## In development ### Compatiblity - Drag Ruler is now compatible with Hex Token Size Support. For compatibility Hex Token Size Support Version 0.5.4 or higher is required. Thanks to Ourobor for helping making this possible. ## 1.2.0 ### New features - Right click and spacebar can now be swapped, allowing to place waypoints with right click and removing them with spacebar - The module can now be configured use a fixed color instead of the player color for the first speed range - On gridless maps the ruler will now change it's color to indicate the different speed ranges - As an alternative to right click (or spacebar, if you have swapped right and spacebar behavior) waypoints can now also be deleted with the `X` key ### Bugfixes - Disabling snap to grid with shift now works as expected - Fixed a bug where the ruler would sometimes jump to a different target location when deleting a waypoint ## v1.1.1 ### Bugfixes - Fixed a bug where tokens wouldn't be moved to the corect end position on gridless maps - Ruler now appears immediately when the token is being dragged - On gridless maps the ruler will always start measuring at the center of the token - This change has no impact on the distance that is being measured - In addition to the cosmetical aspect this also fixes a bug that allowed players to glitch through walls ## v1.1.0 ### New features - The drag ruler will now be colored for other players than the dragging player as well (only if they have at least observer permissions for that token) - The drag ruler won't be shown to other players if they cannot see the dragged token ### Bugfixes - Fixed a bug where Drag Ruler wouldn't work at all on some windows installations (specificially where the `foundry.js` has `CRLF` line endings) ## v1.0.1 ### Bugfixes - The GM can now move tokens through walls - It is now possible to move multiple tokens with Drag Ruler enabled