Files
foundryvtt-drag-ruler/src/speed_provider.js
T

161 lines
6.6 KiB
JavaScript

import {settingsKey} from "./settings.js"
import {getDefaultDashMultiplier, getDefaultSpeedAttribute} from "./systems.js"
/**
* Base class for all speed providers.
* If you want to offer a speed provider in your system/module you must derive this class.
* Each speed provider must at least implement
*/
export class SpeedProvider {
/**
* Returns an array of colors used by this speed provider. Each color corresponds to one speed that a token may have.
* Each color must be an object with the following properties:
* - id: A value that identfies the color. Must be unique for each color returned.
* - default: The color that is used to highlight that speed by default.
* - name: A user readable name for the speed represented by the color. This name is used in the color configuration dialog. Drag Ruler will attempt to localize this string using `game.i18n`
*
* Of these properties, id and defaultColor are required. name is optional, but it's recommended to set it
*
* Implementing this method is required for all speed providers
*/
get colors() {
throw new Error("A SpeedProvider must implement the colors function")
}
/**
* Returns an array of speeds that the token passed in the arguments this token can reach.
* Each range is an object that with the following properties:
* - range: A number indicating the distance that the token can travel with this speed
* - color: The id (as defined in the `colors` getter) of the color that should be used to represent this range
*
* Implementing this method is required for all speed providers
*/
getRanges(token) {
throw new Error("A SpeedProvider must implement the getRanges function")
}
/**
* Returns an array of configuration options for this module. The settings will be shown in the Speed Provider Settings of Drag Ruler.
* Each configuration option is an object that has the same attributes as a native foundry setting passed to `game.settings.register`,
* except for these exceptions:
* - id: A string that identifies the setting. Must be unique for each setting returned. This id will be used to fetch the setting.
* - config: This property is not supported by Drag Ruler module settings. Use foundries native settings instead if you need settings that don't show up in the configuration dialog.
*
* Implementing this method is optional and only needs to be done if you want to provide custom provider settings
*/
get settings() {
return []
}
/**
* Returns the default color for ranges that a token cannot reach.
*
* Implementing this method is optional and only needs to be done if you want to provide a custom default for that color.
*/
get defaultUnreachableColor() {
return 0xFF0000
}
/**
* Returns the cost for a token to step into the specificed area.
* The area indicates the whole area that the token will occupy (for tokens larger than 1x1) the array will more than one entry.
* The return value should be an integer indicating a multiplicator by that the cost of that step should be increased.
* (1 is regular cost, 2 costs double, 3 costs triple, ...)
* This function is only called if the TerrainLayer and TerrainRuler modules are enabled.
*
* Implementing this method is optional and only needs to be done if you want to provide a custom cost function (for example to allow tokens to ignore difficult terrain)
*/
getCostForStep(token, area) {
// Lookup the cost for each square occupied by the token
const costs = area.map(space => terrainRuler.getCost(space.x, space.y, {token}));
// Return the maximum of the costs
return costs.reduce((max, current) => Math.max(max, current))
}
/**
* Returns a boolean indicating whether this token will use a Ruler or not.
* If this is returns `false` for a token Drag Ruler will be disabled for that token. Dragging a token for which this function
* returns false will behave as if Drag Ruler wasn't installed.
* If usesRuler returns `false` it's guranteed that the `getRanges` function won't be called for that token.
*
* Implementing this method is optional and only needs to be done if you want to disable Drag Ruler for some tokens.
*/
usesRuler(token) {
return true
}
/**
* Returns the value that is currently set for the setting registered with the provided settingId.
*
* This function shouldn't be overridden by speed provider implementations. It can be called to fetch speed provider specific settings.
*/
getSetting(settingId) {
try {
return game.settings.get(settingsKey, `speedProviders.${this.id}.setting.${settingId}`)
}
catch (e) {
if (this.settings.some(setting => setting.id === settingId)) {
throw e
}
throw new Error(`Drag Ruler | "${settingId}" is not a registered setting for "${this.id}". If you're the module/system developer, please add it to the return values of your Speed Providers "get settings()" function.`)
}
}
/**
* Constructs a new instance of he speed provider
*
* This function should neither be called or overridden by speed provider implementations
*/
constructor(id) {
this.id = id
}
}
export class GenericSpeedProvider extends SpeedProvider {
get colors() {
return [
{id: "walk", default: 0x00FF00, name: "drag-ruler.genericSpeedProvider.speeds.walk"},
{id: "dash", default: 0xFFFF00, name: "drag-ruler.genericSpeedProvider.speeds.dash"}
]
}
getRanges(token) {
const speedAttribute = this.getSetting("speedAttribute")
if (!speedAttribute)
return []
const tokenSpeed = parseInt(getProperty(token, speedAttribute));
if (tokenSpeed === undefined) {
console.warn(`Drag Ruler (Generic Speed Provider) | The configured token speed attribute "${speedAttribute}" didn't return a speed value. To use colors based on drag distance set the setting to the correct value (or clear the box to disable this feature).`)
return []
}
const dashMultiplier = this.getSetting("dashMultiplier")
if (!dashMultiplier)
return [{range: tokenSpeed, color: "walk"}]
return [{range: tokenSpeed, color: "walk"}, {range: tokenSpeed * dashMultiplier, color: "dash"}]
}
get settings() {
return [
{
id: "speedAttribute",
name: "drag-ruler.genericSpeedProvider.settings.speedAttribute.name",
hint: "drag-ruler.genericSpeedProvider.settings.speedAttribute.hint",
scope: "world",
config: true,
type: String,
default: getDefaultSpeedAttribute(),
},
{
id: "dashMultiplier",
name: "drag-ruler.genericSpeedProvider.settings.dashMultiplier.name",
hint: "drag-ruler.genericSpeedProvider.settings.dashMultiplier.hint",
scope: "world",
config: true,
type: Number,
default: getDefaultDashMultiplier(),
}
]
}
}