let socket; Hooks.once("socketlib.ready", () => { socket = socketlib.registerModule("drag-ruler"); socket.register("updateCombatantDragRulerFlags", _socketUpdateCombatantDragRulerFlags); }); export function updateCombatantDragRulerFlags(combat, updates) { const combatId = combat.id; return socket.executeAsGM(_socketUpdateCombatantDragRulerFlags, combatId, updates); } async function _socketUpdateCombatantDragRulerFlags(combatId, updates) { const user = game.users.get(this.socketdata.userId); const combat = game.combats.get(combatId); const requestedUpdates = updates.length; updates = updates.filter(update => { const actor = combat.getCombatant(update._id).actor; if (!actor) return false; return actor.hasPerm(user, "OWNER"); }); if (updates.length !== requestedUpdates) { console.warn(`Some of the movement history updates requested by user '${game.users.get(this.socketdata.userId).name}' were not performed because the user lacks owner permissions for those tokens`); } updates = updates.map(update => { return {_id: update._id, flags: {dragRuler: update.dragRulerFlags}}; }); await combat.updateEmbeddedEntity("Combatant", updates, {diff: false}); }