Files
foundryvtt-drag-ruler/src/main.js
T

267 lines
8.2 KiB
JavaScript

"use strict"
import {currentSpeedProvider, getRangesFromSpeedProvider, getUnreachableColorFromSpeedProvider, initApi, registerModule, registerSystem} from "./api.js"
import {getHexSizeSupportTokenGridCenter} from "./compatibility.js"
import {measure, moveTokens, onMouseMove} from "./foundry_imports.js"
import {performMigrations} from "./migration.js"
import {registerSettings, settingsKey} from "./settings.js"
import {SpeedProvider} from "./speed_provider.js"
import { getSnapPointForToken } from "./util.js"
Hooks.once("init", () => {
registerSettings()
initApi()
hookTokenDragHandlers()
hookRulerFunctions()
hookKeyboardManagerFunctions()
window.dragRuler = {
getColorForDistance,
registerModule,
registerSystem,
}
})
Hooks.once("ready", () => {
performMigrations()
Hooks.callAll("dragRuler.ready", SpeedProvider)
})
Hooks.on("canvasReady", () => {
canvas.controls.rulers.children.forEach(ruler => {
ruler.draggedToken = null
Object.defineProperty(ruler, "isDragRuler", {
get: function isDragRuler() {
return Boolean(this.draggedToken) // If draggedToken is set this is a drag ruler
}
})
})
})
function hookTokenDragHandlers() {
const originalDragLeftStartHandler = Token.prototype._onDragLeftStart
Token.prototype._onDragLeftStart = function(event) {
originalDragLeftStartHandler.call(this, event)
onTokenLeftDragStart.call(this, event)
}
const originalDragLeftMoveHandler = Token.prototype._onDragLeftMove
Token.prototype._onDragLeftMove = function (event) {
originalDragLeftMoveHandler.call(this, event)
onTokenLeftDragMove.call(this, event)
}
const originalDragLeftDropHandler = Token.prototype._onDragLeftDrop
Token.prototype._onDragLeftDrop = function (event) {
const eventHandled = onTokenDragLeftDrop.call(this, event)
if (!eventHandled)
originalDragLeftDropHandler.call(this, event)
}
const originalDragLeftCancelHandler = Token.prototype._onDragLeftCancel
Token.prototype._onDragLeftCancel = function (event) {
const eventHandled = onTokenDragLeftCancel.call(this, event)
if (!eventHandled)
originalDragLeftCancelHandler.call(this, event)
}
}
function hookRulerFunctions() {
const originalMoveTokenHandler = Ruler.prototype.moveToken
Ruler.prototype.moveToken = function (event) {
const eventHandled = onRulerMoveToken.call(this, event)
if (!eventHandled)
return originalMoveTokenHandler.call(this, event)
return true
}
const originalToJSON = Ruler.prototype.toJSON
Ruler.prototype.toJSON = function () {
const json = originalToJSON.call(this)
if (this.draggedToken)
json["draggedToken"] = this.draggedToken.data._id
return json
}
const originalUpdate = Ruler.prototype.update
Ruler.prototype.update = function (data) {
// Don't show a GMs drag ruler to non GM players
if (data.draggedToken && this.user.isGM && !game.user.isGM && !game.settings.get(settingsKey, "showGMRulerToPlayers"))
return
if (data.draggedToken) {
this.draggedToken = canvas.tokens.get(data.draggedToken)
}
originalUpdate.call(this, data)
}
const originalMeasure = Ruler.prototype.measure
Ruler.prototype.measure = function (destination, options={}) {
if (this.isDragRuler) {
return measure.call(this, destination, options)
}
else {
return originalMeasure.call(this, destination, options)
}
}
const originalEndMeasurement = Ruler.prototype._endMeasurement
Ruler.prototype._endMeasurement = function () {
originalEndMeasurement.call(this)
this.draggedToken = null
}
}
function hookKeyboardManagerFunctions() {
const originalHandleKeys = KeyboardManager.prototype._handleKeys
KeyboardManager.prototype._handleKeys = function (event, key, up) {
const eventHandled = handleKeys.call(this, event, key, up)
if (!eventHandled)
originalHandleKeys.call(this, event, key, up)
}
}
function handleKeys(event, key, up) {
if (event.repeat || this.hasFocus)
return false
if (key.toLowerCase() === "x") return onKeyX(up)
if (key.toLowerCase() === "shift") return onKeyShift(up)
return false
}
function onKeyX(up) {
if (up)
return false
if (!canvas.controls.ruler.isDragRuler)
return false
deleteWaypoint()
return true
}
function onKeyShift(up) {
const ruler = canvas.controls.ruler
if (!ruler.isDragRuler)
return false
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens)
const rulerOffset = ruler.rulerOffset
const measurePosition = {x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y}
ruler.measure(measurePosition, {snap: up})
}
function onTokenLeftDragStart(event) {
if (!currentSpeedProvider.usesRuler(this))
return
const ruler = canvas.controls.ruler
ruler.draggedToken = this
let tokenCenter
if (canvas.grid.isHex && game.modules.get("hex-size-support")?.active && CONFIG.hexSizeSupport.getAltSnappingFlag(this))
tokenCenter = getHexSizeSupportTokenGridCenter(this)
else
tokenCenter = this.center
ruler.clear();
ruler._state = Ruler.STATES.STARTING;
ruler.rulerOffset = {x: tokenCenter.x - event.data.origin.x, y: tokenCenter.y - event.data.origin.y}
addWaypoint.call(ruler, tokenCenter, false)
}
function onTokenLeftDragMove(event) {
const ruler = canvas.controls.ruler
if (ruler.isDragRuler)
onMouseMove.call(ruler, event)
}
function onTokenDragLeftDrop(event) {
const ruler = canvas.controls.ruler
if (!ruler.isDragRuler)
return false
const selectedTokens = canvas.tokens.controlled
ruler._state = Ruler.STATES.MOVING
moveTokens.call(ruler, ruler.draggedToken, selectedTokens)
return true
}
function onTokenDragLeftCancel(event) {
// This function is invoked by right clicking
const ruler = canvas.controls.ruler
if (!ruler.isDragRuler || ruler._state === Ruler.STATES.MOVING)
return false
if (ruler._state === Ruler.STATES.MEASURING) {
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
if (ruler.waypoints.length > 1)
event.preventDefault()
deleteWaypoint()
}
else {
event.preventDefault()
const snap = !event.shiftKey
addWaypoint.call(ruler, ruler.destination, snap)
}
}
return true
}
function onRulerMoveToken(event) {
// This function is invoked by left clicking
if (!this.isDragRuler)
return false
if (!game.settings.get(settingsKey, "swapSpacebarRightClick")) {
const snap = !event.shiftKey
addWaypoint.call(this, this.destination, snap)
}
else
deleteWaypoint()
return true
}
function addWaypoint(point, snap=true) {
if (snap)
point = getSnapPointForToken(point.x, point.y, this.draggedToken)
this.waypoints.push(new PIXI.Point(point.x, point.y));
this.labels.addChild(new PreciseText("", CONFIG.canvasTextStyle));
}
function deleteWaypoint() {
const ruler = canvas.controls.ruler
if (ruler.waypoints.length > 1) {
const mousePosition = canvas.app.renderer.plugins.interaction.mouse.getLocalPosition(canvas.tokens)
const rulerOffset = ruler.rulerOffset
ruler._removeWaypoint({x: mousePosition.x + rulerOffset.x, y: mousePosition.y + rulerOffset.y})
game.user.broadcastActivity({ruler: ruler})
}
else {
const token = ruler.draggedToken
ruler._endMeasurement()
// Deactivate the drag workflow in mouse
token.mouseInteractionManager._deactivateDragEvents();
token.mouseInteractionManager.state = token.mouseInteractionManager.states.HOVER;
// This will cancel the current drag operation
// Pass in a fake event that hopefully is enough to allow other modules to function
token._onDragLeftCancel({preventDefault: () => {return}})
}
}
export function getColorForDistance(startDistance, subDistance=0) {
if (!this.isDragRuler)
return this.color
// Don't apply colors if the current user doesn't have at least observer permissions
if (this.draggedToken.actor.permission < 2) {
// If this is a pc and alwaysShowSpeedForPCs is enabled we show the color anyway
if (!(this.draggedToken.actor.data.type === "character" && game.settings.get(settingsKey, "alwaysShowSpeedForPCs")))
return this.color
}
const distance = startDistance + subDistance
const ranges = getRangesFromSpeedProvider(this.draggedToken)
if (ranges.length === 0)
return this.color
const currentRange = ranges.reduce((minRange, currentRange) => {
if (distance <= currentRange.range && currentRange.range < minRange.range)
return currentRange
return minRange
}, {range: Infinity, color: getUnreachableColorFromSpeedProvider()})
return currentRange.color
}