export function getDefaultSpeedAttribute() { switch (game.system.id) { case "CoC7": return "actor.data.data.attribs.mov.value"; case "dcc": return "actor.data.data.attributes.speed.value"; case "dnd4e": return "actor.data.data.movement.walk.value"; case "dnd5e": return "actor.data.data.attributes.movement.walk"; case "lancer": return "actor.data.data.derived.speed"; case "pf1": case "D35E": return "actor.data.data.attributes.speed.land.total"; case "sfrpg": return "actor.data.data.attributes.speed.value"; case "shadowrun5e": return "actor.data.data.movement.walk.value"; case "swade": return "actor.data.data.stats.speed.adjusted"; case "ds4": return "actor.data.data.combatValues.movement.total"; case "splittermond": return "actor.derivedValues.speed.value"; } return ""; } export function getDefaultDashMultiplier() { switch (game.system.id) { case "swade": return 0; case "dcc": case "dnd4e": case "dnd5e": case "lancer": case "pf1": case "D35E": case "sfrpg": case "shadowrun5e": case "ds4": return 2; case "CoC7": return 5; case "splittermond": return 3; } return 0; }