults have been updated for lance 1.0 (thanks to BoltsJ!)
- Eliminated a deprecation warning when both Drag Ruler and Hex Size Support are enabled (thanks Argonius-Angelus!)
## 1.8.1
### Bugfixes
- Fixed a bug where the function that was bound to the spacebar key wouldn't work correctly when the "Toggle Snap To Grid" module was enabled
### Translation
- Updated Spanish translation (thanks to Viriato139ac#342)
## 1.8.0 ## 1.8.0
### New features ### New features
- Pressing escape during a drag now cancels the drag - Pressing escape during a drag now cancels the drag
+6
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@@ -37,10 +37,16 @@ Drag Ruler will work with all Foundry VTT game systems. However some game system
The game systems that offer Drag Ruler integration are: The game systems that offer Drag Ruler integration are:
- Cypher System (starting with version 1.13.0) - Cypher System (starting with version 1.13.0)
- GURPS 4th Edition Game Aid (Unofficial) (starting with version 0.9.1)
- Ironclaw Second Edition (starting with version 0.2.2) - Ironclaw Second Edition (starting with version 0.2.2)
- Lancer (via the module [Lancer Speed Provider](https://foundryvtt.com/packages/lancer-speed-provider))
- Pathfinder 1 (starting with version 0.77.3) - Pathfinder 1 (starting with version 0.77.3)
- Pathfinder 2e (via the module [PF2E Drag Ruler Integration](https://foundryvtt.com/packages/pf2e-dragruler/)) - Pathfinder 2e (via the module [PF2E Drag Ruler Integration](https://foundryvtt.com/packages/pf2e-dragruler/))
- Shadowrun 5th Edition (via the module [Drag Ruler Integration for Shadowrun 5E](https://foundryvtt.com/packages/drag-ruler-integration-for-shadowrun-5e))
- Starfinder (via the module [Starfinder Drag Ruler Integration](https://foundryvtt.com/packages/starfinder-drag-ruler))
- Stargate RPG (starting with version 1.6.0)
- Tagmar RPG (starting with version 1.1.4) - Tagmar RPG (starting with version 1.1.4)
- TheWitcherTRPG (starting with version 0.0.62)
- Tormenta20 (starting with version 1.1.37) - Tormenta20 (starting with version 1.1.37)
- Shadow of the Demon Lord (starting with version 1.7.15) - Shadow of the Demon Lord (starting with version 1.7.15)
- Wasteland Ventures (starting with version 0.1.0) - Wasteland Ventures (starting with version 0.1.0)
+4
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@@ -38,6 +38,10 @@
"name": "Mostrar velocidad de los PJs a todo el mundo", "name": "Mostrar velocidad de los PJs a todo el mundo",
"hint": "Si se habilita, se mostrará a todo el mundo los códigos de colores de las rutas de los PJs, incluso si no tienen permisos de observador para ese personaje" "hint": "Si se habilita, se mostrará a todo el mundo los códigos de colores de las rutas de los PJs, incluso si no tienen permisos de observador para ese personaje"
}, },
"autoStartMeasurement": {
"name": "Comenzar a medir automáticamente",
"hint": "Si se habilita, Drag Ruler comenzará a medir en cuanto se comience a arrastrar un icono. Si se deshabilita, Drag Ruler permanecerá inactivo y comenzará a medir únicamente cuando se presione el botón configurado para añadir un nuevo punto de ruta"
},
"enableMovementHistory": { "enableMovementHistory": {
"name": "Habilitar historial de movimiento durante el combate", "name": "Habilitar historial de movimiento durante el combate",
"hint": "Si se habilita, Drag Ruler recordará la ruta que ha seguido un icono en su turno y la mostrará al seleccionarlo de nuevo" "hint": "Si se habilita, Drag Ruler recordará la ruta que ha seguido un icono en su turno y la mostrará al seleccionarlo de nuevo"
+9 -9
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@@ -1,10 +1,10 @@
{ {
"name": "drag-ruler", "name": "drag-ruler-alpha",
"title": "Drag Ruler", "title": "Drag Ruler (Alpha Branch)",
"description": "When dragging a token displays a ruler showing how far you've moved that token.", "description": "When dragging a token displays a ruler showing how far you've moved that token.",
"version": "1.8.0", "version": "1.8.3-alpha1",
"minimumCoreVersion" : "0.8.5", "minimumCoreVersion" : "0.8.5",
"compatibleCoreVersion" : "0.8.8", "compatibleCoreVersion" : "0.8.9",
"authors": [ "authors": [
{ {
"name": "Manuel Vögele", "name": "Manuel Vögele",
@@ -59,10 +59,10 @@
], ],
"socket": true, "socket": true,
"url": "https://github.com/manuelVo/foundryvtt-drag-ruler", "url": "https://github.com/manuelVo/foundryvtt-drag-ruler",
"download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/v1.8.0.zip", "download": "https://github.com/manuelVo/foundryvtt-drag-ruler/archive/alpha.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/master/module.json", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-drag-ruler/alpha/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/README.md", "readme": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/alpha/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/master/CHANGELOG.md", "changelog": "https://github.com/manuelVo/foundryvtt-drag-ruler/blob/alpha/CHANGELOG.md",
"bugs": "https://github.com/manuelVo/foundryvtt-drag-ruler/issues", "bugs": "https://github.com/manuelVo/foundryvtt-drag-ruler/issues",
"allowBugReporter": true "allowBugReporter": false
} }
+14
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@@ -116,6 +116,20 @@ export function getCostFromSpeedProvider(token, area, options) {
} }
} }
export function getColorForDistanceAndToken(distance, token, ranges=null) {
if (!ranges) {
ranges = getRangesFromSpeedProvider(token);
}
if (ranges.length === 0)
return this.color;
const currentRange = ranges.reduce((minRange, currentRange) => {
if (distance <= currentRange.range && currentRange.range < minRange.range)
return currentRange;
return minRange;
}, {range: Infinity, color: getUnreachableColorFromSpeedProvider()});
return currentRange.color;
}
export function getMovedDistanceFromToken(token) { export function getMovedDistanceFromToken(token) {
const history = getMovementHistory(token); const history = getMovementHistory(token);
const segments = Ruler.dragRulerGetRaysFromWaypoints(history, {x: token.x, y: token.y}).map(ray => {return {ray}}); const segments = Ruler.dragRulerGetRaysFromWaypoints(history, {x: token.x, y: token.y}).map(ray => {return {ray}});
+1 -2
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@@ -1,5 +1,4 @@
import {getCostFromSpeedProvider} from "./api.js"; import {getCostFromSpeedProvider} from "./api.js";
import {getColorForDistance} from "./main.js"
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
import {getAreaFromPositionAndShape, highlightTokenShape} from "./util.js"; import {getAreaFromPositionAndShape, highlightTokenShape} from "./util.js";
@@ -10,7 +9,7 @@ export function getHexSizeSupportTokenGridCenter(token) {
export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=[{x: 0, y: 0}], alpha=1) { export function highlightMeasurementTerrainRuler(ray, startDistance, tokenShape=[{x: 0, y: 0}], alpha=1) {
for (const space of ray.terrainRulerVisitedSpaces.reverse()) { for (const space of ray.terrainRulerVisitedSpaces.reverse()) {
const color = getColorForDistance.call(this, startDistance, space.distance) const color = this.dragRulerGetColorForDistance(startDistance + space.distance);
highlightTokenShape.call(this, space, tokenShape, color, alpha) highlightTokenShape.call(this, space, tokenShape, color, alpha)
} }
} }
+3 -4
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@@ -1,7 +1,6 @@
import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js"; import {highlightMeasurementTerrainRuler, measureDistances} from "./compatibility.js";
import {getGridPositionFromPixels} from "./foundry_fixes.js"; import {getGridPositionFromPixels} from "./foundry_fixes.js";
import {Line} from "./geometry.js"; import {Line} from "./geometry.js";
import {getColorForDistance} from "./main.js"
import {trackRays} from "./movement_tracking.js" import {trackRays} from "./movement_tracking.js"
import {recalculate} from "./socket.js"; import {recalculate} from "./socket.js";
import {applyTokenSizeOffset, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js"; import {applyTokenSizeOffset, getSnapPointForEntity, getSnapPointForToken, getTokenShape, highlightTokenShape, zip} from "./util.js";
@@ -229,7 +228,7 @@ export function measure(destination, options={}) {
r.clear(); r.clear();
let rulerColor let rulerColor
if (!options.gridSpaces || canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) if (!options.gridSpaces || canvas.grid.type === CONST.GRID_TYPES.GRIDLESS)
rulerColor = getColorForDistance.call(this, totalDistance) rulerColor = this.dragRulerGetColorForDistance(totalDistance);
else else
rulerColor = this.color rulerColor = this.color
for (const [s, cs] of zip(segments.reverse(), centeredSegments.reverse())) { for (const [s, cs] of zip(segments.reverse(), centeredSegments.reverse())) {
@@ -301,7 +300,7 @@ export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0
// Highlight the grid position // Highlight the grid position
let [xg, yg] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1); let [xg, yg] = canvas.grid.grid.getPixelsFromGridPosition(x1, y1);
const subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xg, y: yg})}], {gridSpaces: true})[0] const subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xg, y: yg})}], {gridSpaces: true})[0]
const color = dragRuler.getColorForDistance.call(this, startDistance, subDistance) const color = this.dragRulerGetColorForDistance(startDistance + subDistance);
const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity); const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1); const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
@@ -314,7 +313,7 @@ export function highlightMeasurementNative(ray, startDistance, tokenShape=[{x: 0
let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y); let [x1h, y1h] = canvas.grid.grid.getGridPositionFromPixels(x, y);
let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h); let [xgh, ygh] = canvas.grid.grid.getPixelsFromGridPosition(x1h, y1h);
const subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xgh, y: ygh})}], {gridSpaces: true})[0] const subDistance = canvas.grid.measureDistances([{ray: new Ray(ray.A, {x: xgh, y: ygh})}], {gridSpaces: true})[0]
const color = dragRuler.getColorForDistance.call(this, startDistance, subDistance) const color = this.dragRulerGetColorForDistance(startDistance + subDistance);
const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity); const snapPoint = getSnapPointForToken(...canvas.grid.getTopLeft(x, y), this.draggedEntity);
const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1); const [snapX, snapY] = getGridPositionFromPixels(snapPoint.x + 1, snapPoint.y + 1);
highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha); highlightTokenShape.call(this, {x: snapX, y: snapY}, tokenShape, color, alpha);
+10 -28
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@@ -1,6 +1,6 @@
"use strict" "use strict"
import {currentSpeedProvider, getMovedDistanceFromToken, getRangesFromSpeedProvider, getUnreachableColorFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js" import {currentSpeedProvider, getColorForDistanceAndToken, getMovedDistanceFromToken, initApi, registerModule, registerSystem} from "./api.js";
import {checkDependencies, getHexSizeSupportTokenGridCenter} from "./compatibility.js"; import {checkDependencies, getHexSizeSupportTokenGridCenter} from "./compatibility.js";
import {moveEntities, onMouseMove} from "./foundry_imports.js" import {moveEntities, onMouseMove} from "./foundry_imports.js"
import {performMigrations} from "./migration.js" import {performMigrations} from "./migration.js"
@@ -22,7 +22,7 @@ Hooks.once("init", () => {
Ruler = DragRulerRuler; Ruler = DragRulerRuler;
window.dragRuler = { window.dragRuler = {
getColorForDistance, getColorForDistanceAndToken,
getMovedDistanceFromToken, getMovedDistanceFromToken,
registerModule, registerModule,
registerSystem, registerSystem,
@@ -32,6 +32,14 @@ Hooks.once("init", () => {
}) })
Hooks.once("ready", () => { Hooks.once("ready", () => {
{
const alphaWarning = "You are using the alpha branch of Drag Ruler. DO NOT USE IT IN PRODUCTION ENVIRONMENTS. This branch is used for pre-release testing. As a result this branch will only be updated sporadically and may be siginificantly newer (or even older) than the main Drag Ruler release branch. In addition this branch is likely to be likely to contain more bugs.";
console.warn(alphaWarning)
ui.notifications.warn(alphaWarning)
if (game.modules.get("drag-ruler")?.active) {
ui.notification.error("You have both the release version and the alpha version of Drag Ruler enabled. Doing so prevents the module from working properly. Please disable either the release or the alpha version of Drag Ruler.", {permanent: true});
}
}
performMigrations() performMigrations()
checkDependencies(); checkDependencies();
Hooks.callAll("dragRuler.ready", SpeedProvider) Hooks.callAll("dragRuler.ready", SpeedProvider)
@@ -265,29 +273,3 @@ function onEntityDragLeftCancel(event) {
} }
return true return true
} }
export function getColorForDistance(startDistance, subDistance=0) {
if (!this.isDragRuler)
return this.color
if (!this.draggedEntity.actor) {
return this.color;
}
// Don't apply colors if the current user doesn't have at least observer permissions
if (this.draggedEntity.actor.permission < 2) {
// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
if (!(this.draggedEntity.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs")))
return this.color
}
const distance = startDistance + subDistance
if (!this.dragRulerRanges)
this.dragRulerRanges = getRangesFromSpeedProvider(this.draggedEntity);
const ranges = this.dragRulerRanges;
if (ranges.length === 0)
return this.color
const currentRange = ranges.reduce((minRange, currentRange) => {
if (distance <= currentRange.range && currentRange.range < minRange.range)
return currentRange
return minRange
}, {range: Infinity, color: getUnreachableColorFromSpeedProvider()})
return currentRange.color
}
+19 -1
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@@ -1,3 +1,4 @@
import {getColorForDistanceAndToken, getRangesFromSpeedProvider} from "./api.js";
import {cancelScheduledMeasurement, measure} from "./foundry_imports.js" import {cancelScheduledMeasurement, measure} from "./foundry_imports.js"
import {getMovementHistory} from "./movement_tracking.js"; import {getMovementHistory} from "./movement_tracking.js";
import {settingsKey} from "./settings.js"; import {settingsKey} from "./settings.js";
@@ -25,7 +26,7 @@ export class DragRulerRuler extends Ruler {
return await super.moveToken(event); return await super.moveToken(event);
let options = {}; let options = {};
setSnapParameterOnOptions(this, event, options); setSnapParameterOnOptions(this, options);
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) { if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
this.dragRulerAddWaypoint(this.destination, options); this.dragRulerAddWaypoint(this.destination, options);
@@ -152,4 +153,21 @@ export class DragRulerRuler extends Ruler {
return ray; return ray;
}); });
} }
dragRulerGetColorForDistance(distance) {
if (!this.isDragRuler)
return this.color;
if (!this.draggedEntity.actor) {
return this.color;
}
// Don't apply colors if the current user doesn't have at least observer permissions
if (this.draggedEntity.actor.permission < 2) {
// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
if (!(this.draggedEntity.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs")))
return this.color;
}
if (!this.dragRulerRanges)
this.dragRulerRanges = getRangesFromSpeedProvider(this.draggedEntity);
return getColorForDistanceAndToken(distance, this.draggedEntity, this.dragRulerRanges);
}
} }
+1 -1
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@@ -3,7 +3,7 @@ import {currentSpeedProvider} from "./api.js";
let socket; let socket;
Hooks.once("socketlib.ready", () => { Hooks.once("socketlib.ready", () => {
socket = socketlib.registerModule("drag-ruler"); socket = socketlib.registerModule("drag-ruler-alpha");
socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags); socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags);
socket.register("recalculate", _socketRecalculate); socket.register("recalculate", _socketRecalculate);
}); });
+1 -1
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@@ -8,7 +8,7 @@ export function getDefaultSpeedAttribute() {
case "dnd5e": case "dnd5e":
return "actor.data.data.attributes.movement.walk" return "actor.data.data.attributes.movement.walk"
case "lancer": case "lancer":
return "actor.data.data.mech.speed" return "actor.data.data.derived.speed"
case "pf1": case "pf1":
case "D35E": case "D35E":
return "actor.data.data.attributes.speed.land.total" return "actor.data.data.attributes.speed.land.total"
+1 -1
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@@ -11,7 +11,7 @@ export function getSnapPointForToken(x, y, token) {
return new PIXI.Point(x, y); return new PIXI.Point(x, y);
} }
if (canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(token)) { if (canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(token)) {
if (token.getFlag("hex-size-support", "borderSize") % 2 === 0) { if (token.document.getFlag("hex-size-support", "borderSize") % 2 === 0) {
const snapPoint = CONFIG.hexSizeSupport.findVertexSnapPoint(x, y, token, canvas.grid.grid) const snapPoint = CONFIG.hexSizeSupport.findVertexSnapPoint(x, y, token, canvas.grid.grid)
return new PIXI.Point(snapPoint.x, snapPoint.y) return new PIXI.Point(snapPoint.x, snapPoint.y)
} }