import {getPixelsFromGridPosition} from "./foundry_fixes.js" import {findVertexSnapPoint} from "./hex_support.js"; import {disableSnap} from "./keybindings.js"; export function* zip(it1, it2) { for (let i = 0;i < Math.min(it1.length, it2.length);i++) { yield [it1[i], it2[i]] } } export function* enumeratedZip(it1, it2) { let i = 0; for (const [v1, v2] of zip(it1, it2)) { yield [i, v1, v2]; i++; } } export function* iterPairs(l) { for (let i = 1;i < l.length;i++) { yield [l[i - 1], l[i]]; } } export function sum(arr) { return arr.reduce((a, b) => a + b, 0); } export function buildSnapPointTokenData(token) { const tokenData = { width: token.data.width, height: token.data.height }; if (isModuleActive("hex-size-support")) { tokenData.hexSizeSupport = {}; tokenData.hexSizeSupport.altSnappingFlag = CONFIG.hexSizeSupport.getAltSnappingFlag(token); tokenData.hexSizeSupport.altOrientationFlag = CONFIG.hexSizeSupport.getAltOrientationFlag(token); tokenData.hexSizeSupport.borderSize = token.document.getFlag("hex-size-support", "borderSize"); } return tokenData; } export function getSnapPointForToken(x, y, token) { return getSnapPointForTokenData(x, y, buildSnapPointTokenData(token)); } export function getSnapPointForTokenDataObj(pos, tokenData) { return getSnapPointForTokenData(pos.x, pos.y, tokenData); } function getSnapPointForTokenData(x, y, tokenData) { if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) { return new PIXI.Point(x, y); } if (canvas.grid.isHex) { if (tokenData.hexSizeSupport?.altSnappingFlag) { if (tokenData.hexSizeSupport.borderSize % 2 === 0) { const snapPoint = findVertexSnapPoint(x, y, tokenData.hexSizeSupport.altOrientationFlag); return new PIXI.Point(snapPoint.x, snapPoint.y) } else { return new PIXI.Point(...canvas.grid.getCenter(x, y)) } } else { return new PIXI.Point(...canvas.grid.getCenter(x, y)); } } const [topLeftX, topLeftY] = canvas.grid.getTopLeft(x, y); let cellX, cellY; if (tokenData.width % 2 === 0) cellX = x - canvas.grid.h / 2; else cellX = x; if (tokenData.height % 2 === 0) cellY = y - canvas.grid.h / 2; else cellY = y; const [centerX, centerY] = canvas.grid.getCenter(cellX, cellY); let snapX, snapY; // Tiny tokens can snap to the cells corners if (tokenData.width <= 0.5) { const offsetX = x - topLeftX; const subGridWidth = Math.floor(canvas.grid.w / 2); const subGridPosX = Math.floor(offsetX / subGridWidth); snapX = topLeftX + (subGridPosX + 0.5) * subGridWidth; } // Tokens with odd multipliers (1x1, 3x3, ...) and tokens smaller than 1x1 but bigger than 0.5x0.5 snap to the center of the grid cell else if (Math.round(tokenData.width) % 2 === 1 || tokenData.width < 1) { snapX = centerX; } // All remaining tokens (those with even or fractional multipliers on square grids) snap to the intersection points of the grid else { snapX = centerX + canvas.grid.w / 2; } if (tokenData.height <= 0.5) { const offsetY = y - topLeftY; const subGridHeight = Math.floor(canvas.grid.h / 2); const subGridPosY = Math.floor(offsetY / subGridHeight); snapY = topLeftY + (subGridPosY + 0.5) * subGridHeight; } else if (Math.round(tokenData.height) % 2 === 1 || tokenData.height < 1) { snapY = centerY; } else { snapY = centerY + canvas.grid.h / 2; } return new PIXI.Point(snapX, snapY); } export function getSnapPointForTokenObj(pos, token) { return getSnapPointForToken(pos.x, pos.y, token); } export function getSnapPointForMeasuredTemplate(x, y) { if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) { return new PIXI.Point(x, y); } return canvas.grid.grid.getSnappedPosition(x, y, canvas.templates.gridPosition); } export function getSnapPointForEntity(x, y, entity) { const isToken = entity instanceof Token; if (isToken) return getSnapPointForToken(x, y, entity); else return getSnapPointForMeasuredTemplate(x, y); } export function highlightTokenShape(position, shape, color, alpha) { const layer = canvas.grid.highlightLayers[this.name]; if ( !layer ) return false; const area = getAreaFromPositionAndShape(position, shape); for (const space of area) { const [x, y] = getPixelsFromGridPosition(space.x, space.y); canvas.grid.grid.highlightGridPosition(layer, {x, y, color, alpha: 0.25 * alpha}); } } export function getAreaFromPositionAndShape(position, shape) { return shape.map(space => { let x = position.x + space.x; let y = position.y + space.y; if (canvas.grid.isHex) { let shiftedRow; if (canvas.grid.grid.options.even) shiftedRow = 1 else shiftedRow = 0 if (canvas.grid.grid.options.columns) { if (space.x % 2 !== 0 && position.x % 2 !== shiftedRow) { y += 1; } } else { if (space.y % 2 !== 0 && position.y % 2 !== shiftedRow) { x += 1; } } } return {x, y} }); } export function getTokenShape(token) { if (token.scene.data.gridType === CONST.GRID_TYPES.GRIDLESS) { return [{x: 0, y: 0}] } else if (token.scene.data.gridType === CONST.GRID_TYPES.SQUARE) { const topOffset = -Math.floor(token.data.height / 2) const leftOffset = -Math.floor(token.data.width / 2) const shape = [] for (let y = 0;y < token.data.height;y++) { for (let x = 0;x < token.data.width;x++) { shape.push({x: x + leftOffset, y: y + topOffset}) } } return shape } else { // Hex grids if (game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(token)) { const borderSize = token.data.flags["hex-size-support"].borderSize; let shape = [{x: 0, y: 0}]; if (borderSize >= 2) shape = shape.concat([{x: 0, y: -1}, {x: -1, y: -1}]); if (borderSize >= 3) shape = shape.concat([{x: 0, y: 1}, {x: -1, y: 1}, {x: -1, y: 0}, {x: 1, y: 0}]); if (borderSize >= 4) shape = shape.concat([{x: -2, y: -1}, {x: 1, y: -1}, {x: -1, y: -2}, {x: 0, y: -2}, {x: 1, y: -2}]) if (Boolean(CONFIG.hexSizeSupport.getAltOrientationFlag(token)) !== canvas.grid.grid.options.columns) shape.forEach(space => space.y *= -1); if (canvas.grid.grid.options.columns) shape = shape.map(space => {return {x: space.y, y: space.x}}); return shape; } else { return [{x: 0, y: 0}]; } } } export function getTokenSize(token) { let w, h; const hexSizeSupportBorderSize = token.data.flags["hex-size-support"]?.borderSize; if (hexSizeSupportBorderSize > 0) { w = h = hexSizeSupportBorderSize } else { w = token.data.width h = token.data.height } return {w, h}; } // Tokens that have a size divisible by two (2x2, 4x4, 2x1) have their ruler at the edge of a cell. // This function applies an offset to to the waypoints that will move the ruler from the edge to the center of the cell export function applyTokenSizeOffset(waypoints, token) { if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) { return waypoints } const tokenSize = getTokenSize(token); const waypointOffset = {x: 0, y: 0}; if (canvas.grid.isHex) { if (game.modules.get("hex-size-support")?.active) { const isAltOrientation = CONFIG.hexSizeSupport.getAltOrientationFlag(token); if (canvas.grid.grid.options.columns) { if (tokenSize.w % 2 === 0) { waypointOffset.x = canvas.grid.w / 2; if (!isAltOrientation) waypointOffset.x *= -1; } } else { if (tokenSize.h % 2 === 0) { waypointOffset.y = canvas.grid.h / 2; if (isAltOrientation) waypointOffset.y *= -1; } } } // If hex size support isn't active leave the waypoints like they are } else { if (tokenSize.w % 2 === 0) { waypointOffset.x = canvas.grid.w / 2; } if (tokenSize.h % 2 === 0) { waypointOffset.y = canvas.grid.h / 2; } } return waypoints.map(w => new PIXI.Point(w.x + waypointOffset.x, w.y + waypointOffset.y)) } export function setSnapParameterOnOptions(sourceObject, options) { // Allow outside modules to override snapping if (sourceObject.snapOverride?.active) { options.snapOverrideActive = true; options.snap = sourceObject.snapOverride.snap; sourceObject.snapOverride = undefined; // remove it to prevent any lingering data issues } else { options.snap = !disableSnap; } } export function isClose(a, b, delta) { return Math.abs(a - b) <= delta; } export function getMeasurePosition() { const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens); const rulerOffset = canvas.controls.ruler.rulerOffset; const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}; return measurePosition; } // isGM function for use during loading when game.user isn't available yet export function early_isGM() { const level = game.data.users.find(u => u._id == game.data.userId).role; const gmLevel = CONST.USER_ROLES.ASSISTANT; return level >= gmLevel; } export function isModuleActive(moduleName) { return game.modules.get(moduleName)?.active }