export function getDefaultSpeedAttribute() { switch (game.system.id) { case "CoC7": return "actor.data.data.attribs.mov.value"; case "dcc": return "actor.data.data.attributes.speed.value"; case "dnd5e": return "actor.data.data.attributes.movement.walk" case "lancer": return "actor.data.data.mech.speed" case "pf1": case "D35E": return "actor.data.data.attributes.speed.land.total" case "sfrpg": return "actor.data.data.attributes.speed.value"; case "shadowrun5e": return "actor.data.data.movement.walk.value"; case "swade": return "actor.data.data.stats.speed.adjusted"; } return "" } export function getDefaultDashMultiplier() { switch (game.system.id) { case "swade": return 0 case "dcc": case "dnd5e": case "lancer": case "pf1": case "D35E": case "sfrpg": case "shadowrun5e": return 2 case "CoC7": return 5; } return 0 }